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  1. #1
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    GW2 Elementalist - Skills & Combos


    This is the place you need to come to, for every information you need to know about "Skills" of the Elementalist in Guild Wars 2. Since this thread as gone bigger than expected, the following list will help you navigate through the fist chapters.

    Table of Contents

    1. Downed skills that replace the regular skill bar

    2. Drowned skills & Trident skills for underwater comabt

    3. Main Hand Dagger skills

    4. Off Hand Dagger skills

    5. Focus skills

    6. Scepter skills

    7. Staff skills

    8. Healing, Arcane and Conjure skills

    9. Cantrip, Glyph and Signet skills

    10. Elite skills

    11. Combo skills







    Downed skills - Surface

    Slot
    Type
    Icon
    Skill
    Description
    Downed General Discharge Lightning - Blast your foe with lightning.
    900 - Condition/Effects: 10s
    Vulnerability can be stacked two times.
    Downed Form
    Vapor Form (20)
    inst.
    avail.
    Assume a mobile, vaporous form. Turn into a Vapor. When it ends, you become downed again. Condition/Effects:
    Duration: 5 s
    Downed General Grasping Earth 10 Immobilize your foe with hands erupting from the ground.
    900 - Duration: 3 s - Condition/Effects: 1sec
    Downed Shout Bandage 5 Call your allies for help. Restores health while you channel it. Interrupted by damage. Condition/Effects:
    Last edited by Gorani; 05-12-2012 at 19:48. Reason: Vapor form got reduced to 20 recharge

  2. #2
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    Drowned skills - under water

    Slot
    Type
    Icon
    Skill
    Description
    Drowning General Water Fist - Throw a punch of concentrated water
    600 -
    Drowning General
    Stone Kick 6 Wrap your foot in stone and kick a foe
    600 -
    Drowning General Steam Vent 15 Float to the surface on a burst of steam, Blinding and Burning enemies.
    Condition/Effects:3 3
    Drowning General Bandage 5 Call your allies for help. Restores health while you channel it. Interrupted by damage. Condition/Effects:




    Two Handed (long range aquatic weapon, fixed skill set)


    Fire Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Trident Fire Magma Orb - Shoot a blob of molten rock that explodes after a delay.
    1,200 - 120
    Trident Fire Boil 10 Boil the water around your foe.
    1,200 - 4 sec - 240
    Combo: Fire Field
    Trident Fire Steam 25 Blind your foe with superheated water.
    1,200 - Condition/Effects: 5 sec
    Trident Fire Lava Chains 30 Cripple multiple foes with lava chains.
    1,200 - Condition/Effects: 5 sec
    Trident Fire Heat Wave 40 Launch three waves of heat that each burn foes and grant vigor to allies.
    1,200 - Condition/Effects: 5 sec 3 sec

    Water Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Trident Water Water Missle - Launch a slow-moving homing missile.
    1,200
    Trident Water Ice Globe

    Ice Globe Detonate
    10 Shoot a slow-moving, detonatable orb of ice.
    → Detonate your Ice Globe for damage.
    1,200 - 240
    Trident Water Ice Wall

    Ice Wall Detonate
    20 Create a wall of ice that you can shatter.
    → Detonate your Ice Wall to damage foes. Chilling enemies near its location.
    10 sec - 320 - - Condition/Effects: 3 sec
    Combo: Blast Finisher
    Trident Water Under Current 25 Release a current of water to damage (& sink) enemies and give regeneration to allies.
    Condition/Effects: 5 sec 2 sec
    Trident Water Tidal Wave 25 Charge forward with tidal force, damaging foes and healing allies.
    1,200 - 240 - - Condition/Effects:
    Combo: Leap Finisher

    Air Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Trident Air Forked Lightning - Fire three bolts of lightning in an arc in front of you.
    1,200 -
    Trident Air Electrocute‎ 12 Charge the water around your foe with electricity.
    1,200 - 240 Condition/Effects:5 Vulnerability: 6 s
    Trident Air Air Pocket

    Vacuum
    12 Release a slow-moving, detonatable, air pocket. When it explodes, you teleport to that location. → Vacuum
    1,200 -
    Trident Air Air Bubble 35 Trap your foe in an air bubble and make them float to the surface.
    1,200 - Condition/Effects: 2 sec
    Trident Air Lightning Cage 35 Summon an electrical field that stuns foes crossing it.
    900 - 5 sec - 240 - Condition/Effects: 1 sec

