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Funny how people complain about phantasms and clones, given how many were actually saying it'd be cool if hexes were implemented that way before the reveal.
== Alaris & clone ==
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Just wondering, RDarken, how would you have redesigned the mesmer? I personally find it hard to think of the mesmer profession in the GW2 combat system.
I haven't thought too much about it, I just know I prefer the subtlety of the original class.
I guess I would make them condition masters... I would not have any skills that inflict random conditions or boons; they would inflict specific ones. Conditions would last longer when applied by Mesmers. This is to make up for the lack of hexes. Maybe there'd be a skill that inflicts bleeding and/or burning (similar to Illusion degen in GW1), a skill that inflicts Blind for X seconds (not just next attack missing - like Signet of Midnight), one that inflicts chilled or crippled (Imagined Burden)... Some of them would also apply boons to yourself (or allies near enemy) to simulate the energy gain from GW 1. Some would inflict multiple conditions, like bleeding & vulnerability (Shrinking Armor).
Definitely wouldn't give them clones.
In place of the clone mechanic, I'd probably give them a condition-rip mechanic, similar to the way we used to be able to remove hexes for a benefit. I'd probably keep the effects the same as shatters, but the effect would be immediate since the clone doesn't have to run in. Honestly, just changing that would make me play Mesmer.
I'm not crazy about the beam attacks, either, but they're okay. I'd probably give them some kind of DD attack to replace Energy Burn/Surge.
So, yeah, Mesmer fixed. Make it happen.
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Mesmers without clones and phantasms, me no like. Me no like at all.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Yeah, but you didn't like Mesmer in GW1.
Too late, decision is made, change is happening.
Well you still seem pretty psyched about GW2; what's taken the Mesmer's place in your wounded heart?
FWIW, I played a lot of Mesmer in GW1; probably my second fav after monk. I miss classic interrupts, but there are still ways to disrupt that fill that void enough for me. Maybe the feeling of the old Mesmer was already fading for me a bit when they turned them from misunderstood hipsters to ridiculously OP'd armor-ignoring damage dealers in GW.
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I actually didn't even play an interrupt Mesmer. I played Domination. Hex, hex, hex! Punishment for any actions.
Warrior is going to be my main in GW2. Also really enjoyed the Ranger (which I HATED in GW 1).
I got soooooo bored of ranger in GW. Definitely loving it in GW2 right along with ya though; love all the evasive moves of sword/dagger.
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Ranger was my first GWAMM, but it's low on my top 6. Rit was my other GWAMM, derv my 3rd fav.
Top 3 in GW2 are guardian, engineer, and mesmer. I have yet to try elementalist, I might swap for engineer in I really like it. Two summons + water ftw.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about