Watching through a lot of beta (pre-alpha as well) footage the impression that GW2 has a lot of "screen bling" has set in. I was recently reminded of these when Totalbiscuit mentioned it in one of his Guardian videos; directed when a boar boss is set on fire - and decided to post it up for discussion.
Know I like pixel eye candy as much as the next, but there are times I look at game play, especially in the Ascalon dungeons and think, am I going to develop epilepsy from this? A far reaching example there, but I think too much graphical stimulation can have the chance of confusing the player in the least.
I understand where ANet is going with it though, representing the visceral and mobile, quick acting play style of GW2; and to help the player dodge, sometimes the nudging prod is needed of a gassed up Indiana Jones boulder rocketing towards them. But is there a line?
I agree with Totalbiscuit, and wouldn't mind seeing some effects tapered a bit. What are your thoughts?
Or win win for everyone's preference, to have the ability to taper these effects down through your settings.
edit: and of course, this is still beta ;)