Also, there was one spell that looked like it was conjuring some sort of phantasm that attacks enemies. Make of that what you will.
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01-11-2011, 18:30 #31
01-11-2011, 19:31 #32
God I hope they don't make us a pet class.
01-11-2011, 19:41 #33
More likely it's some sort of turret skill, like some of the necromancer's minions. You create a temporary creature that is active in a limited area, and randomly attacks nearby opponents to support you and your allies.
01-11-2011, 19:52 #34
A turret/summon type skill is what I thought of when I watched the video.
I thought about it being akin to the guardian's symbols, but the turret thing seems most logical considering the nature of currently known game mechanics.
Also, Mesmer is vaporware.Dea Draconis • Friendship is Magic • Dea Felidae
01-11-2011, 19:58 #35
Mmmm if they somehow manage to make us a support class and retain the illusion / damage / "hexing" aspect... that sounds perfect.
01-11-2011, 20:19 #36
The GW1 mesmer seemed always to be about controlling how other opponents behaved in combat, forcing them to change their strategy or die. And while the mechanics in GW2 might be different, I see no reason why this concept would be any different in GW2. Mesmers could still annoy the hell out of opponents making them less effective, or making their attacks backfire.
Last edited by Rob Van Der Sloot; 01-11-2011 at 20:22.
01-11-2011, 20:39 #37
01-11-2011, 21:14 #38
01-11-2011, 21:45 #39
If you haven't yet realized, I have a pretty bad habit of unintentionally sidetracking conversations. At least I stayed semi on-topic this time??
02-11-2011, 00:30 #40
The topic is called "If the last profession is not a mesmer", but its pretty clear that the last profession IS in fact the mesmer. So what is the point of discussing it any further? Seems perfectly logical to me that the topic either sidetracks or ends at that point.