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  1. #21
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    Structured PvP to me functions more like the AB of GW 1. You cap points until someone gets to 500. You can run around and cap alone (and I did this a lot), so it is entirely possible to solo gank someone. However, the maps are much smaller, so I don't know if "gank" is really the right word because, at best, it will be a 1v1 match. But because the maps are small, it could easily turn into something bigger.
    so pretty much,the pvp in structured pvp isnt really like battleground style? i mean,i was picturing you know.world of warcraft battleground style pvp for the structured and ilum type sw tor pvp for the world vs world pvp

  2. #22
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    I have not played either SWTOR or WoW PvP. Outside of arenas anyway.

    Structured is very small-scale and highly competitive.

    WvW is very large-scale with siege weapons and all that.
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  3. #23
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    Quote Originally Posted by CrunkJuice View Post
    so pretty much,the pvp in structured pvp isnt really like battleground style? i mean,i was picturing you know.world of warcraft battleground style pvp for the structured and ilum type sw tor pvp for the world vs world pvp
    I'm sorry to say I don't know much about WoW Battlegrounds, maybe one of the other posters can give you a more accurate response. I looked at some videos of WoW Battlegrounds and they appear to be a mix of GW 2's WvWvW and PvP: Not as big a map as WvWvW, but not as small as PvP; not as much potential open space / time running around as WvWvW, but more than PvP.

    And on the topic of SWTOR: PvP is more like that, yes. But I felt more relaxed in GW 2's PvP than in SWTOR's. In SWTOR, I felt like I had to rush back to the action when I died, whereas in PvP in GW 2, I was happy if I never ran into another player because I could still help win the match.

  4. #24
    Quote Originally Posted by RDarken View Post
    I do. That said, it was totally ineffective and basically pointless in WvWvW. I could see it working in groups of 3-4, taking small stuff (supply depots), but I know for a fact it can't work with two people and one (lowbie) couldn't even handle two regular mobs every time.

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    Two lvl80's will be able to take out a supply camp, but it's better done with 4-5. Remember the mobs were at full strength but we were using lowbie gear and had almost no perks.

    I grouped up with four people after talking in local chat for a bit, we killed some dolyaks and took a supply camp, then started attacking a fort (one of us had blueprints for a ram and we all carried some supplies to build it). It was kinda hard taking out the defending NPC's of the fort, and the single ram took a long time to damage the door. Before we got it down the main enemy force found out and drove us off xD

    Playing with a small group of friends will definitely be an effective way to WvW.

    You will be able to find some 1v1 situations if you skirt the outside of battles or go after supply caravans by yourself, but be prepared to be running from larger groups most of the time.
    Last edited by Ringsgold; 02-05-2012 at 21:01.

  5. #25
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    I don't think one person will be able to take out a supply camp alone, even at level 80. The mobs inside it were chained together. We were able to get one broken off by itself, but it wasn't on purpose and it was probably a bug. There were 4 mobs chained together, and one was a Legendary or whatever they're called. I don't think it would be possible with two people, either.

    If the stuff IS possible with two people, I suspect I'll have a great deal of fun running around with my friend.

  6. #26
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    Two might be pushing it, three might be feasible though if they play well.

    I think smaller groups are more meant to take out unguarded supply routes.
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  7. #27
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    What do you mean by the supply routes? Do you just mean the Doylak? Because I was killing those things solo; they don't even fight back.

    If you mean the actual camp, that's what we're talking about :)

  8. #28
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    I meant Dolyaks, I had no idea they didn't fight back. There you go then, I think a solo player could be quite useful to the map by killing Dolyaks (or protecting Dolyaks from being killed by solo players).

    Without supplies to repair doors and make arrow carts and stuff, keeps will fall to pressure.
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  9. #29
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    I ran solo in the Battlegrounds (portals weren't working then I suddenly got ported to green battlegrounds alone :p) and tried to take a supply camp. When I managed to kill a scout by it was only a short delay before the scout had respawned. The commanders are no pushovers either. Even just one NPC with the commander and it was goodnight. I had a necro join me and we still struggled.

    It was funny to keep killing doylaks with no escort though. I levelled up some weapon skills nicely.

  10. #30
    Quote Originally Posted by Alaris View Post
    Two might be pushing it, three might be feasible though if they play well.

    I think smaller groups are more meant to take out unguarded supply routes.
    It depends.

    I did some exploring this BWE. It looks like each fortress has a supply camp attached that can easily be reached by its back entrance. Usually this entrance is one way (due to some geographical feature like a cliff you have to jump off of).

    I think a two or three man team can easily take this camp to keep their side from being supply blocked.

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