    Earth Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Trident Earth Rock Blade - Shoot three rocky blades at your foe.
    1,200 - Condition/Effects: 1st/1 sec (per blade)
    Combo: Projectile Finisher
    Trident Earth Rock Spray 12 Spray a cone of gravel to bleed foes.
    400 - Condition/Effects: 2 to 3 st/10sec
    Trident Earth Magnetic Current 18 Pulls you to your foe and immobilizes them.
    600 - Condition/Effects: 2 sec
    Trident Earth Rock Anchor 35 Anchor a rock to your foe, making them sink.
    1,200 - Condition/Effects: 2 sec
    Trident Earth Murky Water 40 Cloud the water to blind your target and nearby foes.
    1,200 - 120 - 6 sec - Condition/Effects: 1 sec
    Combo: Smoke Field
    Last edited by Gorani; 30-06-2013 at 12:31. Reason: added changes from the June 25th patch
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  3. #3
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    Main Hand (short range skills; skill slots 1-3)

    Fire Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Main Hand
    Fire Dragon's Claw - Fling fire in a claw-shaped spread at your foe.
    400 -
    Dagger
    Main Hand
    Fire Drake's Breath 5 Spray a cone of fire at foes while on the move.
    400 - Condition/Effects: 4st/3sec
    Dagger
    Main Hand
    Fire Burning
    Speed
    18 Slide forward and blast the area, leaving a line of fire that burns enemies. Movement counts as an evasion.
    600 - 10 sec/wall - 240 - Condition/Effects: 1st/1sec
    Combo: Fire Field

    Water Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Main Hand
    Water Vapor Blade - Cast a vapor blade that inflicts vulnerability and returns to you.
    600 - Condition/Effects: 1st/6sec
    Dagger
    Main Hand
    Water Cone of Cold 10 Spray an icy blast in a cone that damages foes and heals allies.
    400 - -
    Dagger
    Main Hand
    Water Frozen Burst 15 Detonate a burst of ice that chills nearby foes.
    228 - - Condition/Effects: 3sec

    Air Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Main Hand
    Air Lightning Whip - Lash your foe with lightning.
    300 -
    Dagger
    Main Hand
    Air
    Lightning Touch 10 Shock your foe and inflict weakness.
    300 - Condition/Effects: 5 s
    Dagger
    Main Hand
    Air Shocking Aura 25 Envelop yourself with electrical energy that stuns nearby foes if they attack you.
    5 sec - Condition/Effects: 1sec

    Earth Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Main Hand
    Earth Impale - Spear your foes on a giant stone spike.
    300 -Condition/Effects: 1st/8sec
    Dagger
    Main Hand
    Earth Ring of Earth 6 Bleed and cripple foes with a ring of rocky spikes.
    228 -Condition/Effects: 1st/12sec
    Dagger
    Main Hand
    Earth
    Magnetic Grasp
    12 Immobilize your foe, making them vulnerable to a Magnetic Leap attack. →
    900 -Condition/Effects: 2sec
    Combo: Projectile Finisher + Leap
    Last edited by Gorani; 03-04-2013 at 18:23. Reason: Ring of Earth changed (added cripple)
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  4. #4
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    Off Hand (short to medium rage skills; skill slots 4+5)

    Fire Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Off Hand
    Fire Ring of Fire 15 Damage nearby foes with a ring of fire, burning enemies that pass through it.
    6 sec - - Condition/Effects: 5sec - Combo: Fire Field
    Dagger
    Off Hand
    Fire Flame Grab 45 Damage foes in a cone in front of you. Deal more damage to burning foes. (~166%)
    300

    Water Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Off Hand
    Water Frost Aura 40 Protect yourself with frost armor. While active, it chills foes that hit you (Cooldown: 1sec). Recieve 10% damage reduction during Duration.
    7 sec - Condition/Effects: 2sec
    Dagger
    Off Hand
    Water Cleansing Wave 40 Heal yourself and nearby allies, removing a condition.
    240 -

    Air Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Off Hand
    Air Ride the Lightning 20 Ride the lightning to your foe, then strike all nearby enemies with an electrical burst.
    1,200 - 180 -
    Dagger
    Off Hand
    Air Updraft 40 Gain swiftness from a gust of wind that launches nearby foes
    900 - 180 - Boons: 10sec. - Condition/Effects: 200

