Feel free to call me crazy, but I have my reasons...
I need some brainstorming for balancing my game, which for the moment if you will imagine this... imagine that you can pick any profession in GW2, any race, but also imagine that you can pick any weapon as well. So as a thief you could use long-ranged weapons, or as an elementalist you could use melee weapons like what a warrior can wield. Surely some combinations will be bad, that is a given and to some extent avoiding those is a sign that the player has understood something about the game.
Suppose now that your role is to balance all that mess, with the goal to make as many weapon-profession combos viable as possible. How do you go about it? What do you need in order to do your job?
At this point I am more worried about making sure that I have everything so that I *can* balance the game *fairly easily*, that is, that I don't get myself in a position where balancing it would require major reprogramming. That is, I want to make sure I have all the right balancing tools. That means that anything that is relevant to balancing should be soft-coded, i.e. easy to change.
Also, I want some guidelines to make sure that my wild ideas can be balanced, so that I avoid having to remove components that I added previously. Gamers don't like it when stuff is removed from a game, obviously, even if there's a good balance reason for it.
Ideas, comments, discuss... HELP !!!