PC Gaming News
Results 201 to 210 of 299
27-07-2012, 17:33 #201
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27-07-2012, 22:42 #202
( And that from a retired guy with athritis in his hands, who needs to play with mouse instead of kb )
I played pistol/shield and picked the martini mixing golem for my first invention.
I had a lot more probs with my story as norn/guardian charr/necro and human/thief before.
Actually i plan to play the asura/engineer as first char after release.
I had lots of drops for other classes, so i plan to collect those and wait for the naga le mouse, so that i can handle other classes better :)
28-07-2012, 01:45 #203
Actually, come to think of it I'm not 100% positive it was my engineer. I know for sure it was an Asura, but over the weekend I played an Asura guardian, engineer, necromancer and mesmer. So of the four... I know my guardian did the storyline first, and had it easy. Just not so sure on who was second (and I only did it twice).
And it's also possible that I did it right at level 3 when the story opened up, so there's something to be said for mediocre or starter weapons/armor too.
However whatever the reason, the setup was that one of them got help from her krewe to fight the Inquest and the other had to fight them alone. So even if all else was the same, the latter would be considered more difficult.
31-07-2012, 11:37 #204
The same seperates okay gamers from really good gamers. Most gamers are defined by the quality of their rotation, and by the instincts they have on their own build. I admit, I'm one of those. I play only 2 instruments moderately well and in games tend to stick to a single class with a fun build that suits me. But someone who's really good in games doesn't care what class he plays, which skills whe has slotted. In Dota terms, a pro-gamer will play with any hero the team requires, it does not matter which. He'll rule the game. You're just talking from the perspective of a moderately good gamer who still works with rotations as a metric of skill. Doesn't work that way when you go yet one skill ceiling higher.
Of course you're right up to the point where most people end, but when talking about the best of the best as you imply, you're wrong.
31-07-2012, 12:54 #205
Knowing that you group, recognizing how and then using that knowledge to make your learning more efficient will enable you to BLOW UP pretty much any subject.
31-07-2012, 23:08 #206
one flaw here, how good you are doesn't define how good you are in a group.
you can play a dozen of groups and no matter how well everyone is able to play, at some point it all collapses.
if you would only play with guildies then yes, they will eventually get efficient with each other the more they play with each other, put them in a completely strange group and they first need to try in order to know if they can play well or not.
it's a bit like cats, you let them grow up with each other and it's all one big family, put 5 cats in a room who are completely strange from each other and they will fight each other.
teams are no different, how else do you think fights happen within grouping, not because they look strange at each other.
one fight could be because one member doesn't want to add a certain skill while the other has fights because the team demands a certain build to be used, be it GW1 or GW2 the same problem will happen.
07-08-2012, 21:26 #207
Why does no one mention the best pve encounter in the game?
07-08-2012, 21:45 #208
What's a Bojangles?
Kind of hard to follow the video when it cuts away to black every few seconds.
07-08-2012, 23:24 #209
I have no idea what I just watched.
But at least it was short.
08-08-2012, 10:24 #210
Uh... looks like some kind of leopard thing? Why is it called "bojangle"?