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  1. #11
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    Self induced Combo possibilities using - Staff

    Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.

    Combo Field
    Type
    Combo Field
    Skill
    Combo Finisher
    Combo Finisher
    Skill
    Combo Description
    Lightning
    Field
    Static Field Physical Projectile Adds vulnerability to attack
    Fire
    Field
    Lava Font Physical Projectile Adds burning to attack
    Fire
    Field
    Burning Retreat Physical Projectile Stoning Adds burning to attack
    Water
    Field
    Geyser Physical Projectile Shockwave Heals allies attacking target
    Water
    Field
    Healing Rain Physical Projectile Heals allies attacking target
    Ice
    Field
    Frozen Ground Physical Projectile Adds chilled to attack

    The staff weapon can create a variety of fields, but only offers Physical Projectile and a Blast Finisher skill from the Earth Magic line to set them off.

    Combo Field
    Type
    Combo Field
    Skill
    Combo Finisher
    Combo Finisher
    Skill
    Combo Description
    Lightning
    Field
    Static Field Blast Finisher Area Swiftness
    Fire
    Field
    Lava Font Blast Finisher Area Might (x3)
    Fire
    Field
    Burning Retreat Blast Finisher Eruption Area Might (x3)
    Water
    Field
    Geyser Blast Finisher Area Healing
    Water
    Field
    Healing Rain Blast Finisher Area Healing
    Ice
    Field
    Frozen Ground Blast Finisher Area Frost Armor



    Self induced Combo possibilities using - Main Hand Dagger + Off Hand Dagger

    Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed. The combo with Magnetic Grasp is only listed for "Ring of Fire", as it normally takes to long to swap attunements and use the field effect of Burning Speed.

    Combo Field
    Type
    Combo Field
    Skill
    Combo Finisher
    Combo Finisher
    Skill
    Combo Description
    Fire
    Field
    Burning Speed Blast Finisher Earthquake Grants might to allies
    Fire
    Field
    Ring of Fire Blast Finisher Churning Earth Grants might to allies
    Fire
    Field
    Ring of Fire Leap Finisher
    Magnetic Grasp Grants a Fire Shield



    Self induced Combo possibilities using - Main Hand Dagger + Focus

    Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.

    Combo Field
    Type
    Combo Field
    Skill
    Combo Finisher
    Combo Finisher
    Skill
    Combo Description
    Fire
    Field
    Burning Speed Blast Finisher Magnetic Wave Grants might to allies
    Fire
    Field
    Flamewall Blast Finisher Comet Grants might to allies

    Self induced Combo possibilities using - Scepter + Off Hand Dagger

    Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.

    Combo Field
    Type
    Combo Field
    Skill
    Combo Finisher
    Combo Finisher
    Skill
    Combo Description
    Physical Projectile
    (20%)
    Stone Shards Adds burning to attack
    Whirl Finisher Dust Devil Sends fire flying in all directions
    Blast Finisher Dragon's Tooth Grants might to allies
    Fire
    Field
    Ring of Fire Blast Finisher Phoenix Grants might to allies
    Blast Finisher Shatterstone Grants might to allies
    Blast Finisher Earthquake Grants might to allies
    Blast Finisher Churning Earth Grants might to allies

    Self induced Combo possibilities using - Scepter + Focus

    Please note that the combo possibilities are only added to the table if the available skills come from the selected weapon. Skills with combo potential from the utility/slot skill bar are not listed.

    Combo Field
    Type
    Combo Field
    Skill
    Combo Finisher
    Combo Finisher
    Skill
    Combo Description
    Physical Projectile
    (20%)
    Stone Shards Adds burning to attack
    Whirl Finisher Dust Devil Sends fire flying in all directions
    Blast Finisher Dragon's Tooth Grants might to allies
    Fire Field Flamewall Blast Finisher Phoenix Grants might to allies
    Blast Finisher Shatterstone Grants might to allies
    Blast Finisher Magnetic Wave Grants might to allies
    Blast Finisher Comet Grants might to allies
    Last edited by Gorani; 05-12-2012 at 19:53.
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  2. #12
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    Combo Finishers from Utility skills and Conjured Weapons

    Combo Field
    Type
    Combo Field
    Skill
    Combo Finisher
    Combo Finisher
    Skill
    Combo Description
    All field
    types
    All weapon
    skill fields
    Physical Projectile Arcane Blast various
    All field
    types
    All weapon
    skill fields
    Blast Finisher Arcane Wave various
    Fire Field Ring of Fire
    (Env. Weapon)
    Leap Finisher Flame Leap Applies Fire Shield to allies
    Fire Field Burning Retreat
    (Env.Weapon)
    Leap Finisher Flame Leap Applies Fire Shield to allies
    All field
    types
    Allied field
    effects
    Physical Projectile Frost Volley various
    Lightning Field Static Field (Env.Weapon) Leap Finisher Lightning Leap Applies a lightning-based buff to allies
    Lightning Field Static Field (Env.Weapon) Blast Finisher Thunderclap Adds weakness to attack
    Last edited by Gorani; 29-09-2012 at 22:27.
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  3. #13
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    I have changed all icons to the black-border-PNGs that are now the GW2wiki's standard icons and added an additional table with Combo Fields and Combo Finishers that come from Conjures and Arcane skills.
    I have also added durations and stacks of conditions. With conditions that don't stack it is no problem (like Blind) as it simply shows the time before they run out. With stacking conditions there is a problem: Durations are not the same with the skills as well as how many stacks a skill can apply, as some apply more than one. I really wonder if adding "numbers" to the conditions is a good idea and will not confuse more than giving precise information.

    Anyway, this is the current GW2wiki status quo.

    Gorani
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  4. #14
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    The next [Basics] thread is up to date.

    Gorani
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


  5. #15
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    After Update (October 22nd, 2012):

    Added the changes to the downed state skills (Grasping Earth & Vapor Form) and added the cripple functionality to Ring of Earth.

    Gorani
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
    * Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
    Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."


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