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31-03-2012, 09:31 #31
31-03-2012, 13:27 #32
31-03-2012, 19:14 #33
31-03-2012, 19:18 #34
31-03-2012, 19:38 #35
which is why barely anyone stays in GW to do them, and wait for GW2 instead, while doing other games
if even HM quests would be more doable.... like based on regular player (not asking anet to make em very easy or anything), people would maybe not stay in GW for just those, but people would leave less likely, and thats for everything anet makes challenges off cuz some "elitists" think everyone should have a harder game, cuz they want GW to be harder
anyway, challenges are fun, but anet should really ignore those who want it harder everytime they done everything, and let others suffer, cuz they couldnt make their own challenges (search for my topic with challenges to see how to make em), and want anet to do it for them
01-04-2012, 04:07 #36
Many of the HM quests, I found too easy. You can't please everyone, but not everyone has to do the HM quests.
02-04-2012, 00:22 #37
For example, change DP into "drop rate penalty". Every time the player die, the chances of his item drop rates decreases by 15%. So after around 7 deaths, the player will have ZERO chance of getting any loots for himself. In other words, the game now decreases the "benefits" that the player gets if he plays badly. But the game no longer reduces the player's "effectiveness". So this still encourages the player to play well, since everyone likes drops. However the game no longer directly decrease the player's stats for dying.
Another thing that would help is to allow players to change skills and attributes during missions. I don't see how this will harm anyone in PvE. In fact this makes PuGs a lot easier. Right now groups often wastes 15 minutes in town due to players arguing with each other over builds. If builds can be changed on the fly, this won't happen.
Last edited by CHIPS; 02-04-2012 at 00:25.
02-04-2012, 07:06 #38
02-04-2012, 15:43 #39
sure, some parts, but making everything harder will shoo away newbies
tell me this: why did such big group of people (again: not just friends) leave GW after seeing just changes to make the game itself harder (not talking abouit titles)?
i dont mind having "challenges" but as i aid: they shouldnt listen to those who do everything and then complain its too easy (with a big group only using pvx... guess why they call it all "meta" its just cuz most people use em for (almost) anything in GW
pve without consumables = the real game, consumables are made to buy(mostly) and do dungeons.... it DID get popular after eotn release
its just that you really would need pvx-ish or really good (unbalanced/overpowered) builds to do most stuff, and thats what anet aims for right now, which in imo very bad, and i've seen many people leave just cuz anet seems to only like to please the complainers who think everyone should have bad/hard times in GW
remember: you can make own challenges, whether its with weaker armor, no consumables, no heroes (in elona just the hero you need for a mission), no elite skills, no pve only skills, no runes/insigs, weaker weapons without any bonusses (in casters case, no weapon at all maybe)
but instead they want GW to get harder, and lots of people i seen leave, got sick of that attitude
most of em think GW2 is gonna be different (i dont think so, not with the current attitude, especially community-wise), so they wait for that game now
in short: Anet, let the complainers complain or give em some sort of nightmare mode (with no unique stuff, but just better rewards), so they can get their challenges, and let others enjoy the game itself
02-04-2012, 20:03 #40
I think the problem goes deeper than just the game being too hard or too easy. The problem is more like:
1) If a player does a hardcore quest without mesmers, ritualists and other PvX builds, that quest is flat out impossible.
2) If that SAME player does that SAME quest with mesmers and ritualists, that quest is too easy.
Like you said, some players found the game too easy. But is it really too easy? Or has the player been rolling some overpowered builds all along?
Another thing was the title. Before titles and HoM existed, I found myself playing almost equally among all my characters. At one point, I had an equally deep understanding of Necromancer, Mesmer, Monk and Assassin. However that changed with the introduction of titles and HoM. I found myself playing my main more and more, and my secondary characters less and less. The reason was because I want those HoM titles, and most of them are character dependent; Not account dependent.