    Earth Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Dagger
    Off Hand
    Earth Earthquake 45 Trigger a quake at your location, knocking down foes and dealing massive damage.
    900 - Condition/Effects: 2sec - Combo: Blast Finisher
    Dagger
    Off Hand
    Earth
    Churning Earth 30 Hold and release to make nearby earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
    348 - Condition/Effects: 4st/1sec 8st/8sec - Combo: Blast Finisher
    Last edited by Gorani; 05-03-2013 at 15:08. Reason: RTL now 20 sec recharge + Forst Aura changes to all Aura effects
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  5. #5
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    Off Hand (medium rage skills; skill slots 4+5)

    Fire Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Focus Fire Flamewall 20 Create a wall of flame at the target area that burns foes.
    900 - 8 sec - - Condition/Effects: 1sec Combo: Fire Field
    Focus Fire Fire Shield 40 Envelop yourself in a shield of fire that burns foes. Receive 10% damage reduction during Duration. Gain 10 sec of Might each time you are struck (Cooldown 1 sec)
    5 sec - Condition/Effects: 1sec / x1 Might/hit

    Water Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Focus Water Freezing Gust 25 Chill your foe for a brief time.
    900 - Condition/Effects: 3sec
    Focus Water Comet 25 Drop a comet of ice on target area and daze foes.
    900 - 120 - - Condition/Effects: 2sec - Combo: Blast Finisher

    Air Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Focus Air Swirling Aura 30 Create a swirling wind that destroys enemy projectiles.
    6 sec - 400
    Focus Air
    Gale 50 Knock down your foe with a charged wind blast.
    900 - -Condition/Effects: 2 sec

    Earth Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Focus Earth Magnetic Wave 25 Damage foes, remove 3 conditions, and reflect projectiles with a magnetic surge.
    180 - 3 sec - Combo: Blast Finisher
    Focus Earth Obsidian Flesh 50 Envelop yourself in stony armor, making yourself invulnerable.
    4 sec - Condition/Effects:
    Last edited by Gorani; 05-03-2013 at 15:13. Reason: Fire Shield update + Aura update
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  6. #6
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    (medium range skills; skill slots 1-3)


    Fire Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Scepter Fire Flamestrike - Strike your foe with flame.
    900 - Condition/Effects: 2sec
    Scepter Fire Dragon's Tooth 6 Drop an explosive dragon's tooth on your foe.
    900 - 180 - - Condition/Effects: 3sec - Combo: Blast Finisher
    Scepter Fire
    Phoenix 20 Release a fiery phoenix that first attacks foes in a line, then explodes and returns to you, removing conditions and granting you Vigor.
    900 - 240 - - Boons: 10sec - Combo: Blast Finisher

    Water Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Scepter Water Ice Shards - Fire three ice shards at your foe.
    900 - -
    Scepter Water Shatterstone 2 Create a shatterstone at the target area that explodes after two seconds.
    900 - 180 - -Condition/Effects: 4st/15sec
    Scepter Water Water Trident 18 Cast a water trident that damages foes and heals allies.
    900 - 180 - - Condition/Effects:

    Air Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Scepter Air
    Arc Lightning - Cast an arc of electricity at your foe.
    900 3 sec
    Scepter Air Lightning Strike 5 Strike your foe with lightning.
    900 -
    Scepter Air Blinding Flash 10 Blind your foe with a flash of light.
    900 - Condition/Effects: 6sec

    Earth Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Scepter Earth Stone Shards - Fling stone daggers at your foe to bleed them.
    900 - Condition/Effects: 3st/6sec
    Combo: Physical Projectile Finisher (20%)
    Scepter Earth Rock Barrier
    Hurl
    15 Envelop yourself in a stony barrier that improves armor.
    30sec
    Summon a rock and hurl it at your foe. (5 Charges)
    Scepter Earth Dust Devil 15 Blind your foes with a blast of sand.
    900 - - Conditions/Effects: 10sec
    Last edited by Gorani; 04-04-2013 at 09:02.
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  7. #7
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    (long range skills; skill slots 1-5)

