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Self induced Combo possibilities using - Staff
Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.
Combo Field
Type
Combo Field
Skill
Combo Finisher
Combo Finisher
SkillCombo Description
Lightning
FieldStatic Field Physical Projectile Adds vulnerability to attack Fire
FieldLava Font Physical Projectile Adds burning to attack Fire
FieldBurning Retreat Physical Projectile Stoning Adds burning to attack Water
FieldGeyser Physical Projectile Shockwave Heals allies attacking target Water
FieldHealing Rain Physical Projectile Heals allies attacking target Ice
FieldFrozen Ground Physical Projectile Adds chilled to attack
The staff weapon can create a variety of fields, but only offers Physical Projectile and a Blast Finisher skill from the Earth Magic line to set them off.
Combo Field
Type
Combo Field
Skill
Combo Finisher
Combo Finisher
SkillCombo Description
Lightning
FieldStatic Field Blast Finisher Area Swiftness Fire
FieldLava Font Blast Finisher Area Might (x3) Fire
FieldBurning Retreat Blast Finisher Eruption Area Might (x3) Water
FieldGeyser Blast Finisher Area Healing Water
FieldHealing Rain Blast Finisher Area Healing Ice
FieldFrozen Ground Blast Finisher Area Frost Armor
Self induced Combo possibilities using - Main Hand Dagger + Off Hand Dagger
Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed. The combo with Magnetic Grasp is only listed for "Ring of Fire", as it normally takes to long to swap attunements and use the field effect of Burning Speed.
Combo Field
Type
Combo Field
Skill
Combo Finisher
Combo Finisher
SkillCombo Description
Fire
FieldBurning Speed Blast Finisher Earthquake Grants might to allies Fire
FieldRing of Fire Blast Finisher Churning Earth Grants might to allies Fire
FieldRing of Fire Leap Finisher Magnetic Grasp Grants a Fire Shield
Self induced Combo possibilities using - Main Hand Dagger + Focus
Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.
Combo Field
Type
Combo Field
Skill
Combo Finisher
Combo Finisher
SkillCombo Description
Fire
FieldBurning Speed Blast Finisher Magnetic Wave Grants might to allies Fire
FieldFlamewall Blast Finisher Comet Grants might to allies
Self induced Combo possibilities using - Scepter + Off Hand Dagger
Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.
Combo Field
Type
Combo Field
Skill
Combo Finisher
Combo Finisher
SkillCombo Description
Physical Projectile
(20%)Stone Shards Adds burning to attack Whirl Finisher Dust Devil Sends fire flying in all directions Blast Finisher Dragon's Tooth Grants might to allies Fire
FieldRing of Fire Blast Finisher Phoenix Grants might to allies Blast Finisher Shatterstone Grants might to allies Blast Finisher Earthquake Grants might to allies Blast Finisher Churning Earth Grants might to allies
Self induced Combo possibilities using - Scepter + Focus
Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.
Combo Field
Type
Combo Field
Skill
Combo Finisher
Combo Finisher
SkillCombo Description
Physical Projectile
(20%)Stone Shards Adds burning to attack Whirl Finisher Dust Devil Sends fire flying in all directions Blast Finisher Dragon's Tooth Grants might to allies Fire Field Flamewall Blast Finisher Phoenix Grants might to allies Blast Finisher Shatterstone Grants might to allies Blast Finisher Magnetic Wave Grants might to allies Blast Finisher Comet Grants might to allies
Last edited by Gorani; 05-12-2012 at 19:53.
Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
* Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."
Combo Finishers from Utility skills and Conjured Weapons
Combo Field
Type
Combo Field
Skill
Combo Finisher
Combo Finisher
SkillCombo Description
All field
typesAll weapon
skill fieldsPhysical Projectile Arcane Blast various All field
typesAll weapon
skill fieldsBlast Finisher Arcane Wave various Fire Field Ring of Fire
(Env. Weapon)Leap Finisher Flame Leap Applies Fire Shield to allies Fire Field Burning Retreat
(Env.Weapon)Leap Finisher Flame Leap Applies Fire Shield to allies All field
typesAllied field
effectsPhysical Projectile Frost Volley various Lightning Field Static Field (Env.Weapon) Leap Finisher Lightning Leap Applies a lightning-based buff to allies Lightning Field Static Field (Env.Weapon) Blast Finisher Thunderclap Adds weakness to attack
Last edited by Gorani; 29-09-2012 at 22:27.
Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
* Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."
I have changed all icons to the black-border-PNGs that are now the GW2wiki's standard icons and added an additional table with Combo Fields and Combo Finishers that come from Conjures and Arcane skills.
I have also added durations and stacks of conditions. With conditions that don't stack it is no problem (like Blind) as it simply shows the time before they run out. With stacking conditions there is a problem: Durations are not the same with the skills as well as how many stacks a skill can apply, as some apply more than one. I really wonder if adding "numbers" to the conditions is a good idea and will not confuse more than giving precise information.
Anyway, this is the current GW2wiki status quo.
Gorani
Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
* Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."
The next [Basics] thread is up to date.
Gorani
Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
* Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."
After Update (October 22nd, 2012):
Added the changes to the downed state skills (Grasping Earth & Vapor Form) and added the cripple functionality to Ring of Earth.
Gorani
Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
* Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."