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  1. #1
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    Warrior Preview [Version: BWE April 2012]

    Original thread by Auntie I, on which this version is based, can be found here.

    Until the final release of the game, all of the following information is subject to change. This post can only document information based on official sources like the wiki.guildwars2.com, arena.net/blog or statements made by ArenaNet employees in various online and print publications, as well as information available during Beta Weekend Events.
    You can add information to this list by posting alterations and additions, which can be incorporated in the initial list.

    While this is slowly but surely being brought up to date, most of this information is carried over from the last thread. As a result, a good deal of this information may be well out of date until then. Again, you can post alterations and additions, which will be a big help in getting this thread up to date and keeping it that way.


    Axe or Mace? Rifle or Greatsword? You know, they're all good.

    Preview profession guide

    Overview
    The warrior is a Soldier profession. They are the masters of a wide range of weapons and use the heat of battle to generate adrenaline which makes them even more deadly. The warrior relies on speed, strength, toughness, and heavy armor to survive in battle.

    Abilities

    The warriors role in the game is predominantly determined by the Main Hand weapon they wield. Each weapon type has a particular style and type of damage.
    Adrenaline is unique to the warrior. As the warrior attacks, adrenaline is built up. This adrenaline can be used to increase the damage of the warrior's attacks or it can all be spent on a single powerful burst attack. Each weapon set has a single burst skill. The skill has a variety of different stages each one more powerful, yet requiring more adrenaline to use. The variations at each stage can be anything from doing more damage, laying on additional conditions, increasing the duration of an existing condition, or increasing the duration of a skill.

    Skill Types
    • Banners - The warrior summons a banner to add a buff to their allies. The banner can be picked up and carried around to move the buff. Alternately, it can be left in one area. This will allow the warrior to continue fighting.
      Example: Banner of Courage
    • Chains— A set of three skills that are all linked to the same key. They share a single skill slot and go off in sequence if you are hitting your target. The advantage of this that rather than making a sword warrior spend three skill slots, they stack to fill only one slot. The use of Chains allows the warrior to compact their skill bar, effectively giving them two extra weapon skills on a weapon set. The end result is a larger selection of skills and abilities.
      Example: Sword chain skills Sever Artery, Gash, and Final Thrust
    • Shouts - Shouts are area of effect skills that give bonuses to allies or debuffs to enemies. Example: On My Mark
    • Stances - Stances are skills that can be toggled on to give an enhancement at the cost of energy regeneration. When it is toggled off the warrior is able to regenerate his energy pool again.
      Example: Berserker's Stance
    • Charge Skills - These skills need to be held down in order to power them up for more impressive attacks. The warrior can wind up the skill and release it at different power levels to do increasing amounts of damage.
      Example: Obliterate


    Weapons
    A warrior can use nine different weapons. He can combine any of the nine weapons available to him in 19 different ways. A warrior has two active weapon sets and can easily switch between them. The downside of doing this in combat is that a cooldown is triggered to prevent the Warrior from continuously switching between the two weapon sets. However, this cooldown can be decreased by equipping the Weapon Mastery trait once gained.

    The warrior weapons are:
    Main Hand: Sword, Axe, Mace
    Offhand: Shield, Warhorn, Sword, Axe, Mace
    Two-Handed: Greatsword, Hammer, Longbow, Rifle

    Sword (Main Hand) – Fast and mobile, specializing in making enemies bleed
    Sword (Off Hand) – ?
    Axe (Main Hand) – The choice for building Adrenaline, specializes in powerful damaging attacks
    Axe (Off Hand) – ?
    Mace (Main Hand) – Used for powerful stunning attacks, leaving enemies susceptible to further blows
    Mace (Off Hand) – ?

    Shield (Off Hand) – Provides defensive abilities
    Warhorn (Off Hand) – provides Buffs to damage output

    Greatsword (Two Handed) - Area-of-effect attacks with the ability to move quickly between groups of enemies
    Hammer (Two Handed) - Area-of-effect attacks that can stagger groups of enemies
    Longbow (Two Handed) – Ranged damage with arrows that can be set on fire to cause area-of-effect damage.
    Rifle (Two Handed) - Single-target ranged weapon for picking fights, pulling or finishing off enemies.
    Last edited by The Pointless; 20-05-2012 at 15:08.

