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Maybe you have touched on it already, but how would this work in respect to gifting?
If it destroys gifting, is that a sacrifice you are willing to make? (I know I am not, imagine all the player-run events that would instantly die...)
And if it does not, how do you prevent said off-market trading? (like how ppl in GW1 trade ectos even though they are available at trader, for a higher prize).
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IGN Bark N Mad. Leader of The Order of Dii [Dii]
Let's take an example from guild wars 1, someone goes into the underworld to farm ectos. In the process of getting 2-3 ectos they get lets say 30-40 weapons. Every last one of those weapons are easy to get, because let's face it in gw1 almost all weapons are merch fodder. In your system, every last one of those would be 1g because they are, as I said before, merch fodder. No one will ever buy them, so the "trader" would not spend more than 1g. This to me, would annoy me greatly. Think of it like how dye is currently bought and sold to the dye "trader" right now, except with 1g as the minimum for what he'll buy at. When was the last time he bought a brown dye for more than 25g? In your system, all dye except black and white would be more than 1g. This would make getting black and white really expensive unless it happens to drop for the player, because this would be a universal constant across ALL items.
ANYTHING that drops in any abundance would be worthless. In fact, any weapon without inscriptions would be worth 1g. So opening chests anywhere but Nightfall/Eye of the North would be idiotic. Oh, and where will players get keys/lockpicks from? Drops? They'll be worth ten times what they are now because of all the people going for the treasure hunter title, it would become the most expensive title. Ridiculous. Put it in your own game, I don't care.
Don't you know? These are things we can do without, it's for the greater good! Jam already told me that I wouldn't be allowed to make friends by giving stuff away for almost nothing, so obviously that means that gifting would not be allowed. The trader is the only one allowed to give people stuff, for whatever price he thinks is fair. Like I said, this system insults the players. Also, you can't drop items on the ground or trade items in any other way. Think of it like the /bonus items, except you can sell them to the trader for whatever he deems the item to be worth, with no other options whatsoever.
Eh, I'm done discussing this. Not worth my time because anet would never be dumb enough to give this the attention it doesn't deserve.
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== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
It's pretty clear that the entire drop, item, and trade system would have to be restructured for jam's system to work, and in the process it'd completely remove the market play that some players enjoy. Nobody, except possibly jam, hates gold sinks enough for this to be a reasonable alternative. Ergo, this is not happening in GW2.
End of discussion?
I hate gold sinks enough too, but my solution would probably be to remove all drops/trading and make the appropriate equipment automatically available as you progress through the game. Maybe have some special skins obtainable through completing specific tasks/dungeons/whatever.
But every other MMO player would hate a system like that, so it's not really worth discussing.
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Merit-based unlocking of stuff would be fine by my, King of Dust. Well, better than grinding anyway.
I think the main problem with that would be that an economy builds a community. But in single-player games, I much prefer the merit method than the economy.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Pretty much what I was thinking when I said I was done talking about it, thanks for putting it so eloquently.
I don't know if I'd hate it so much as well...
This. I agree that grinding money in single player games seems a bit silly and I'd rather just unlock stuff. I'd probably be fine with a merit based system in mmos even, if it weren't for the fact that it would eliminate parties where players give stuff away and things along those lines. It would also cause some people to stop playing because they think they're done when they've unlocked the strongest weapons/armor of their class, much like some people stopped playing gw1 when they hit lvl 20. Of course, it might take quite a bit longer to do, but it's possible there will be max items by max level, with no additional grind.
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I do like a mixed system, where it's easy to get max stats, but if you want a give look (cosmetics) then some looks are tied to merit, others to chance, others still to hard work. If you are not interested in one, you still have other options for getting a pretty good look.
For example, in GW1 you could get the ectos by farming it yourself, buying it, or you could entirely skip that armor and get other really cool armors it's all good. Sounds like GW2 is like that too, some armors are drops, others are linked to dungeons, etc.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
4) No more RMTs. Ever.
Gifting, yeah, general gifting would be removed. That is perhaps the worst side effect of it. Though, player-run events would still be possible; you could have a system where you notify the devs about an event you want to arrange, and then they unlock some special mechanic for gifting (for a specified time). That is, admittedly, a bad solution, though.
Well, yes and no. You could have trap supply to combat this (as in, a % of the total supply is removed every now and then, on a random interval per item so that it can't be predicted). But mostly, yeah, prices would be and remain low. As I said, it's very efficient against inflation.
You're complaining about that the system would not fit in a game which the system is not made for. That would be like complaining about how GW2 have 80 levels when GW1 only had 20, I mean imagine when you are level 80 wouldn't you be overpowered? That's a ridiculous argument and you know it.