
Originally Posted by
Shanaeri Rynale
The main issue I have with the GW2 mesmer, is that the clones are not nearly convincing enough in PvP(they dont have the little butterfly symbol symbol) and in PvE the AI is not fooled and tends to target the mes right away.
Neither is the clone AI good enough to dodge, kite or behave like a real player would. The shatter mechanism is ok, but I found it to be a little ineffectual at the lower levels. I'm not sure if I missed it, but we could do with 'pet controls' for the clones to make them do what we want them to, rather than what the AI says (I'd love to have a skill called 'send in the clones' ;) )
While the GW2 mesmer is a great idea and concept, just like it's GW1 counterpart in the early years I think it needs more work to be truely effective.
In contrast, the thief and ele I tried seemed to be a lot more effective at both support and DPS roles. The mesmer buffs didnt seem to last long enough to be really effectve.
Note I only really played mes until about lvl 15, so how it plays in PvE later on remains to be seen.