  2. #2
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    Skills

    Weapon Based Skills
    Axe Skills
    Burst
    Eviscerate
    10
    Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Combo Finisher: Leap
    Range: 300

    Main-hand
    1-1) Chop
    Chop your foe.
    Range: 130
    1-2) Double Chop
    Chop twice at your foe.
    Range: 130
    1-3) Triple Chop
    Chop three times at your foe.
    Range: 130

    2) Cyclone Axe
    6
    Spin around and attack all nearby foes.
    Vulnerability: 8s
    Combo Finisher: Whirl
    Range: 130
    Extra Effect: When used within the range of the effect of Wall of Fire (Elementalist Skill), it sends the fire flying in different directions.

    3) Throw Axe
    10
    Throw an axe that Cripples enemies
    Crippled: 4s
    Combo Finisher: Physical Projectile
    Range: 900
    Extra Effect: It can be upgraded with Malicious Accuracy to cripple and inflict a critical hit on fleeing foes.

    Off-hand
    4) Dual Strike
    12
    Strike your foe with both axes. Gain Fury with each hit.
    Fury: 2s
    Range: 130

    5) Whirling Axe
    20
    Spin and attack nearby foes. You can move while spinning.
    Combo Finisher: Whirl

    Greatsword Skills
    Burst
    Arcing Slice
    10
    Strike your foe with an uppercut that grants might.
    Might: 15s (6 stacks)

    Main-hand
    1-1) Greatsword Swing
    Slash your foe.
    Vulnerability: 8s
    Range: 130
    1-2) Greatsword Slice
    Strike your foe again.
    1-3) Brutal Strike
    Strike your foe to inflict Vulnerability.
    Vulnerability: 8s

    2) Hundred Blades
    6
    Repeatedly strike multiple foes. The last strike does extra damage.
    Range: 130

    3) Whirlwind Attack
    12
    Whirl in a target's direction, slashing foes along your path.
    Combo Finisher: Whirl
    Range: 450

    Off-hand
    4) Bladetrail
    20
    Throw your greatsword at your foe. It travels to your target and returns to you, crippling foes along its path.
    Crippled: 4s
    Combo Finisher: Physical Projectile
    Range: 900

    5) Rush
    20
    Charge your foe.
    Distance(10s): ?
    Range: 1,200

    Hammer Skills
    Burst
    Earthshaker
    10
    Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Stun: 1s-3s

    Two-handed
    1-1) Hammer Swing
    Bash your foe.
    Range: 130
    1-2) Hammer Bash
    Bash your foe again.
    1-3) Hammer Smash
    Smash the ground and damage nearby foes.

    2) Fierce Blow
    12
    Weaken your foe with a fierce blow.
    Weakness: 5s
    Range: 150

    3) Hammer Shock
    12
    Smash the ground and send out a Crippling wave.
    Crippled: 7s
    Range: 600

    4) Staggering Blow
    20
    Push back nearby foes with a staggering blow.
    Knockback: 180
    Combo Finisher: Whirl
    Range: 130

    5) Backbreaker
    30
    Knock down your target foe.
    Knockdown: 2 seconds
    Range: 130

    Longbow Skills
    Burst
    Combustive Shot
    20
    Ignite target area, burning nearby foes. Effect increases with adrenaline level.
    Combo Field: Fire

    Two-handed
    1) Dual Shot
    Shoot a pair of arrows at your foe.
    Combo Finisher: Physical Projectile (20% Chance)
    Range: 900

    2) Fan of Fire
    8
    Fire a spread of three flaming arrows, Burning foes.
    Burning(2s): -56 health
    Range: 900

    3) Arcing Arrow
    10
    Shoot a slow, arcing arrow that explodes on impact.
    Combo Finisher: Blast
    Range: 900

    4) Incendiary Shot
    20
    Shoot an arrow that explodes on impact Blinding foes.
    Blindness(5s): Next outgoing attack misses
    Range: 900

    5) Pin Down
    25
    Fire an arrow that Immobilizes the target foe.
    Immobilize(3s): Unable to move.
    Combo Finisher: Physical Projectile
    Range: 900

    Mace Skills
    Burst
    Skull Crack
    10
    Stun your foe with a skull crack. Effect increases with adrenaline level.
    Stun: 1s-2s

    Main-hand
    1-1) Mace Smash
    Smash your foe.
    Range: 130
    1-2) Mace Bash
    Bash your foe.
    1-3) Pulverize
    Pulverize your foe, leaving them Weakened.
    Weakness: 5s

    2) Counter Blow
    10
    Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.

