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  1. #1

    Post Introduction to the Guardian Profession

    Evolving Community-Based Guide and Strategy

    1. Prologue
    2. Mechanics
    3. Weapons and Armor
    4. Skills
      1. Weapon-Based Skills
      2. Virtue Skills
      3. Healing Skills
      4. Utility Skills
      5. Downed Skills
      6. Drowning Skills
      7. Elite Skills

    5. Traits
      1. Zeal
      2. Radiance
      3. Valor
      4. Honor
      5. Virtues

    6. Media

    NOTE: Special thanks to Gorani and contributors of the Guardian Preview thread. This is a work in progress.

    1. Prologue

    The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.

    2. Mechanics

    Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks.

    Guardians have developed three virtues that empower them in combat. By wielding Justice, the guardian's attacks can burn his enemies. With Courage, the guardian can shrug off even a mighty blow. Through Resolve, the guardian passively regenerates health, allowing him to wade into the most dangerous situation and come out alive.
    Last edited by Raye; 06-11-2012 at 11:55.

  2. #2
    3. Weapons and Armor

    3.1 Weapons

    A Guardian can use a variety of melee and ranged spellcasting weapons.

    Main hand: Mace, Sword, Scepter
    Off hand: Shield, Torch, Focus
    Two-handed: Hammer, Greatsword, Staff
    Underwater: Spear, Trident

    3.2 Armor

    The guardian wears heavy armor.
    Last edited by teina; 28-02-2012 at 06:07.

  3. #3
    4. Skills

    Note: Update in progress with latest beta information

    4.1 Weapon Skills

    Mace Skills (main hand)

    Chain mace attacks with support skills.

    True Strike: Smash your foe.
    Pure Strike: ?
    Faithful Strike: Self-heal upon hit.
    Symbol of Faith: Slam the ground and create a mystic symbol that damages foes and regenerates allies.
    Protector’s Strike: Surround yourself and allies with a shield. Grant protection to yourself and nearby allies if counter attack hits.

    Sword Skills (main hand)

    Melee weapon with a balance of offense and defense.

    Sword of Wrath: Chain. Slash your foe once.
    Sword Arc: Chain. Slash your foe again.
    Sword Wave:Send out a cone attack, striking up to three enemies.
    Flashing Blade: Teleport to target location, striking target and blinding nearby foes.
    Zealot’s Defense: Block enemy ranged attacks while sending out magical projectiles.

    Scepter Skills (main hand)

    Offensive spellcasting weapon.

    Orb of Wrath: Fire a slow moving orb at your foe.
    Smite: Strike foes in target area repeatedly.
    Chains of Light: Immobilize your target in ethereal chains.

    Shield Skills (off hand)

    Protective offhand for AoE shielding.

    Shield of Judgment: Send out a shield wave that damages enemies and applies Protection to self and allies.
    Shield of Absorption: Create a dome around you that Pushes foes back and Absorbs projectiles.

    Torch Skills (off hand)

    Burns enemies and removes conditions from allies.

    Cleansing Flame: Throw a cone of celestial fire in front of you, scorching foes while removing conditions from allies.
    Zealot’s Flame: Set yourself alight with eldritch fire and Burn nearby foes.
    Zealot’s Fire: Shoot a fireball and Burn a target enemy.

    Focus Skills (off hand)

    Offensive and defensive support spells.

    Ray of Judgment: Damage and Blind enemies. Apply regeneration and remove a condition from allies.
    Shield of Wrath: Create a shield and that blocks the next few attacks. If not destroyed, the shield will explode, damaging nearby foes.

    Hammer Skills (two-handed)

    Powerful close range AoE.

    Hammer Swing: Strikes foe.
    Mighty Blow: Damage nearby foes with a mighty ground slam.
    Purge Conditions:
    Purge up to five conditions from nearby allies and burn nearby foes.
    Banish: Launch your foe with a powerful smash.
    Ring of Warding: Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.

    Greatsword Skills (two-handed)

    Offensive weapon with some ranged and control skills.

    Strike: Strikes a foe.
    Vengeful Strike: ?
    Wrathful Strike: ?
    Symbol of Wrath: Pierce the ground with a mystic symbol that damages and burns foes while granting retaliation to allies.
    Whirling Wrath: Spin in place and swing your greatsword while hurling powerful projectiles.
    Leap of Faith: Leap at your foe. On hit, blind nearby enemies.
    Binding Blade: Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.

    Staff Skills (two-handed)

    AoE damage and defensive spells.

    Wave of Wrath: Throw a shockwave ahead of you to strike foes.
    Orb of Light: Fire a slow moving orb at your foe that can be detonated to cause blindness and burn.
    Flash of Light: Detonate Orb of Light.
    Symbol of Swiftness: Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
    Line of Warding: Create a line on the ground in front of you that is impassable to foes.
    Martyr: Draw conditions from nearby allies to yourself. Gain Fury, Health, Might, Protection, Regeneration, Swiftness, and Vigor.

