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There is already the quests in HM for that extra challenge + reward. The same for helping others looks to me like an in-game reward system for rushers (as others have commented on); I do not see this happening.
"Purged in death's shadows, Necromancy wails anew, Life that is breathless."
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Sorry but what quest reward? I killed 2 of the 4 bosses, Lord Jadoth and Dreadspawn Maw. I did the side quests like Brood Wars. None of them gives gemstones as a direct reward.
According to the wiki, only the final quest gives Gemstones, 1 of each type. Never got there to find out. But that reward was minimal anyways. You need 15 of each type for the weapon, totally 60. Even if I finish that whole quest, I am still nowhere near getting the weapon.
http://wiki.guildwars.com/wiki/Gemstone
Last edited by CHIPS; 29-11-2011 at 23:14.
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This sounds like you are saying that titles ruined the fun of teaming up together which you earlier said the game was essentially based around. Kedde's essentially saying that you don't think titles are a good thing, let's not get into semantics.
And I don't know why you are denying you said this, it's a perfectly valid argument.
He would prefer that titles were secondary, but since the reality is that they are what is currently driving a large part of the player base then let's use them to try to get people to play together more. He's just taking a stick approach with his proposed idea (with the protector/guardian titles) rather than a carrot approach. I don't think it's a good idea, but then I like the freedom of being able to do things solo. Some people take a very hard core stance on team play in MMOs, so this may not be as unpopular an idea as you and I may think. I still think it would kill the game, but I can imagine there are more people than you might expect who would agree with it.
If you take and complete the main DOA quests a chest spawns after each quest (I believe there are 4 + mallyx). If you do them all in a single sitting you get progressively more gems from subsequent quest completion. The rewards are doubled in HM
I assume that's what Fluffball was referring to.
Last edited by BladeDVD; 29-11-2011 at 23:22.
Good grief CHIPS, did you not know there are 5 chests in the DoA? No wonder you don't like going in there.
That's probably why you've never gotten gems to drop as well. You have to go in and spend some time doing the quests, not just pop in and kill a couple monsters.
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There's a hard mode for that.
The problem is that you can't really expect people to be eternally entertained by a given game. Early areas are tutorial areas, which by definition makes them less complex than other areas, even in hard mode.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
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Well I hasn't been to DoA for ages. Checking the quest log I only killed Lord Jadoth out of the 4. Strange b/c I thought I did killed Maw in one of the z quests. Anyways I checked the wiki and Jadoth's chest drops 1-4 gemstones. So I guess I got one from killing mobs, and 1 from the chest.
Its been too long. Don't remember. But I did attempted that area many times and got beaten back many times. Maybe I should try that area again.
Last edited by CHIPS; 30-11-2011 at 04:59.
That's exactly it. I only ever said I disagreed with the means, not the premise. Being utterly stubborn for the sake of it doesn't further his point, but I guess it wasn't exactly unexpected.
However, as you mention yourself this is imposing big limitations on the players that are out of their control. Most people living in the SEA region, AUS or NZ can probably attest to this. There are very few people playing when it's primetime for them. Is it fair to severely limit their ability to achieve these titles, not because they're unable to skillwise, but because of some arbitrary limitation they can't easily work around.
I'm fine with forced teamwork, hell I've often advised it and argued for it in the past. This however is definitely not the right way to make it work. What you need instead, are quests, missions and areas that are complex and challenging(note, not meaning as in super difficult, but require teamwork) enough that they're not possible to do alone, barring perhaps some top level players. You don't want the limiting factor to be an arbitrary number for the sake of it, you want it to be actual challenge instead of the illusion of a challenge, or even a challenge that is social rather the rooted in gameplay.