    3) Pommel Bash
    15
    Daze your foe with a brutal pommel bash.
    Daze: 1 second
    Range: 130

    Off-hand
    4) Crushing Blow
    15
    Crush your opponent's armor, leaving them Vulnerable.
    Vulnerability: 10s
    Range: 130

    5) Tremor
    25
    Send a wave toward your foe that knocks down enemies in a line.
    Knockdown: 2 seconds
    Combo Finisher: Physical Projectile
    Range: 1,200

    Rifle Skills
    Burst
    Kill Shot
    10
    Fire a powerful shot. Damage increases with adrenaline level.

    Two-handed
    1) Bleeding Shot
    Fire a shot that Bleeds your target.
    Bleeding: 6s
    Combo Finisher: Physical Projectile (20% chance)
    Range: 1,200

    2) Aimed Shot
    10
    Fire a precise shot that Cripples your foe.
    Cripple: 5s
    Combo Finisher: Physical Projectile
    Range: 1,200

    3) Volley
    10
    Fire a volley of shots at your foe.
    Number of attacks(10s): ?
    Combo Finisher: Physical Projectile (20% chance)
    Range: 1,200

    4) Brutal Shot
    15
    Shoot your foe and make them Vulnerable.
    Vulnerability: 10s (Stacks 5 times)
    Combo Finisher: Physical Projectile
    Range: 1,200

    5) Rifle Butt
    20
    Push your foe back with your rifle butt.
    Knockdown: 450
    Range: 130

    Sword Skills
    Burst
    Flurry
    10
    Immobilize your foes with a flurry of strikes. Effect increases with adrenaline level.
    Immobilize: 2s - 4s
    Range: 130

    Main-hand
    1-1) Sever Artery
    Bleed your foe with a slash.
    Bleeding: 8s
    Range: 130
    1-2) Gash
    Bleed your foe with a gash.
    Bleeding: 8s
    Range: 130
    1-3) Final Thrust
    Strike your foe with a powerful thrust.
    Range: 130

    2) Savage Leap
    8
    Lunge at your foe, striking them with your sword.
    Combo Finisher: Leap
    Range: 600

    3) Hamstring
    15
    Cripple your foe with a precise slash.
    Crippled: 7s
    Range: 130

    Off-hand
    4) Impale
    20
    Throw your sword at your foe and apply multiple stacks of bleeding over time.
    Bleeding: 12s

    5) Riposte
    15
    Block the next incoming attack. Riposte and bleed your foe if you Block a melee attack. Gain adrenaline if you are not attacked.
    Bleeding: 12s

    Shield Skills
    Off-hand
    4) Shield Bash
    25
    Bash your foe with your shield and Stun them.
    Stun: 1s
    Combo Finisher: Leap
    Range: 300

    5) Shield Stance
    25
    Block incoming attacks.
    Duration: 3s

    Warhorn Skills
    Off-hand
    4) Charge
    20
    Grant Swiftness to yourself and allies, while removing Chill, Cripple, and Immobilize
    Swiftness: 10s
    Removes Cripple
    Removes Immobilize
    Removes Frozen
    Range: 1,200

    5) Call to Arms
    20
    Grant Vigor to yourself and allies, while Weakening nearby foes.
    Vigor: 10s
    Weakness: 6s
    Range: 1,200

    Aquatic Skills
    Spear Skills
    Burst
    Whirling Strike
    10
    Strike all foes around you, stunning them. Effect increases with arenaline level.
    Stun: 1s - 2s
    Range: 150

    Two-handed
    1-1) Stab
    Stab your foe.
    Range: 150
    1-2) Jab
    Jab your foe.
    Range: 150
    1-3) Impale
    Implale your foe, Crippling them.
    Cripple: 4s
    Range: 150

    2) Mariner's Frenzy
    8
    Attack foes in front of you with a series of strikes.
    Number of Strikes(10s): ?
    Range: 150

    3) Harpoon Pull
    15
    Pull your foe to you.
    Range: 600

    4) Parry
    15
    Block your foe. Counterattack with a powerful strike. Gain adrenaline if you are not attacked.

    5) Tsunami Slash
    25
    Spin forward and strike foes along the way.
    Number of Strikes(3s): ?
    Range: 600

    Harpoon Gun Skills
    Burst
    Forceful Shot
    30
    Shoot at your foe doing more damage the more adrenaline you have.

