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  1. #201
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    Quote Originally Posted by raspberry jam View Post
    (...)
    Seems like we can agree with that. All of it.

    *Awkward silence.*
    == Alaris & clone ==
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  2. #202
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    Quote Originally Posted by nkuvu View Post
    For the second character, my character (engineer) was sent off to the workshop to retrieve capacitors. All by herself fighting three or four Inquest. It was a lot more difficult and she was dropped to downed state before I finally subdued them all.

    Same player, obviously, vastly different experience in the same stage of the personal story.
    Weird, i played an asura engineer during last bwe and found the personal story quite easy. i finished it on lvl 15....
    ( And that from a retired guy with athritis in his hands, who needs to play with mouse instead of kb )

    I played pistol/shield and picked the martini mixing golem for my first invention.

    I had a lot more probs with my story as norn/guardian charr/necro and human/thief before.

    Actually i plan to play the asura/engineer as first char after release.

    I had lots of drops for other classes, so i plan to collect those and wait for the naga le mouse, so that i can handle other classes better :)
    .

  3. #203
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    Actually, come to think of it I'm not 100% positive it was my engineer. I know for sure it was an Asura, but over the weekend I played an Asura guardian, engineer, necromancer and mesmer. So of the four... I know my guardian did the storyline first, and had it easy. Just not so sure on who was second (and I only did it twice).

    And it's also possible that I did it right at level 3 when the story opened up, so there's something to be said for mediocre or starter weapons/armor too.

    However whatever the reason, the setup was that one of them got help from her krewe to fight the Inquest and the other had to fight them alone. So even if all else was the same, the latter would be considered more difficult.

  4. #204
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    Quote Originally Posted by raspberry jam View Post
    Arpeggio is playing notes (strings) in sequence instead of simultaneously. It's beside the point: what I meant was that you don't make a decision to play each string individually though, you decide to play a certain chord (or arpeggio since you mentioned that) and then you play the constituent strings pretty much without thinking of which string is which, because it's become routine for you.
    Actually it's not quite like that. A good guitarist hears a melody and plays it. His fingers to what the melody requires, regardless of whether it's a chord, melodic, arpeggio. Actually it's regardless of instrument as very good instrumentalists can learn any instrument fast as the melody is important, not the rote learned chords. My brother is an extremely good multi-instrumentalist, and when he first played the euphonium, he was immediately better than most who practiced only this instrument for years.

    The same seperates okay gamers from really good gamers. Most gamers are defined by the quality of their rotation, and by the instincts they have on their own build. I admit, I'm one of those. I play only 2 instruments moderately well and in games tend to stick to a single class with a fun build that suits me. But someone who's really good in games doesn't care what class he plays, which skills whe has slotted. In Dota terms, a pro-gamer will play with any hero the team requires, it does not matter which. He'll rule the game. You're just talking from the perspective of a moderately good gamer who still works with rotations as a metric of skill. Doesn't work that way when you go yet one skill ceiling higher.

    Of course you're right up to the point where most people end, but when talking about the best of the best as you imply, you're wrong.

  5. #205
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    Quote Originally Posted by harniq View Post
    Actually it's not quite like that. A good guitarist hears a melody and plays it. His fingers to what the melody requires, regardless of whether it's a chord, melodic, arpeggio. Actually it's regardless of instrument as very good instrumentalists can learn any instrument fast as the melody is important, not the rote learned chords. My brother is an extremely good multi-instrumentalist, and when he first played the euphonium, he was immediately better than most who practiced only this instrument for years.

    The same seperates okay gamers from really good gamers. Most gamers are defined by the quality of their rotation, and by the instincts they have on their own build. I admit, I'm one of those. I play only 2 instruments moderately well and in games tend to stick to a single class with a fun build that suits me. But someone who's really good in games doesn't care what class he plays, which skills whe has slotted. In Dota terms, a pro-gamer will play with any hero the team requires, it does not matter which. He'll rule the game. You're just talking from the perspective of a moderately good gamer who still works with rotations as a metric of skill. Doesn't work that way when you go yet one skill ceiling higher.

    Of course you're right up to the point where most people end, but when talking about the best of the best as you imply, you're wrong.
    Actually it is exactly like that. The better you are at something, the more you'll group individual operations into larger ones. Sure, autodidacts (whether they are good or bad) doesn't always learn the formal chords or whatever the groups of the subject at hand is, but they do learn by grouping just like everyone else. This is most often subconscious, of course, but test upon test, study upon study shows the same thing: the better you are at something, the more you group (not just operations). It's simply how our brain works.

    Knowing that you group, recognizing how and then using that knowledge to make your learning more efficient will enable you to BLOW UP pretty much any subject.

  6. #206
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    one flaw here, how good you are doesn't define how good you are in a group.
    you can play a dozen of groups and no matter how well everyone is able to play, at some point it all collapses.
    if you would only play with guildies then yes, they will eventually get efficient with each other the more they play with each other, put them in a completely strange group and they first need to try in order to know if they can play well or not.

    it's a bit like cats, you let them grow up with each other and it's all one big family, put 5 cats in a room who are completely strange from each other and they will fight each other.
    teams are no different, how else do you think fights happen within grouping, not because they look strange at each other.
    one fight could be because one member doesn't want to add a certain skill while the other has fights because the team demands a certain build to be used, be it GW1 or GW2 the same problem will happen.
    it's alive but cannot be living, it's dead but lives a mortal life.

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  7. #207
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    Why does no one mention the best pve encounter in the game?


  8. #208
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    What's a Bojangles?

    Kind of hard to follow the video when it cuts away to black every few seconds.

  9. #209
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    I have no idea what I just watched.

    But at least it was short.

  10. #210
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    Uh... looks like some kind of leopard thing? Why is it called "bojangle"?

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