There were times where I also couldn't see where damage was coming from and would end up getting one-shotted. I'm not sure if it's because the wtfparticleffects but it's very annoying.
Once you get the weapon swap, all is good. I can even see myself playing sword mesmer quite often... just not against bosses ;)
Methinks it's too early to talk about bosses needing to be toned down. I've gone up against few bosses and died but that's more of to my getting used to the new game mechanisms.
I have to agree with Alaris, it'd be helpful for beginning characters to start with at least one melee and one long ranged weapons. Long ranged weapons would help with survivability while players are tangling with the learning curve resulting in less frustration and greater enjoyment. Fortunately ranged weapons drop fairly often in GW2 starting areas so it won't be that long before new avatars will have access to those.
Last edited by Barinthus; 28-04-2012 at 09:17.
Yup, 6 in the morning with barely anyone else on, scaled DOWN to be "fair" against this boss...
one auto attack downs me
It's not a matter of knowing your character if you literally can't do anything
I'm worried about missing a skill point and trying to come back to get it, being scaled down, and having nobody else in the zone to help. Hopefully my lovely guildmates will all be feeling especially charitable and come to my aid.
It's just this one charr boss for what it's worth. Lots of talk on sites about how fighting him is just a wipe fest.
Blinkie Ponie Armie [BPA] :: The Order of Dii [Dii]
One thing this does prove is that the GW2 survivor titles will be a lot harder to get than the GW1 ones, and I suspect will be one of the hardest of all.
hahaha. I think that title is for certain, not going to be in the game. you would be stuck doing mini games in the cities if you tried that.