    Fire Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Staff Fire Fireball - Cast a fireball at foes that explodes on impact and hits multiple foes.
    1,200 - 120 -
    Staff Fire Lava Font 6 Make lava erupt from target area.
    1,200 - 120 - 4sec - - Combo: Fire Field
    Staff Fire Flame Burst 10 Burn foes at the target location.
    1,200 - 180 - - Condition/Effect: 5sec
    Staff Fire Burning Retreat 20 Quickly roll backwards, leaving behind a line of fire that burns. Movement counts as an evasion.
    6 sec - - Condition/Effect: 1sec Combo: Fire Field
    Staff Fire Meteor Shower 30 Call down a meteor shower on target area.
    1,000 - 360(storm) 90 (hit) -

    Water Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Staff Water Water Blast - Spray a jet of water at foes that also heals allies in the blast radius.
    1,200 - 120 - - Condition/Effects:
    Staff Water Ice Spike 4 Drop a giant ice spike on foes, causing vulnerability.
    1,200 - 240 - - Condition/Effect: 5st/10sec
    Staff Water Geyser 20 Summon a geyser to heal nearby allies.
    1,200 - 120 - 5 sec - - Combo: Water Field
    Staff Water Frozen Ground 40 Coat target area in ice, chilling foes that enter it.
    1,200 - 5 sec - 240 - - Condition/Effect: 2sec
    Combo: Ice Field
    Staff Water Healing Rain 45 Call down a healing rain on target area, granting regeneration to allies and also removing conditions once every 3 seconds.
    1,200 - 9 sec - 360 - Boons: 4st/10sec - Combo: Water Field

    Air Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Staff Air Chain Lightning - Hit multiple foes (max. 10) with arcs of chain lightning.
    1,200 - -
    Staff Air Lightning Surge 10 Charge a lightning surge that blinds foes near your target when it discharges.
    1,200 - 120 - - Condition/Effects: 5sec
    Staff Air Gust 30 Push foes backwards with a burst of air.
    1,200 - - Condition/Effects: 400
    Staff Air
    Windborne Speed 30 You and nearby allies gain swiftness, while removing cripple, immobilize, and chill.
    240 - Boons: 10sec
    Staff Air Static Field 40 Create an electrical field that stuns foes crossing it.
    1,200 - 180 - 4 sec - - Condition/Effects: 2sec
    Combo: Lightning Field

    Earth Attunement

    Weapon
    Attune.
    Icon
    Skill
    Description
    Staff Earth Stoning - Hurl a rock at your foe and cause weakness.
    1,200 - - Condition/Effects: 1sec Combo: Physical Projectile Finisher
    Staff Earth
    Eruption 6 Shake the ground until it erupts and damages foes.
    1,200 - 240 - - Condition/Effects: 6st/12sec
    Combo: Blast Finisher
    Staff Earth Magnetic Aura 30 Reflect projectiles with magnetic energy.
    1,200 - 5 sec
    Staff Earth Unsteady Ground 30 Create unsteady ground that cripples foes that move through it.
    1,200 - - Condition/Effect: 1st/2sec
    Staff Earth Shockwave 30 Create a shockwave that bleeds and immobilizes your target.
    1,200 - - Condition/Effect: 1st/20sec 2sec - Combo: Physical Projectile Finisher
    Last edited by Gorani; 13-01-2013 at 17:25. Reason: STatic Field 2 sec stun
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  8. #8
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    Healing skills (designated skill slot 6; one skill tier)

    Slot
    Type
    Icon
    Skill
    Description
    Healing
    1
    General
    Ether Renewal 15 Heal yourself and lose a condition with every pulse.
    3 sec channel
    Healing
    -
    Glyph Glyph of Elemental Harmony 25 Heal yourself and gain a boon based on your attunement.
    Healing
    3
    Signet Signet of Restoration 25 Passive: Gain health every time you cast a spell.
    Active: Heal yourself (= casting a skill every second during recharge)



    Arcane (unassigned skill slots 7-9)

    Slot
    Type
    Icon
    Skill
    Description
    Utility
    1
    Arcane
    Tier 1
    Arcane Blast 20 Blast your foe with energy for critical damage.
    1,500 - Combo: Physical Projectile Finisher
    Utility
    3
    Arcane
    Tier 2
    Arcane Power 45 Your next five attacks do critical damage.
    Utility
    6
    Arcane
    Tier 3
    Arcane Shield 75 Block attacks with an energy shield. If it blocks three attacks, it explodes.
    5 sec - 360
    Utility
    1
    Arcane
    Tier 1
    Arcane Wave 30 Blast nearby foes with an energy wave for critical damage.
    360 - Combo: Blast Finisher