    Two-handed
    1-1) Mariner's Shot
    Shoot your foe from long range. The farther the shot goes, the more damage it does.
    Combo Finisher: Physical Projectile
    Range: 1,200

    2) Brutal Shot
    3
    Make your foe Vulnerable with a shot to their vitals.
    Vulnerability: 15s
    Range: 1,200

    3) Split Shot
    8
    Your shot splits into a spread of harpoons that each Bleed your target.
    Bleeding: 5s
    Range: 1,200

    4) Knot Shot
    25
    Fire a shot that Immobilizes your foe.
    Immobilize: 2s
    Range: 1,200

    5) Repeating Shot
    25
    Fire multiple shots that Push back your foe.
    Number of Strikes: 4
    Range: 1,200

  3. #3
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    Other Skills
    Note that denotes the cost in Skill Points required to unlock each Skill.

    Healing Skills (Slot 6)
    General
    Healing Surge
    30
    Heal yourself and buld adrenaline.
    Adrenaline: 10

    Mending
    20 1
    Heal yourself and remove two conditions.

    Signet
    Healing Signet
    40 4
    Signet Passive: Grants Regeneration.
    Signet Active: Heal yourself.

    Utility Skills (Slots 7-9)
    Physical
    Kick
    20 1
    Push your foe back with a kick.
    Knockback: 240
    Range: 130

    Throw Bolas
    20 2
    Throw bolas to Immobilize your foe.
    Immobilize: 4s
    Combo Finisher: Physical Projectile
    Range: 900

    Bull's Charge
    40 4
    Charge your foe and Knock down fleeing foes.
    Knockdown: 2s
    Combo Finisher: Leap
    Range: 600

    Stomp
    60 6
    Launch nearby foes into the air with a powerful stomp.
    Radius: 240
    Combo Finisher: Blast

    Signet
    Signet of Might
    60 1
    Signet Passive: Improves Power.
    Signet Active: Gain Might.
    Might: 10s

    Signet of Fury
    60 3
    Signet Passive: Improves Precision.
    Signet Active: Gain adrenaline.
    Adrenaline: 30

    Signet of Stamina
    45 4
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Remove all conditions.

    Dolyak Signet
    60 5
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain Stability.
    Stability: 8s
    Range: 1,200

    Shout
    "For Great Justice!"
    25 1
    Grant Fury and Might to yourself and nearby allies.
    Fury: 2s
    Might: 25s
    Radius: 1,200

    "I Will Avenge You!"
    85 6
    Gain Might, Regeneration, and Swiftness. If you kill a foe, your allies rally.
    Might: 10s
    Regen: 10s
    Swiftness: 10s
    I Will Avenge You: (10s)
    Resurrection Radius: 1,200

    "Fear Me!"
    95 7
    Induce Fear in all nearby foes.
    Fear: 1s
    Radius: 360
    Combo Finisher: Blast

    Banner
    Banner of Discipline
    120 2
    Place a banner that improves Precision and Prowess on you and nearby allies.
    Banner of Discipline: 45s
    Banner Effective Radius: 900
    Combo Finisher: Blast
    Range: 1,200

    Banner of Strength
    120 3
    Place a banner that improves Power and Malice on you and nearby allies.
    Banner of Strength: 45s
    Banner Effective Radius: 900
    Combo Finisher: Blast
    Range: 1,200

    Banner of Defense
    120 4
    Place a banner that increases Toughness and Vitality for you and nearby allies.
    Banner of Defense: 45s
    Banner Effective Radius: 900
    Combo Finisher: Blast
    Range: 1,200

    Banner of Tactics
    120 5
    Place a banner that increases Compassion and Concentration on you and nearby allies.
    Banner of Tactics: 45s
    Banner Effective Radius: 900
    Combo Finisher: Blast
    Range: 1,200

    Stance
    Berzerker Stance
    60 3
    Gain adrenaline for a short time.
    Berzerker's Stance: 20s

    Endure Pain
    90 5
    Take no damage from incoming attacks.
    Duration: 5s
    Breaks stun

    Balanced Stance
    40 6
    You gain Stability.
    Stability: 8s
    Breaks stun

    Frenzy
    60 7
    Improved Critical Damage and Quickness.
    Quickness: 4s
    Frenzy: 4s
    Breaks stun
    Last edited by The Pointless; 06-05-2012 at 18:19.

  4. #4
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    Traits
    Traits are a passive tool for increasing character attributes or enabling other effects; they are always active. Along with profession, weapon and skill selections, the trait system allows players to customize their characters to suit individual styles of play. There are two types of traits — minor and major:

    • Minor traits are enabled automatically by spending 5, 15, or 25 points in a specific trait line.
    • You can choose among 12 major traits after unlocking a trait slot after spending 10, 20, or 30 points.


