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Thread: Too much damage

  1. #11
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    You do get down-levelled, but only to a point. Getting in with a higher level still makes it slightly easier, it's not clear though by how much.
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  2. #12
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    Quote Originally Posted by Zayren View Post
    Saying "just because anyone can revive" does NOT make instant kills somehow okay.

    Running in and dying and respawning and running in and dying and respawning and running in and dying isn't very fun

    So zerging the boss should be a viable tactic. Gotcha.


    The insta-ko people are complaining is when the player in the video run right into the boss when he used his whirlwind. Last time I checked, that thing is very well visible. Instant kills are only bad when the player has really no way to avoid them (aka, GW1 ele boss's AoE skills). If you are able to telegraph those skills and give all the player tools to avoid them, you just turned a lame mechanic into one that rewards skill, active positioning and actually watching the screen instead of an UI.

    I thought that was a good thing?

  3. #13
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    Also, beta. When you guys get in, /bug this stuff and they'll tweak it (which they probably already are - I somehow doubt ANet is looking to make a game where we're getting one-shotted).

  4. #14

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    Quote Originally Posted by Nemeon Lion View Post
    So zerging the boss should be a viable tactic. Gotcha.


    The insta-ko people are complaining is when the player in the video run right into the boss when he used his whirlwind. Last time I checked, that thing is very well visible. Instant kills are only bad when the player has really no way to avoid them (aka, GW1 ele boss's AoE skills). If you are able to telegraph those skills and give all the player tools to avoid them, you just turned a lame mechanic into one that rewards skill, active positioning and actually watching the screen instead of an UI.

    I thought that was a good thing?
    hm yes thanks for taking that to the natural conclusion

    all bosses should have no attacks and just let me beat on them until they die and I get loot

    yes precisely

  5. #15
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    Actually requiring a certain level of mechanical skill in order to complete something that's among the hardest content available in the game? Oh ****, burn the heretics.

  6. #16
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    I like the scary, one-shot bosses. Gives everyone lots to do and think about while trying to take it down.
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  7. #17
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    Quote Originally Posted by Fluffball View Post
    http://www.youtube.com/watch?v=2IM2r...cks8ka3XOzs%3D

    There are several times when the warrior or other party members go from full health (over 5,000) to dead in a single attack. In one case the entire party dies from an AoE. Why is that fun, again? Didn't they learn the lesson of ele bosses in GW1?
    Quote Originally Posted by Zayren View Post
    Saying "just because anyone can revive" does NOT make instant kills somehow okay.

    Running in and dying and respawning and running in and dying and respawning and running in and dying isn't very fun
    It is still beta after all, and you have to take your mind out of GW mode, since it is going to be much different than what we are used to. No, getting one-shotted is not fun, but neither is just standing around using skills. We'll HAVE to dodge this time, we'll HAVE to keep moving around, and it sounds like we'll HAVE to make good use of conditions.

    In fact, the one shot kills are a good thing, because it basically is a way of saying, "you want to tank? ok now you die!" It seems to me that not only did they kill the "holy trinity" by how they designed the classes, but also in how they designed the enemies as well.

    However, I'm reserving all judgement till I play the game myself. It looks great so far though.

  8. #18
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    Quote Originally Posted by Zayren View Post
    hm yes thanks for taking that to the natural conclusion

    all bosses should have no attacks and just let me beat on them until they die and I get loot

    yes precisely

    Nah, that's too hard.

    All the bosses should die and automatically transfer their loot to my inventory when I enter a 20 meter radious around them.

    That's way more balanced.

  9. #19
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    Quote Originally Posted by bearsfwd View Post
    No, getting one-shotted is not fun, but neither is just standing around using skills. We'll HAVE to dodge this time, we'll HAVE to keep moving around, and it sounds like we'll HAVE to make good use of conditions.

    In fact, the one shot kills are a good thing, because it basically is a way of saying, "you want to tank? ok now you die!" It seems to me that not only did they kill the "holy trinity" by how they designed the classes, but also in how they designed the enemies as well.
    A better way is to have you lose half your health. Then you have a chance to learn, rather than learning via dying. You still can't tank if you lose half your health in a major hit, but it's not super dumb and you just die because you encounter something you haven't seen before.

    It's like teaching someone to fight by stabbing them in the face with a bayonet.

  10. #20
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    Agreed Fluffball. You want to teach by scaring people, not actually killing them, if you can avoid it.

    I've played some games like Shadow of the Colossus and Guild Wars 2 :) that can show that you need to learn to play better without killing you every time.
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