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Yes, I can see how that would be irritating to someone who was wrong and refused to accept his wrongness.
Differences of opinion are fine, but you said a lot of things that are just factually wrong, and that needs to be corrected if you want to debate. I said it nice. But after a while re-explaining the same things, I don't care to sugarcoat it for you.
We should have a poll. I'd be curious to know how widespread that is, actually.
*sigh* at least say interrupt role and degen role in your petition. I'm still waiting for some explanation as to how the current minstrel isn't doing degen via his songs.
From GW2 wiki: "Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time."
I'd like your comments on the build I posted above.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Yes Yes Yes to all of the below. And especial thanks to Teina for the point by point.
Not enough precision, not enough control, not enough Mesmer. To random, to long a delay.
And much of what has been classified in this thread as interupt, strictly speaking, isn't. Daze is Daze, it interrupts as a consequence, an artefact of its action, not as its purpose.
OK you two, enough of the tangent. You've both made your points. Now stick to topic please.
-T
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I think we should let daze decide what it's purpose was.
Agreed, and I consider this a good thing personally, though I would not have been to upset if it stayed as one way to play it.
There are some skills that interrupt without clones or being downed though, I didn't get to try them... would those be viable for the ping-based interrupt mesmer?
I'd be curious to know your comments on my interrupt-focused mesmer build in this thread.
While the gameplay is different from a GW1 mesmer in that this one does other things than just interrupt, how would you judge it in terms of shutdown? I think it could be very effective as shutdown.
Last edited by teina; 02-05-2012 at 18:26. Reason: Removed trollish comment
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Not anymore lol Guess all our descendants got lazy over the last 200 years.
Mesmers in GW 1 did things other than shutdown. I almost never played interrupt or shutdown. I played more of a punishment role.
I wasn't going to comment on the build, but since you asked twice... :)
1- Trick Shot is unreliable as an interrupt. For one, it can miss. Secondly, it needs to travel to your target, so it's not instant. Finally, only the first shot has the chance to interrupt who you want: There's no way to really plan who gets hit with the third shot. EDIT: Also, aren't there a bunch of skills that block projectiles in GW 2?
2- Diversion requires the use of clones and it dazes their target, not yours.
3- Power Lock is the only classic interrupt on this build, but you can only use it once. If you miss, it's down until you can channel your mantra again. I didn't get to use any mantras this beta, but from what I know of them, you have to prepare them before combat.
So, yeah, your build can be used for interrupts, but it seems like you'd be crippling yourself in terms of being useful to your group. You can't even switch your weapon set without losing the only skill you have that can be used to interrupt your target more than once (Trick Shot).
Also, where's the fourth interrupt?
Last edited by RD; 02-05-2012 at 18:58. Reason: Confusion =/= Interrupt
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Well, it's quite satisfying to hit an interrupt on an important spell.
1) Correct. As I do most of my interrupts on a ranger, that doesn't bother me though.
2) Also correct, see above.
3) Not likely that I know what my non-targets are doing. I see it as collateral interrupting similar to Cry of Frustration.
True. So it works well in 1vs1 or against bosses, not so much in large fights.
You can recharge them during combat, but the cast time is long. Also, there's a trait so you can use it twice before needing to recharge it.
Dunno either. I assume it's a fairly standard interrupt though.
I'm not sure I'd be crippling the group, provided I was decent at interrupting and foes actually needed interrupting. Admittedly, this is speculative... if only we had a similar game where we can judge if interrupting is useful to the team (hummmm).
I managed to interrupt a meteor shower during the press beta, I think that was a skill well used.
As for switching weapons, I'll regularly swap weapons to use up my long-recharge skills, provided my weapon is good for the range.
Last edited by Alaris; 02-05-2012 at 19:04.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
But I think gameplay difference is the heart of Quintus' OP, so we can't turn a blind eye to it in this discussion. RDarken pretty much covered many of the points already. I didn't unlock the utility skills on your build, so I can't comment on those. But otherwise, as already been said, the build is too imprecise and slow (need to build up clones first, for example, to shatter). I would also add that a lot of the effects have very short duration compared to either recharge or time it takes to build up clones, or both (ex.: Cry of Frustration).
Now, from a general, "let's forget there was ever a GW1 Mesmer" perspective, I would personally use Torch with Sword. IMO Torch's The Prestige synergizes better with the melee sword. In fact that was what I was running in BWE: Scepter+Pistol and Sword+Torch.
-T
Edit:
I think that sums up the issue. Many GW1 Mesmer players don't want to play a Ranger. Otherwise, they would have played a Ranger.![]()
Last edited by teina; 02-05-2012 at 19:14.
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Far from it my intention. A lot of my rebuttals have to do with pointing out that some things people claim are gone (to use their words) are actually still in the game but changed.
Whenever people point out valid changes like delays I totally acknowledge that as a valid criticism. Btw, I think I was one of the first to point out the delay in interrupting with clones (thanks to press beta; see the mesmer experience article). Some people don't like the idea of clones and phantasms, so despite it being something that crept up in mesmer suggestions before the reveal, I think it's fair some people don't like it. If they understand those are essentially hexes, that's fine.
The question about shutdown wasn't to ignore gameplay differences, but rather to also discuss another important aspect: role. If a GW2 mesmer can be played as shutdown or interrupt or whatever, but the gameplay is different, then that's something. If the role is absent (it does not appear to be) or simply not useful (hopefully that is not the case), then that's a different story altogether.
That seems to be true across the board, by that I mean across professions. Conditions and shutdowns tend to have shorter durations, heals tend to be lower, and damage tends to be less deadly (but harder to recover from).
Ah, that does provide a better synergy. I put them that way because it seemed to make more sense from a stylistic perspective. Mesmers are supposed to be masters of style, no?
Well, I did enjoy the BHA ranger, so maybe my bias is showing.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Yes Matron
And this is the crux. If you enter the grand national one year with a thoroughbred race hoarse, and then the next year with a donkey, you can't claim that it's the same thing because it's basically the same shape and you've called it the same name as before. Or take your wife's engagement ring to be repaired and replace all the diamonds with zirconia, good luck convincing her that it might have changed, but it's basically the same really.
The changes, as have been delineated over and again, have altered the functionality to such an extent that it isn't the same thing.