    A character earns their first trait point at level 11 and earns 1 additional point with each new level, up to a maximum of 70 trait points at level 80.

    To allocate trait points to trait lines, open the hero panel, select the Skills and Traits tab, and then select traits.

    Characters are limited in how many trait points they can allocate to each trait line: you cannot allocate any points until you acquire and use one of the relevant training manuals and then you can only spend 10, 20, or 30 points in each trait line, depending on the manual (and your level). The three allocation tiers are:

    • Adept:
      Unlocks at Level 11
      Requires Adept's Training Manual
      Allows spending up to 10 points in each trait line.
    • Master:
      Unlocks at Level 40
      Requires Master's Training Manual
      Allows spending up to 20 points in each trait line.
    • Grandmaster:
      Unlocks at Level 60
      Requires Grandmaster's Training Manual
      Allows spending up to 30 points in each trait line.


    Strength
    +10 Power and +1 Expertise per point.

    Minor
    • Reckless Dodge (Adept): Damage foes at the end of a dodge roll.
    • Building Momentum (Master): Using a burst skill (F1) restores endurance.
    • Stick and Move: (Grandmaster): Damage bonus when endurance is not full.


    Major
    • Axe Mastery: Improved Prowess while wielding an axe
    • Berzerker's Power: 2-5% damage based on how much adrenaline you have built.
    • Death from Above: Damage and knock back enemies when you take falling damage.
    • Flex: You gain 3 stacks of might for 15 seconds whenever you use a physical utility skill.
    • Great Fortitude: 10% of power is converted to toughness.
    • Physical Mastery: Recharge on physical utility skills is reduced by 20%.
    • Physical Training: Physical utility skills deal 30% more damage.
    • Powerful Banners: Your banners do damage when summoned.
    • Restorative Strength: Using a heal skill will remove weakness, cripple, freeze, and immobilize.
    • Short Temper: Gain might when you are blocked.
    • Slashing Power: Increased greatsword and spear damage.
    • Weapon Specialization: +5% damage while wielding an axe, mace or sword in your offhand.


    Arms
    +10 Precision and +10 Malice per point.

    Minor
    • Precise Strikes (Adept): 33% chance to cause bleeding on crit.
    • Critical Burst (Master): Burst skills have an 10% increased critical chance.
    • Attack of Opportunity (Grandmaster): Deal an extra 10% damage to a bleeding foe.


    Major
    • Blademaster: Increases your critical strike chance with swords by 10%.
    • Deep Cuts: Bleeds you apply last 50% longer.
    • Deep Strike: You gain +40 Precision for each unused signet you have equipped.
    • Gun Mastery: Rifle and harpoon gun skills recharge 20% faster.
    • Last Chance: Gain Frenzy for 6 seconds when you strike a foe with less than 25% health. Only activates once every 90 seconds.
    • Momentous Greatsword: Gain might on critical hit with a greatsword.
    • Opportunist: Gain fury for 2s when you immobilize a target.
    • Rending Strikes: 33% chance to cause vulnerability on crit.
    • Sniper: Rifle and Harpoon Gun shots pierce.
    • Sweeping Strikes: Your chain attacks on sword, mace, and axe hit up to 3 foes.
    • Tidal Spear: Gain swiftness on crits with a spear.
    • Unsuspecting Foe: 50% crit chance versus stunned enemies.


    Defense
    +10 Toughness and +10 Compassion per point.

    Minor
    • Thick Skin (Adept): Extra armor when health is above 90%.
    • Adrenal Health (Master): Regenerate health based on adrenaline level.
    • Armored Attack (Grandmaster): 10% of toughness is converted to power.


    Major
    • Blunt Weapon Master: 15% reduced cooldown with hammer and mace skills.
    • Cull the Weak: Increases damage by 5% to weakened foes.
    • Embrace the Pain: Gain adrenaline when hit.
    • Last Stand: Activate Balanced Stance when you are Stunned, Knocked Down, Knocked Back, Launched, or Dazed.
    • Merciless Hammer: Improved Hammer damage by 25% when foe is knocked down.
    • Missile Deflection: Reflect missiles whenever you are blocking.
    • Shield Master: Increases toughness by 90 while using a shield.
    • Shrug it Off: Endure Pain at 25% health.
    • Sundering Mace: Your mace skills cause a 1 second weakness when they crit.
    • Sure-footed: Increased stance duration by 25%.
    • Turtle's Defense: Gain +200 toughness when crippled, stunned, immobilized or frozen.
    • Vigorous Return: Increased health on rally.


