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07-10-2011, 02:22 #21
I figured I need a signature, and why not a fight club quote:
It's only after we've lost everything that we're free to do anything.
07-10-2011, 02:42 #22
07-10-2011, 06:10 #23
07-10-2011, 11:34 #24
07-10-2011, 12:05 #25
07-10-2011, 15:55 #26
Terrible comparison, sorry. Take a look at the competition Dark Escape has (had, no idea if it's still run). The competition is far less stiff as utility skills in GW2 are designed to be used less frequently (and be somewhat less impactful) than normal GW1 skills. For example, compare the recharges. Dark Escape at 30 second recharge is in the higher range of GW1 recharges, Ghost Armor at 1 min is in the lower range (for slottable skills).
And that's aside from Dark Escape not charging a second health bar whenever you do get hit.
07-10-2011, 16:52 #27
GWOnline Site Pal Achievements:
- The Order of Dii [Dii]
Thumbs Up: Received: 188
It also feeds into the general stupidity of doing 10x as much damage at a higher level, and fighting monsters that have 10x as much health... effectively doing nothing different. I am a bit saddened that ANet went that way, but then again, they seem to be putting a lot of effort into sidekicking so that's not so bad.
The skill does seem really good, but it's hard to tell without looking at what it has to go against. For all I know, the necro could have equally good (but different) alternatives to that skill... and other professions could have equally good ways to stay alive (even if in different ways).