    Conjures (unassigned skill slots 7-9)

    Slot
    Type
    Icon
    Skill
    Description
    Utility
    1
    Conjure
    Tier 1
    Conjure Flame Axe

    60 Manifest a Lava Axe in your hands and at the target location.
    1200 - Conjure Flame Attributes: 180 Power, 180 Condition Damage
    #1 Lava Axe Throw a lava axe at your foe.
    900
    #2 Throw Exploding Lava Axe 5 Throws an explosive lava axe at the target location.
    900 - 240
    #3 Burning Retreat
    (Env.Weapon)
    15 Quickly roll backwards, leaving behind a line of fire that burns.
    4 sec - Combo: Fire Field
    #4 Ring of Fire
    (Env. Weapon)
    15 Damage nearby foes with a ring of fire, burning enemies that pass through it.
    6 sec - 240 - Combo: Fire Field
    #5 Flame Leap 20 Leap at your foe with a flaming attack that causes Burning.
    3st/5sec Combo: Leap
    Utility
    3
    Conjure
    Tier 2
    Conjure Frost Bow 60 Manifest a Frost Bow in your hands and at the target location.
    Range: 1200 - Conjure Frost Attributes: 20% Condition Duration, 180 Healing Power
    #1 Water Arrow Shoot an arrow of water that heals allies.
    900
    #2 Frost Volley 8 Rapidly fire at your foe, with each hit causing Vulnerability.
    900 - 1st/10sec - Combo: Projectile Finisher
    #3 Frost Fan 15 Damage foes with a spread of icy arrows that cause Chill.
    900 - - 3sec
    #4 Ice Storm 20 Call down an ice storm on the target area.
    900 - - 2sec
    #5 Deep Freeze 30 Encase your target in a block of solid ice. (Immobilize?)
    900
    Utility
    6
    Conjure
    Tier 3
    Conjure Lightning Hammer 60 Manifest a Lightning Hammer in your hands and at the target location.
    Range: 1200 - Conjure Lightning Attributes: 5% Critical Damage, 180 Precision
    #1
    Lightning Swing
    Static Swing
    Thunderclap
    Bash your foe. 150
    Strike your foe again.
    Smash the ground and damage nearby foes.
    180 - 3sec - Combo: Blast Finisher
    #2 Lightning Leap 6 Leap at your foe and hit them with electrical damage.
    600 - Combo: Leap
    #3 Wind Blast 18 Launch your foe with a banishing smash.
    130 - 450
    #4 Lightning Storm 20 Strike up to five nearby enemies with lightning.
    300 - 360 -
    #5 Static Field (Env.Weapon) 25 Manifest an electrical field that Stuns foes crossing it.
    240 - 4sec - Combo: Lightning Field
    Utility
    6
    Conjure
    Tier 3
    Conjure Earth Shield 60 Manifest a Magnetic Shield in your hands and at the target location.
    Range: 1200 - Conjure Earth Attributes: 180 Vitality, 180 Toughness
    #1 Shield Smack Smack your foe with the magnetic shield.
    130
    #2 Crippling Shield 8 Throw your shield in a line, Crippling struck enemies.
    900 - - 2sec
    #3 Magnetic Surge 12 Unleash a magnetic force, surging at your opponent and Dazing them.
    600 - 2sec
    #4 Magnetic Shield 25 Pull nearby enemies to you with a magnetic force.
    600 - 600 - 2sec
    #5 Fortify 45 Use magnetism to envelop yourself in a shield, gaining Invulnerability.
    6 sec -
    Last edited by Gorani; 05-03-2013 at 15:05. Reason: updated GoEH
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  9. #9
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    Cantrips (unassigned skill slots 7-9)

    Slot
    Type
    Icon
    Skill
    Description
    Utility
    1
    Cantrip

    Tier 1
    Armor of Earth 90 Protect yourself with earth armor that gives you protection and stability
    12 sec - Boon: 6sec : 6sec - Condition/Effect:
    Utility
    3
    Cantrip
    Tier 2
    Cleansing Fire 40 Remove 3 conditions and break out of stun, while burning foes. - 240
    Condition/Effect: 3sec
    Utility
    6
    Cantrip

