Divinity's Reach - Human homelands

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The humans of Tyria originally came to this part of the world from the south. They soon spread throughout the kingdoms of Orr, Kryta, and Ascalon, displacing other peoples, including the centaurs and charr, in the process. Internal squabbles and wars weakened the human nations, so that they were in no shape to defend themselves when the charr invaded Ascalon.

Ascalon fell before the charr magic of the Searing. Rather than surrender to the charr, King Adelbern invoked the Foefire, a powerful curse that transformed his people into ever-vigilant ghosts. Orr vanished beneath the sea, only to rise years later as a kingdom of the undead ruled by the Elder Dragon Zhaitan. Lion's Arch was inundated and then reborn as a city of many races. Kryta plunged into civil war, and only survived due to the actions of its valiant heroes.

Yet through it all, humanity persevered, protecting the best qualities of its people and history. Although surrounded by challenges and confronted by threats within and without, the race survives and thrives in a world that becomes more deadly by the day.
Humanity's greatest city is Divinity's Reach, founded in the wake of the flooding of Lion's Arch. Built upon ancient Krytan tombs and situated on a bluff, the city provides a strong bastion against a dangerous world. Survivors of the other human nations and refugees from distant lands have poured into Divinity's Reach, swearing fealty to the crown and creating a proud, beautiful city.
The city is laid out like a great wheel with six spokes. These spokes are elevated high roads which reach from the outer walls to the Central Plaza at the city's hub. It is here that a great orrery spins beneath a massive dome of copper and glass, here that the ministers squabble, and here that Queen Jennah rules with a confident hand.