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Since the big competitor isn't really WoW anymore, it is only appropriate to have a Tera thread.
Anyways it is touted as a korean and then something with a lot of features but honestly, I lost any and all possible interest at the word "korean". We all know how it'll end up, and on the western market it will crash and burn. Some people tell me Tera won't be grindy but honestly... the same was said about aion which so conveniently stopped having quests after lvl 25 (where betatesting ended). Indeed the beta convinced me of non-grindiness and the real game seriously disappointed me.
I also read that Tera is more refreshing than GW2 on some sides, most notably ctrl+alt+del writer while other people say it's really no different from "kill x rats" under the fancy new gameplay.
So yea... anyone have the slightest bit of interest? Maybe stupid to ask on a GW2 forum, but I find it stupid that many people will waste money and time on a game that will inevitably fail because it's a korean grinder.
I had interest when I saw the beaver-race (popori?).
Then I watched video's and lost all interest, apart in the making of such a character.
Same thing with Mists of Pandaria. I'd make a Panda, but I wouldn't play the game.
I did one of the beta weekends for Tera - was not impressed in the slightest, aside from some of the combat. Aiming arrows and spells was a fair deal of fun, as was the egg-laying skill that one of my characters got. But the quests were the same old schlock.
The worst part was probably that half the quests just have you backtracking through previous territory just to talk to an npc for half a second before he tells you to go back where you were and say something to another npc. Huge waste of time on artificial quest filler.
Fast travel also blows. They stick you on a flying horse (okay) that flies through a magic portal (sweet!). But the horse figures it'd be best to fly in pointless random circles for ten minutes first, so it's just another huge time waster (and you can't just run to the next area yourself and avoid this crap).
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Guild Wars - Erring Ryft | Guild Wars 2 - The Artless Dodger.2314
Yeah I don't have any interest. Definitely sick of "Go kill X" quests. I get even more sick of that the closer GW2 comes to launch. I think it's ridiculous to have stuff like a raccoon race (lol) and I'm not looking to pay a monthly fee, either.
What about it was being praised as refreshing, compared to GW 2?
I think the combat system is supposed to be refreshing. IIRC. As in 'combo system OMG WE SO SMART'
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Can't say I was oveally impressed. It honestly feels like Aion and WoW have been mixed together in an unholy Korean MMO grinder. Only thing I liked was the combat. Having to manually aim each attack/spell as you would in a third person shooter, may sound more trouble than it's worth but it was surprisingly easy to get to grips with. Since you're no longer using the tab button for targeting that frees it up to be used as one of your three main skill/spell hotkeys, the others being the mouse buttons.
But other than that there wasn't anything really there to keep my interest and if I'm honest it wouldn't surprise me if it went to a free to play model in a years time.
Go, Evil Bunny Ninjas! Go!
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If a game is fun, then the amount of grind is close to irrelevant. Grind only starts being an issue when (1) you are bored, (2) you want to skip to endgame or later parts, or (3) you don't want devs telling you which areas to play in.
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You can tell the quality of life of people by what they complain about
It's exactly that. I wouldn't mind if levelling in gw2 took quite some time, because of 2 very important innovations:
1/ levelling down, so I can play with my friends, which is impossible in grinders
2/ levelling up in pvp, which is why most people want to be max lvl anyways
If finding the next event doesn't take more than a minute, it does not matter at all whether there's a level cap, because at this moment it's time for fun.
The combat is certainly a plus for the game, it's a shame however that there are already other MMOs coming out, paid and free-to-play, that have a very similar style of combat.
I didn't play too far into the beta, but honestly I couldn't convince myself too. The new "introduction" felt rather odd, and didn't add much to the learning experience besides a bit of lore. Then as soon as you begin playing for real, you get two separate quests, 1 main and one side, that do the exact same thing. Each one has you talk to someone a good 10-15 seconds away to turn that quest in, then accept another pair of quests to go and talk to someone about 10-15 seconds away. I can't remember if there was a 3rd pair of similar quests afterwards because frankly... I was wondering why couldn't they of just cut out the middle-man and have those quests send me straight to the village?
Then the trees. Oh the trees! Why have me killing these trees for acting weird (if I remember right), for one quest, then in the next quest given have me kill and gather parts off them to find out why they are acting weird?
The beginning experience was feeling a tad padded for me, and I honestly believed that the next part in that tree quest, to gather their essence, was going to be from the same tree enemies until a developer stopped and thought "Hey, maybe twice is enough, lets just have them kill the same model with a different name!".
It at least didn't feel like a grind on leveling, though with the class I played I wish they'd of given you a little more to use than just your basic attack. Or that the dodge mechanic wasn't taking up the right mouse button.