    Trident Skills (aquatic)

    Long range support.

    Light of Judgment: Launch a ball of light that heals allies and damages foes.
    Weight of Justice: Sink your foe with the weight of justice.
    Purify: Release an orb of cleansing light that removes conditions of allies it passes through. Detonate it to burn foes and remove conditions from allies in the blast radius.
    Pillar of Light: Create a pillar of light at foe's location. Pulses damage every second.
    Wall of Refraction: Create a wall that turns hostile projectiles into healing energy.

    Harpoon Skills (aquatic)

    Close range damage.

    Spear of Light: Throw a spear that makes your foe vulnerable.
    Zealot's Flurry: Strike foes in front of you with a storm of jabs.
    Brilliance: Blind all nearby foes.
    Spear Wall: Create a spear wall in front of you that damages foes passing through it.
    Wrathful Grasp: Throw a spear and pull your foe to you, burning them.

    4.2 Virtue Skills

    Virtue of Justice: Burn foes with your every fifth attack. Activate: Nearby allies set foes on fire with their next attacks.
    Virtue of Courage: Every 30 seconds you gain an aegis that blocks the next attack. Activate: Grant Aegis to nearby allies.
    Virtue of Resolve: Regenerate health. Activate: Remove conditions and regenerate nearby allies.

    4.3 Healing Skills

    Healing Breeze: Heal yourself and allies with a healing breeze. Stacks with Regeneration.
    Shelter: Block attacks while healing.
    Signet of Resolve: Passive: Removes a condition every 10 seconds. Active: Heal yourself.

    4.4 Utility Skills


    Bane Signet: Passive: Grants you Might. Active: Knock down and damage your foe.
    Signet of Judgement: Passive: Reduces incoming damage. Active: Grant retaliation to nearby allies.
    Signet of Mercy: Passive: Improves healing. Active: Revive a nearby ally.
    Signet of Wrath: Passive: Grants you increased condition damage. Active: Immobilize your target.

    Spirit Weapon

    Bow of Truth: Summon an arcane bow to remove conditions from you and your allies.
    Hammer of Wisdom: Summon an arcane hammer to defend you.
    Command: Command your Hammer of Wisdom to knock down targeted foe.
    Shield of the Avenger: Summon an arcane shield to defend you.
    Command: Command the Shield of the Avenger to Knock fly out [sic] striking multiple foes. This destroys the shield.
    Sword of Justice: Summon an arcane sword to defend you.


    "Hold the Line!": Grant protection and regeneration to allies.
    "Retreat!": Grant Aegis and Swiftness to up to five nearby allies.
    "Stand Your Ground!": Grant Stability to yourself and allies.


    Judge's Intervention: Teleport to your target and burn nearby foes.
    Merciful Intervention: Teleport to the nearby ally with the lowest health and create a healing area around them.
    Contemplation of Purity: Remove all conditions from yourself and turn them into boons.
    Renewed Focus: Recharge all virtues instantly.
    Hallowed Ground: Consecrate the target area, granting stability to allies inside.
    Retributioni: Grant yourself retaliation.
    Smite Condition: Remove a condition and damage nearby foes. Damage is doubled if a condition is removed. Can be used while Stunned.
    Wall of Reflection: Protect target area with a wall of mystic power that Reflects projectiles.

    4.5 Downed Skills

    Wrath: Focus a wrathful light ray on your foe.
    Purifying Light: Blind foes and remove a condition from allies.
    Symbol of Judgement: Draw a symbol on the ground that heals allies and burns foes.
    Bandage: Call your allies for help. Restores health while you channel it. Interrupted by damage.

    4.6 Drowning Skills

    Shackle: Shackle your foe to cripple them.
    Reveal the Depth: Damage foes in an area that grows larger.
    Renewing Current: Escape up towards the surface.
    Bandage: Call your allies for help. Restores health while you channel it. Interrupted by damage.

    4.7 Elite Skills

    Sanctuary: Form a protective shelter that prevents foes and projectiles from entering.
    Tome of Courage: Locks you in place but grants you powerful support spells.
    Tome of Wrath: Locks you in place but grants you powerful offensive spells.
    Last edited by teina; 28-03-2012 at 06:47. Reason: Updating with latest beta info

  4. #4
    5. Traits

    Every profession has access to one profession-specific attribute. For the guardian it is:

    • Willpower: Decreases the recharge on all virtues.

    From level 11 to level 80 onwards, a character also gains 1 trait point.Thus, a level 80 character gets to spend 70 trait points. Each trait line has 30 levels (1 point per level). Leveling each trait also increases two associated attribute lines. For the guardian, the trait lines and associated attribute levels are:

    • Zeal: Power and Concentration.
    • Radiance: Precision and Expertise.
    • Valor: Toughness and Prowess.
    • Honor: Vitality and Compassion.
    • Virtues: Malice and Willpower.