    Tactics
    +10 Vitality and +1 Concentration per point.

    Minor
    • Determined Revival (Adept): Gain extra armor while reviving.
    • Fast Healer (Master): Increases revive speed by 10%.
    • Reviverīs Might (Grandmaster): Grant might to nearby allies when you revive someone.


    Major
    • Burning Arrows: Deal 10% extra damage with a longbow against burning foes.
    • Desperate Power: Do extra damage when health is under 25%.
    • Early Escape: Gain 5 seconds of vigor when your health reaches 90% (30 second cooldown).
    • Empower Allies: Nearby allies do extra damage.
    • Empowered: Deal extra damage for every boon on you.
    • Inspiring Banners: Banners apply buffs to a larger area.
    • Inspiring Battle: Standard Your banners also apply regeneration to allies.
    • Leg Specialist: Cause a 1 second immobilization whenever you cripple a target with a skill.
    • Lung Capacity: 20% faster shout cooldown.
    • Quick Breathing: 15% faster warhorn cooldown.
    • Stronger Bowstrings: Increased longbow range.
    • Vigorous Shouts: Shouts heal.


    Discipline
    +1 Prowess and +1 Brawn per point.

    Minor
    • Versatile Rage (Adept): Gain 5 strikes of adrenaline on weapon swap.
    • Fast Hands (Master): -5 seconds recharge on weapon swap.
    • Versatile Power (Grandmaster): Gain might for 10 seconds on weapon swap.


    Major
    • Adrenal Reserves: Burst skills cost less adrenaline.
    • Heightened Focus: Gain 2% critical strike chance for 1 stage of adrenaline, 5% for 2 stages, and 9% for 3 stages.
    • Inspiring Shouts: Gain adrenaline when using a shout.
    • Mighty Defenses: You gain might when you block an attack.
    • Mobile Strikes: Movement skills break immobilization.
    • Quick Bursts: Burst skills recharge 20% faster.
    • Sharpened Axes: Critical hits with axes gain extra adrenaline.
    • Signet Mastery: Signets recharge 25% faster.
    • Sweet Revenge: Chance to rally while Vengeanced.
    • Thrill of the Kill: Gain adrenaline whenever killing an enemy
    • Vigorous Focus: You gain vigor when using a stance.
    • Warrior's Sprint: Increased movement speed while wielding a melee weapon.
    Last edited by The Pointless; 19-05-2012 at 18:32.

  5. #5
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    Attributes
    • Strength - Each point in Strength increases melee power by 1.
    • Agility - Each point in Agility increases ranged power by 1
    • Vitality - Your health will be increased by 10 for each point in Vitality
    • Perception - Increases the chance to perform a critical hit

  6. #6
    Um, not sure if it was because it's copypasta or not, but the trait system and the list of Warrior changed has changed quite a bit from what is posted here.

  7. #7
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    Quote Originally Posted by Sir Jack View Post
    Um, not sure if it was because it's copypasta or not, but the trait system and the list of Warrior changed has changed quite a bit from what is posted here.
    My bad. I should had pointed this out in the opening post:
    Pretty much everything's carried over from the previous thread while I pick through and update everything and the only updates I've managed so far have been the Skills list (which still remains a teensy bit incomplete) and splitting the whole shebang out between several posts after finding my efforts pushed the original post well past a 30,000 character limit I didn't see coming, a task that's already eaten up the best part of the couple of days' spare time that I've had (Updating as much as possible from BWE screenies isn't easy).

    I'll update the OP with that little fact.
    Last edited by The Pointless; 06-05-2012 at 21:12.

  8. #8
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    Traits has now been updated with info from the official wiki.

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    Made my first warrior for gw2 in the last beta weekend. Got to say I'm impressed with the fluidity of the weapon skills. I unlocked and used all the main and offhand weapons, but my favourites were by far Greatsword and Hammer for both PvE and PvP.

    Greatsword has some pretty good damage and allows for swift target changes in heavy melees - it also allows you to get out of the way in a hurry or finish off a fleeing foe with a thrown sword.

    Hammer is tons of damage and knockdowns. Particularly useful with Bull's Charge and Stomp.

    I was expecting to have a good time because I loved playing warrior in gw. But I was surprised to realize that it was even better than I had imagined :)

    I am definately remaking my tiny asura warrior when the game goes live. :)

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