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You can take a couple of deaths, and I think it randomly picks a piece of armor to degrade. Unsure how many deaths it takes, I didn't count, I only lost my pants once, and that was enough to make me neurotic about going to the repairer every damn time I died, because I get a bit obsessive over that sort of thing.
Forgot about the cash shop kits. Damn.
Dea Draconis •
Friendship is Magic •
Dea Felidae
kokabel.5728
I think many enemies and bosses do have proper visual cues on when to dodge, I frapsed a fight with a big swamp boss which shows it pretty clearly, will upload when I get home.
Completely agreed on this, this is a big issue, many effects are just bigger and clunkier than they need to be and generally in big fights you don't really have a clue what's going on (with the exception of guardian walls and bubbles those are pretty good)
Agreed, I personally don't care, but if the story was good I might be tempted not to skip every single dialogue (seriously, I listened to 3 seconds of the first one and skipped all the rest)
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Oh, but they do remove all kinds of things we get used to, I know it gets annoying.
Signed.
That's not a valid reason. Something can sell in cash shop and in-game too. Perhaps it's a drop, or it can be bought with karma.
Each time you die, you damage a piece of armor. Once all pieces are broken (so after 5 deaths) pieces break instead. So from deaths 6-10 you effectively lose a random piece of armor until you are without armor. From deaths 1 to 5, you effectively have no gameplay penalty whatsoever aside for repair costs. You can swap in a functional piece of armor if you want instead of repairing.
Assuming 5 armor pieces, I forget how many armor pieces you have. If it's 6, then you can die 6 times without penalty, and it takes 12 times to lose all armor.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
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Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
Posted somewhere else before:
>> All merchants should sell harvesting tools & salvage kits
>> Armor crafting professions should be able to create an "armor patch" so you can fix one part of your armor (so it is not in too much competition with the *sigh* gem store repair canister), as I don't think they will remove the wear down
>> No damaged armors in WvW, please...
Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
* Member of [GWO] & The Zoo Crew * Everything about the Elementalist on the forums *
Gaile Gray: "See Gorani's post, I note several ideas that might be doable and that seem very logical."
I kept having a problem where my party members would disappear from my radar causing us to get separated and lost from one another.
I also noticed a bug where my necromancer minions appeared to be below the ground. This happened quite a lot.
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When hiring programmers, they often ask them to write a pathing algorithm as a test of skill.
The thing is that pathing is complicated, not just to write, but also it consumes a lot of resources to run. This is why often mobs will have pre-written paths rather than use AI to decide on a path on the go. Massive online games spend a lot of time on server computations in pathing as it is, adding even basic pathing to player movement would add quite a bit of lag or require more expensive servers.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
I noticed several times I got the "obstructed" message when attacking, when there did not appear to be anything even remotely close to being an obstruction. felt similar to how in Gw1 a lot of times if a foe stood near the edge of a bridge it was constantly obstructed...