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The good people over at Guild Wars 2 PvP just started publishing an interview series about PvP with ANet developers.
Part 1 Jon Peters, Systems Designer
Part 2 John Corpening, Programmer
Part 3 Isaiah Cartwright, Lead Systems Designer
Part 4 Tirzah Bauer, Environmental Artist
Part 5 Jonathan Sharp, Game Designer
I will update this OP as the other parts go live.![]()
Last edited by Lensor; 12-12-2011 at 08:14.
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Still a lot of 1vs1 or 2vs2, but at least not running around all the time.Any words of wisdom for the people out there who have yet to get their hands on it?
JP: Some people are worried that Conquest is just running around in circles taking capture points from each other. If you feel that way, just try that strategy against a team that is actively holding and defending their capture points. Movement is definitely important, but you aren’t being nearly as effective while you are moving. Holding on to at least one capture point for the entire game is really important and is what separates good teams from bad teams.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
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Part 2 is up! (OP updated)
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Part 3 is up! (OP Updated)
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Part 4 is up! (OP updated)
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The fifth and final part is up! (OP updated)