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My largest problem is when I have more problem enjoying paid-for stuff than if I'd have gone pirate. That is unfair.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
The problem is twofold. Publishers believe that, first, demos make consumers buy less games, not more, since they already "got their fill". This is incorrect, of course, but you have to remember that most of the people making these decisions are old farts in suits who believe that games work the same as movies or music.
Second, they (correctly) believe that demos make pirating easier.
Anyway, I hate DRM, it's stupid.
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Third, they realize that demos expose the game's flaws if the thing is a buggy mess.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Fourthly, they're lazy.
A sword might be grateful to the forge fire, but never fond of it.
Depends on the product and its market. For example, if you're making a game to be distributed through Wall-Mart, it doesn't hurt to have a cd-key as DRM; if it's through digital distribution requiring a single online check-in at install is fine too. Paying customers aren't inconvenienced; pirates are. That's fine. If a game requires a constant internet connection without an internet component, that's bad.
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I have a real problem with DRM and laws that take away the ability to do whatever I want with things that I purchase. I'm not talking about making 500 copies of a CD and selling it but, if I bought something and I want to format shift it, back it up because I have kids and they break things, or want to put my movies on a HTPC or do not want to worry about if I install something on my computer I'm also installing invasive spyware and potentially destructive software as well. The same goes with geo-locked web content, region codes, copyright that now goes on for almost a century now and silly patent laws.
It's publishers we're talking about, so hell yes, they do nothing but move the game from point A to point B, market it, and rake in all the money for themselves.
The thing is, in the majority of cases, pirates aren't inconvenienced. They just download a cracked version. It's not much harder than downloading a game on Steam: you search on a torrent site instead of on the Steam site/store, you have to start the install yourself, and then copy the crack... A couple of clicks extra.
Not even the guys making the crack itself are inconvenienced; they think it's fun. It's their hobby.
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Actually, I wager that some of those cracks are easier to install than some of those games.
Case in point, installing some games required to make an account online, and re-installing one required me to find that long-lost account info.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Before Steam and stuff, I pirated games ALL the time (in high school or younger). It was really, really easy.
I actually recently downloaded a no-cd crack for BG because all those disks are at my dad's and I wanted to play. Was still really easy.