    Tier 3
    Lightning Flash 40 Teleport to the target area (damage foes) and break stun.
    900 - 120 - Condition/Effect:
    Utility
    6
    Cantrip
    Tier 3
    Mist Form 75 Morph into an invulnerable, vaporous mist for a brief time.
    3sec - Condition/Effect:

    Glyphs (unassigned skill slots 7-9)

    Slot
    Type
    Icon
    Skill
    Description
    Utility
    6
    Glyph

    Tier 3
    Glyph of Renewal 165 Air: Revive a target ally and teleport them to your location.
    Earth: Revive up to three nearby allies.
    Fire: Revive a target ally and grant yourself a passive buff that will revive you the next time you are downed.(45 seconds)
    Water: Revive a target ally to full health.
    Utility
    1
    Glyph
    Tier 1
    Glyph of Elemental Power 45 Gain a chance for spells to inflict a condition based on your attunement. Breaks stun 30 sec
    Fire: 3sec Burning - Water: 2sec Chill.
    Air: 6sec Weakness - Earth: 5sec Cripple
    Utility
    3
    Glyph
    Tier 2
    Glyph of Lesser Elementals 45 Summon an elemental based on your attunement.
    Utility
    1
    Glyph
    Tier 1
    Glyph of Storms 60 Create a storm based on your attunement.
    900 - 240
    Fire: seems to cause no extra effect
    Water: 6 sec Chill effect on each hit
    Air: seems to cause no extra effect
    Earth: 2 sec Blind effect on each hit

    Signets (unassigned skill slots 7-9)

    Slot
    Type
    Icon
    Skill
    Description
    Utility
    1
    Signet
    Tier 1
    Signet of Fire 20 Passive: Improves Critical Chance.
    Active: Burn your foe. 9 sec - 1200
    Utility
    3
    Signet
    Tier 2
    Signet of Water 30 Passive: Removes a condition every 10 seconds.
    Active: Chill your foe. 4sec - 1200
    Utility
    3
    Signet
    Tier 2
    Signet of Air 30 Passive: Grants a 10% increase in movement speed. Breaks stun
    Active: Blind your target and nearby foes. 5sec 1200 - 240
    Utility
    3
    Signet
    Tier 2
    Signet of Earth 30 Passive: Improves toughness.
    Active: Immobilize your foe. 3sec - 1200
    Last edited by Gorani; 30-06-2013 at 12:38. Reason: made changes after the June 25th patch
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


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    Elite skills (designated skill slot 10; probably three tiers)

    Slot
    Type
    Icon
    Skill
    Description
    Elite
    20
    Conjure
    Tier 1
    Conjure Fiery Greatsword 180 Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes in the area.
    1200 - 3sec
    #1 Flame Wave Shoot a fireball at your foe with each swing.
    600
    #2 Fiery Eruption 5 Ram your sword into the ground and make fire erupt near your foes.
    600 - 6st/3sec
    #3 Fiery Whirl 5 Advance forward, slashing foes in your way.
    900 - 1st/3sec - Combo: Whirl Finisher
    #4 Fiery Rush 10 Charge at your foe, leaving a line of fire behind you.
    900 - -Combo: Fire Field (?)
    #5 Firestorm 15 Call down a firestorm on the target area.
    600 - Radius 240
    Elite
    25
    Form
    Tier 2
    Tornado

    => (Whirlpool)
    150 Shapeshift into a tornado that damages and launches foes.
    Launch: 600 Stability: 15 s
    The under water variant Whirlpool has a pull effect and does massive damage. It does not spawn usable skills like Tornado!
    Electrified Tornado Electrify your tornado form, causing it to send out bolts of lightning.
    Causes:
    Dust Tornado Gather up dust into your tornado form, causing it to send out dust devils that blind targets.
    Causes:
    Debris Tornado Gather up debris into your tornado form and send it flying.
    Causes:
    Elite
    15
    Glyph
    Tier 2
    Glyph of Elementals 120 Summon an elemental based on your attunement.

    Last edited by Gorani; 30-06-2013 at 12:38.
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


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