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Yeah, ghost armor sounds like a good skill at the moment, both damage reduction and a good way to get into death shroud. The blink doesn't sound overpowered though, as long as you aren't immune to crowd control anyway... I think death shroud used to be immune to it, but isn't now? Maybe it was a trait, and since they're redoing that system now it's just not something we know for sure, idk.
Terrible comparison, sorry. Take a look at the competition Dark Escape has (had, no idea if it's still run). The competition is far less stiff as utility skills in GW2 are designed to be used less frequently (and be somewhat less impactful) than normal GW1 skills. For example, compare the recharges. Dark Escape at 30 second recharge is in the higher range of GW1 recharges, Ghost Armor at 1 min is in the lower range (for slottable skills).
And that's aside from Dark Escape not charging a second health bar whenever you do get hit.
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Sorry we got confused, yeah, that's what I was arguing. And I think % could be shown instead of # (or you could have a UI option to pick which you prefer).
It also feeds into the general stupidity of doing 10x as much damage at a higher level, and fighting monsters that have 10x as much health... effectively doing nothing different. I am a bit saddened that ANet went that way, but then again, they seem to be putting a lot of effort into sidekicking so that's not so bad.
The good point of comparison here would be what other professions have, what other skills necros have, and how balanced they are overall.
The skill does seem really good, but it's hard to tell without looking at what it has to go against. For all I know, the necro could have equally good (but different) alternatives to that skill... and other professions could have equally good ways to stay alive (even if in different ways).
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