It also assumes that none of the opposing side would switch to a ranged weapon, or, you know, move.
Side note: Mesmers can have five clones? I always seemed to lose one after I'd summoned three. Coincidence, or is that a trait thing?
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Guild Wars - Erring Ryft | Guild Wars 2 - The Artless Dodger.2314
Does that include phantasms and any other illusions that may be possible? I could have sworn I read five total illusions. But I've never played a mesmer so I don't even know what the skills do.
Yup. You have 3 little circles on the interface telling you how many clones & illusions you have active.
You can bring as many clone & phantasm skills as you want, but you can't have more than 3 active at a time.
5 clones would drop you to 16% chance of being hit by chance. Also, shatters would take longer to use at full power, and would be quite a bit more powerful at 5 than 1-2 illusions.
Warriors have mace AoE KDs, hammer AoE KDs, etc. Any group of 5 people can theoretically wreck some enemies.
I assume five necros make an absolute mess of PvE. I didn't play them but I just don't see how summoners can't NOT wreck the balance. They're on my "must play" list for BWE3. I want to do a lot of melee PvP next BWE.
I found necro summons to be good, but they hold their own less than summons in other games. I get the impression that 5 necros or mesmers would be less OP than you'd imagine (still OP, but I imagine many team builds would be OP if there's good synergy or good abuse of given mechanics).