0
I was just about to post this. Throughout the weekend, I don't think I ever felt as though I was being forced into a particular direction (except by my wife, who didn't care that all her crafting would be gone by Monday). I participated in Hearts, but not because I felt like I needed to do them; I participated because they seemed fun and interesting.
However, both my wife and I finished the beta preview versions of our respective storylines, coming up just shy of level 20. We really didn't care about levels, though, and we spent most of the weekend exploring (and in her case, crafting).
Grind, some say? Fun, interesting, totally optional grind? Bring it.
| Thumbs Up: |
| Received: 193 |
You don't need to repeat, we all understood that. I don't believe that this part is under any disagreement here.
You should focus on what changed, and the fact that some people here (not everyone) thinks this makes the whole experience a lot more interesting, and why.
It's fine if it doesn't do it for you. But it certainly makes a big difference for me. Like no kill-stealing, and mobs moving around doing things. They are small changes perhaps, but small changes that together make a big difference for me at least.
It'd be hard to do the wrong stuff, because stuff that can be done is usually the right stuff. If there are monsters, I doubt a heart would ask you to leave them alone. Clickable environment items are only clickable when the relevant event is active. My only fail was that I tended to forget to bring the items I collected.
So yes, things pretty much fell on my lap magically (or one might say, as if by intelligent design) as a result of me playing the game.
That's how I feel about it too. I don't mind the grind that I don't notice. Yes, it might start getting annoying the 4th character through, but at least for the betas I noticed the grind a whole lot less than in other MMORPGs I did play. Not that it's not there, but rather I had fun so I didn't notice it.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
So in the end you did suffer from some redundancy which could have been avoided by simply following the "quest log" (aka event description)
I guess we'll see if/how they can remain interesting over time and multiple play-through, personally I would guess they will do just like any other traditional quest. Too much credit is easily given to something new and exciting.
| Thumbs Up: |
| Received: 193 |
To be more precise, because I preferred to stay and fight rather than bring the stuff. I always hated Fedex quests, so perhaps I was just not doing them entirely. And as a result I had stuff cluttering my inventory like it always happens in RPGs from incomplete Fedex quests.
At least my progress was not stunted :)
I can predict that they'll stay entertaining enough for my time in GW2. I didn't have a problem with repetitive quests in GW1 already, and they solved a number of problems I had with traditional quests already, so it's looking good.
ANet's game design isn't just new and exciting like Rift's rifts... for example, but rather ANet pretty much systematically looks at everything people tend to complain about MMORPGs and tries to fix it even if it means redesigning systems.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
Actually, during heart quests you don't have to do anything if other people are around. If you stay in the area and do something else, like kill mobs, then when someone else does something that the heart quest asked you to do, you get credit for it.
Sent from my DROID RAZR using Tapatalk 2
Guild Wars - Erring Ryft | Guild Wars 2 - The Artless Dodger.2314
| Thumbs Up: |
| Received: 49 |
I went as far as lvl 20 and didn't see much of a difference other than enemies using dodge.
Sent from my Motorola DynaTAC 8000x using Tapatalk 2
"Purged in death's shadows, Necromancy wails anew, Life that is breathless."
| Thumbs Up: |
| Received: 66 |
Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
You liked it because you approached it in a different way than most. For most people, fishing was just a way to level up the fishing skill until they could fish stuff that got them bonuses or could be used for high grade cooking. They didn't like the fishing process but forced themselves to do it anyway. Of course they complain about that.
I personally like fishing, but only in reality, not in games.
The farm? I see. It made me think of Minecraft.