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My list is remarkably similar...
Guardian: Armorsmith, Weaponsmith
Necromaner: Jeweler, Artificer
Thief: Leatherworker, Huntsman
Elementalist: Tailor, Chef
Ranger: Lady Rhonwyn will max them all in time... Just because she can! She'll probably also (especially at the start) will gather most of the materials so the rest can craft the times she needs...
Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
At first I thought that I wouldn't want to have any one profession directly compete with another profession for materials, because one profession will always level a bit slower that way.
Then I realized there are only a finite amount of materials anyway (except cooking: pretty sure there are literally infinite materials for that one), and even with alts they'll all be competing for materials.
So pffft. I can make any combination I want. To the Underworld with ingots!
So far I have:
human ranger - leatherworker/chef(?) or jeweller
charr engineer - weaponsmith and WHATEVER HE NEEDS
asura thief - jeweler and WHATEVER HE NEEDS
sylvari mesmer - tailor/artificer ->somebody's gotta roll this stuff
norn warrior - armorsmith/weaponsmith <- might compete on ore, but see above!
My warrrior (extra 'r' to accommodate all the grrrrowling he's gonna be doin') will likely never get to craft anything, ever.
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My list:
Guardian: Armorsmith, Weaponsmith
Mesmer: Tailor, Artificer
Engineer: Leatherworker, Huntsman
Ranger: Jeweler, Chef
I don't currently see a point in having the other 2 chars level up anything, unless it's a good way to gain XP while not costing much in gold or turning a profit.
== Alaris & clone ==
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You can tell the quality of life of people by what they complain about
I plan for my first char (asura/engineer) cooking and leatherworking.
If i understand correctly, cooking needs karma, both for ingredients and recipes. It also needs to do the hearts, since some of the recipe's come from heart npc's for karma, once you did their heart.
Also, certain cooking ingredients grow in "farms", ( concentrated groups of nodes) which you can harvest once every 23 hrs only
http://wiki.guildwars2.com/wiki/Node_farm
So, if at all considering cook, shouldn't it be on the first character one rolls ? Simply because of finding the recipes, getting the karma and doing the daily farming ?
If on the first char: Since a cook needs lots of bag space, i would combine it with a profession that can craft bags.
Leatherworking can craft both bags and the armor my asuran engineer would need.
Last edited by Ora; 24-08-2012 at 21:29.
That would make a certain amount of sense, but... I'm in no hurry. The ingredients that are purchased with karma are not, as far as I'm aware, soulbound. So whichever character is most played can buy those, even if that character isn't the chef. The recipes are soulbound when purchased (I think) but the quantity of karma needed for just those won't be too high.
Probably. We'll see how it all plays out once in game.
Update:
Cook lvl 400, Leatherworker lvl 175. character lvl 65
(all w/o a guild to back me up and w/o buying gems. And I also raised a few twinks to lvls 10-20))
And i didnt even have to push it. Others got 400 and lvl 80 chars b4 i had.
This is the fastest crafting lvl up I ever had in any MMO.
Actually I start asking myself, what i'll be playing in a month or 2. At the going rate ill have all crafts maxed and 1 lvl 80 of each race in 2 months.
With the current combat system pvp is a no no for me and there are no dailies and nothing to farm for.
I really wonder where the endgame for me would be...
Last edited by Ora; 06-09-2012 at 01:12.
You could have said that about GW1 as well...
And yet, half a year after Nightfall Release i had done everything in GW a few times over. There was literally no replay value left in PvE anymore. I posted on this forum and on others and campaigned for replay content, and since anet didn't listen, I left GW1.
It took them till 2010 to realize the game needed replayable content in PvE... and introduce Zaishen, Nick etc. That and the HoM kept me busy in 2012 again.
GW2 plays a lot faster. We have players on max char lvl, max crafting lvl, all dungeons done after just 2 weeks in game.
Granted, I will need longer than that, but I am at cooking 400, leatherworking 200, char lvl 67, 36% world completion already.
At my rate, I will be done with what GW2 has to offer in 2 months, provided they fix the bug that has me stuck in storyline quest lvl 64
Half a year into GW1, they gave us Sorrows Furnace to farm. But how do you farm in GW2 ?
I sincerely hope, anet has an ace up their sleeves there.
Last edited by Ora; 06-09-2012 at 11:06.
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Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)