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  1. #21
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    You can take a couple of deaths, and I think it randomly picks a piece of armor to degrade. Unsure how many deaths it takes, I didn't count, I only lost my pants once, and that was enough to make me neurotic about going to the repairer every damn time I died, because I get a bit obsessive over that sort of thing.

    Forgot about the cash shop kits. Damn.
    Dea Draconis • Friendship is Magic • Dea Felidae
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  2. #22
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    Quote Originally Posted by Rob Van Der Sloot View Post
    Bosses lack proper "tells", so you know when to dodge a powerful attack that might insta-kill you. Especially when a lot of visual effects are going on, you can't see what the boss is doing.
    I think many enemies and bosses do have proper visual cues on when to dodge, I frapsed a fight with a big swamp boss which shows it pretty clearly, will upload when I get home.
    Quote Originally Posted by Rob Van Der Sloot View Post
    Too many visual effects make it impossible to see what is happening in general. You can't see if you are hitting an enemy in melee, or where the enemy is when other players are doggy piling him. Although the effects have been toned down a little, it still is a blinding spam fest of spells.
    Completely agreed on this, this is a big issue, many effects are just bigger and clunkier than they need to be and generally in big fights you don't really have a clue what's going on (with the exception of guardian walls and bubbles those are pretty good)

    Quote Originally Posted by Rob Van Der Sloot View Post
    The story and writing are terrible. None of the characters have any personality to speak of. Lines for your own character are annoying and stupid. The story is predictable from start to finish.
    Agreed, I personally don't care, but if the story was good I might be tempted not to skip every single dialogue (seriously, I listened to 3 seconds of the first one and skipped all the rest)

  3. #23
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    Alaris's Avatar
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    Quote Originally Posted by BladeDVD View Post
    imagine if Win8 removed the keyboard shortcut for Copying things to the clipboard.
    Oh, but they do remove all kinds of things we get used to, I know it gets annoying.

    Quote Originally Posted by kokabel View Post
    I still loathe armor repair.
    Signed.

    Quote Originally Posted by RDarken View Post
    I agree that a Fixing Kit would be better, but it's not going to happen because of the Repair Kits in the Cash Shop.
    That's not a valid reason. Something can sell in cash shop and in-game too. Perhaps it's a drop, or it can be bought with karma.

    Each time you die, you damage a piece of armor. Once all pieces are broken (so after 5 deaths) pieces break instead. So from deaths 6-10 you effectively lose a random piece of armor until you are without armor. From deaths 1 to 5, you effectively have no gameplay penalty whatsoever aside for repair costs. You can swap in a functional piece of armor if you want instead of repairing.

    Assuming 5 armor pieces, I forget how many armor pieces you have. If it's 6, then you can die 6 times without penalty, and it takes 12 times to lose all armor.
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  4. #24
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    Quote Originally Posted by kokabel View Post
    You can take a couple of deaths, and I think it randomly picks a piece of armor to degrade. Unsure how many deaths it takes, I didn't count, I only lost my pants once, and that was enough to make me neurotic about going to the repairer every damn time I died, because I get a bit obsessive over that sort of thing.

    Forgot about the cash shop kits. Damn.
    It'll first damage your entire armour, and only then "destroy" it.
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  5. #25
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    Quote Originally Posted by Alaris View Post
    It would be complicated to implement AI to tell when to and not to move, which means that even if they do implement one, it will bug sometimes.
    Pathing is hardly new in games. Enemy AI has to have it anyway, no?

  6. #26
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    Posted somewhere else before:
    >> All merchants should sell harvesting tools & salvage kits
    >> Armor crafting professions should be able to create an "armor patch" so you can fix one part of your armor (so it is not in too much competition with the *sigh* gem store repair canister), as I don't think they will remove the wear down
    >> No damaged armors in WvW, please...
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  7. #27
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    I kept having a problem where my party members would disappear from my radar causing us to get separated and lost from one another.

  8. #28
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    I also noticed a bug where my necromancer minions appeared to be below the ground. This happened quite a lot.

  9. #29
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    Quote Originally Posted by Cyberman View Post
    Pathing is hardly new in games. Enemy AI has to have it anyway, no?
    When hiring programmers, they often ask them to write a pathing algorithm as a test of skill.

    The thing is that pathing is complicated, not just to write, but also it consumes a lot of resources to run. This is why often mobs will have pre-written paths rather than use AI to decide on a path on the go. Massive online games spend a lot of time on server computations in pathing as it is, adding even basic pathing to player movement would add quite a bit of lag or require more expensive servers.
    == Alaris & clone ==
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  10. #30
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    I noticed several times I got the "obstructed" message when attacking, when there did not appear to be anything even remotely close to being an obstruction. felt similar to how in Gw1 a lot of times if a foe stood near the edge of a bridge it was constantly obstructed...

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