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When they first announced the event system, I was hoping that AI faction warfare was what they meant. Players can either directly or indirectly aid each faction.
For example, you can help supply caravans to advance the "good guys" as an indirect way. You can kill members of the other faction as a more direct method...
I am a little sad that it didn't work out that way. However, I agree that they have a solid foundation to build that up.
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Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
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They did pull it off brilliantly in WvW though. You have supply routes, you have keeps that can be lost and retaken, you have lots of place where war can be fought...
Why they did not implement that more in PvE, I don't know. I'm actually hoping to see more of that later in the game, we only played the tutorial (I know it didn't feel like it, but bear with me).
== Alaris & clone ==
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You can tell the quality of life of people by what they complain about
Tried BWE3 and found PvE lacking in fun. Maybe it's just me, I've only managed to level till 17 and found DEs and renowned hearts to be really grindy after a short while. I liked what they did with gathering and crafting though, the fact that they also give experience kinda indicates that I'm encouraged to do other stuff. Crafting, however, had the unnecessary 2 crafting limitation which I'd rather was not present. Managed completing Queensdale and I think at least the rewards are not bad for it. Overall, however, I find PvE to be quite boring in terms of leveling and combat, more so than my experience in WoW. I don't think GW2 lives up to its manifesto.
WvW was quite enjoyable though but fps issues were keeping me away from most of the action.
ok, i can understand you don't like things in GW2 but are you seriously comparing a true action MMO with a generic MMO?
GW2: leveling is never a grind, battles are interactive.
WoW: leveling keeps on piling up grind, battles are stale.
opinions are opinions but you really said something that just makes no sense, even in an opinion standpoint.
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I don't see GW2 myself a generic MMO -- they have cut out elements of generic MMO's and have organized the rest into something different. Whether that something different in and of itself feels like grind or not is totally opinion based on what entertains different people.
From what I have played myself, I agree with birdfoot -- what we find fun coincides somewhere. I also find the game -- so far -- not living up to its manifesto; I look forward to experiencing later parts of the game to see the difference.
Sometimes concepts just don't turn out; I think level 1-20+ level areas of the game need an overhaul myself to be more engaging. I feel a total overhaul of the game's design is not needed, the concept is there, it just needs strengthening in a better direction; and that it is able to be fixed/added upon/improved upon within what ANet has already constructed in-game; they have base and resources already to work from.
Last edited by Смерть; 23-07-2012 at 23:12.
Saying GW2 is a generic MMO seems to me like you're approaching it like a generic MMO. The game is way different than aything I have ever played and I suspect many feel the same and that is not just fanboyism.
It really has something for everyone. Didn't like the PvE? Jump into PvP or WvWvW. Not into combat? Craft away! Don't like crating? Explore ALL the things!
Tapatalk'd