    To read what each of the attribute lines do, read the Arenanet blog article on attributes and traits.

    5.1 Zeal

    1. Minor Trait
    1. Zealot's Speed: Guardian gains 10 seconds of swiftness when your health drops below 50%.
    2. Zealot's Courage: You drop a symbol of courage when you reach 50% health.
    3. Righteous in the Face of Death: Regenerate health as long as health is below 25%.

    2. Major Trait
    1. Writ of Power: Increase damage done by your symbols by 10%.
    2. Fiery Wrath: Deal 10% more damage against burning damage.
    3. Fiery Resolution: Smite conditions when health reaches 25%.
    4. Wrathful Spirits: Spirits deal 10% more damage.
    5. Scepter Power: Damage with scepter is increased by 5%
    6. Two-Handed Power: Damage with 2-handed weapons is increased by 5%
    7. Conciliatory Power: 10% of power is given as a bonus to healing.

    5.2 Radiance

    1. Minor Trait
    1. Justice is Blind: Justice blinds foes.
    2. Critical Brilliance: You have a chance to blind with your critical attacks.
    3. Critical Radiance: You have a chance to burn with your critical attacks.

    2. Major Trait
    1. A Fire Inside: Your spirit weapons cause burning.
    2. Right Handed Strength: 15% increased critical chance with 1-handed weapons.
    3. Signet Mastery: 20% faster signet cooldown.
    4. Powerful Blades: Your sword and spear damage is increased by 5%.
    5. Radiant Fire: Your torch skills recharge 15% faster.
    6. Writ of Precision: 25% increased critical chance with symbols.
    7. Healer's Retribution: Gain 3 seconds of Retaliation when using a heal skill.
    8. Shattered Aegis: When an Aegis you apply is removed it damages nearby enemies.

    5.3 Valor

    1. Minor Trait
    1. Valorous Protection: You gain protection when your health reaches 50%.
    2. Might of the Protector: You gain might when you block attacks.
    3. Retributive Armor: 10% of Toughness is given as a bonus to Precision.

    2. Major Trait
    1. Battle Focus: You do 5% more damage when your endurance meter is full.
    2. Strength of the Fallen: Lose health slower when Downed
    3. Mace of Justice: Your mace attacks do 5% more damage.
    4. Meditation Mastery: Your meditations recharge 20% faster.
    5. Defender's Shield: Gain +50 toughness while wielding a shield.
    6. Strength in Numbers: You gain additional armor while you have allies nearby.
    7. Altruistic Healing: You are healed whenever you apply a boon to allies.
    8. Monk's Focus: You are healed when you use a meditation.
    9. Precise Defender: You have a 10% chance to gain a 3 second Protection when you deal critical damage.

    5.4 Honor

    1. Minor Trait
    1. Protective Reviver: You and your ally gain Aegis when you revive them.
    2. Purge of Heart: Aegis heals on removal.
    3. Might of the Virtuous: Any Aegis you apply gives might when it is removed.

    2. Major Trait
    1. Writ of the Merciful: All symbols give Regeneration.
    2. Writ of Exaltation: Symbols are larger.
    3. Honorable Shield: 15% reduced cooldown on Shield skills.
    4. Writ of Persistence: Your symbols last longer.
    5. Two-Handed Mastery: Your two-handed weapons recharge 25% faster.
    6. Pure of Voice: Shouts remove conditions.
    7. Selfless Daring: Dodging has a chance to heal allies.
    8. Battle Presence: Nearby allies gain Might when you're in combat.
    9. Superior Aria: Shouts recharge 20% faster.

    5.5 Virtues

    1. Minor Trait
    1. Resolute: Increases the duration of Resolve.
    2. Shield of Courage: You now gain Retaliation when you activate Courage.
    3. Might of the Virtuous: You now gain might when you activate a virtue.

    2. Major Trait
    1. Meditative Revival: All virtues recharge instantly when you revive an ally.
    2. Elite Focus: Elite skills last longer.
    3. Improved Spirit Weapon Duration: Your spirit weapons last twice as long.
    4. Purifier's Justice: Activating Justice removes a condition.
    5. Judgmental: Smite causes burning every 4 attacks instead of 5.
    6. Vengeful: Retaliation lasts 50% longer.
    7. Purity of Resolve: Resolve removes two conditions instead of one.
    8. Fearless: Courage grants 3 seconds of Stability.

    Note: A trait tool is available from GW2Tools.com. The Guardian traits can be accessed here.
    Update in Progress.
    Last edited by Thalanor Thornhale; 05-03-2012 at 07:11.

  5. #5

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