Original thread by Auntie I, on which this version is based, can be found here.
Until the final release of the game, all of the following information is subject to change. This post can only document information based on official sources like the wiki.guildwars2.com, arena.net/blog or statements made by ArenaNet employees in various online and print publications, as well as information available during Beta Weekend Events.
You can add information to this list by posting alterations and additions, which can be incorporated in the initial list.
While this is slowly but surely being brought up to date, most of this information is carried over from the last thread. As a result, a good deal of this information may be well out of date until then. Again, you can post alterations and additions, which will be a big help in getting this thread up to date and keeping it that way.
Axe or Mace? Rifle or Greatsword? You know, they're all good.
Preview profession guide
The warrior is a Soldier profession. They are the masters of a wide range of weapons and use the heat of battle to generate adrenaline which makes them even more deadly. The warrior relies on speed, strength, toughness, and heavy armor to survive in battle.
The warriors role in the game is predominantly determined by the Main Hand weapon they wield. Each weapon type has a particular style and type of damage.
Adrenaline is unique to the warrior. As the warrior attacks, adrenaline is built up. This adrenaline can be used to increase the damage of the warrior's attacks or it can all be spent on a single powerful burst attack. Each weapon set has a single burst skill. The skill has a variety of different stages each one more powerful, yet requiring more adrenaline to use. The variations at each stage can be anything from doing more damage, laying on additional conditions, increasing the duration of an existing condition, or increasing the duration of a skill.
- Banners - The warrior summons a banner to add a buff to their allies. The banner can be picked up and carried around to move the buff. Alternately, it can be left in one area. This will allow the warrior to continue fighting.
Example: Banner of Courage
- Chains— A set of three skills that are all linked to the same key. They share a single skill slot and go off in sequence if you are hitting your target. The advantage of this that rather than making a sword warrior spend three skill slots, they stack to fill only one slot. The use of Chains allows the warrior to compact their skill bar, effectively giving them two extra weapon skills on a weapon set. The end result is a larger selection of skills and abilities.
Example: Sword chain skills Sever Artery, Gash, and Final Thrust
- Shouts - Shouts are area of effect skills that give bonuses to allies or debuffs to enemies. Example: On My Mark
- Stances - Stances are skills that can be toggled on to give an enhancement at the cost of energy regeneration. When it is toggled off the warrior is able to regenerate his energy pool again.
Example: Berserker's Stance
- Charge Skills - These skills need to be held down in order to power them up for more impressive attacks. The warrior can wind up the skill and release it at different power levels to do increasing amounts of damage.
A warrior can use nine different weapons. He can combine any of the nine weapons available to him in 19 different ways. A warrior has two active weapon sets and can easily switch between them. The downside of doing this in combat is that a cooldown is triggered to prevent the Warrior from continuously switching between the two weapon sets. However, this cooldown can be decreased by equipping the Weapon Mastery trait once gained.
The warrior weapons are:
Main Hand: Sword, Axe, Mace
Offhand: Shield, Warhorn, Sword, Axe, Mace
Two-Handed: Greatsword, Hammer, Longbow, Rifle
Sword (Main Hand) – Fast and mobile, specializing in making enemies bleed
Sword (Off Hand) – ?
Axe (Main Hand) – The choice for building Adrenaline, specializes in powerful damaging attacks
Axe (Off Hand) – ?
Mace (Main Hand) – Used for powerful stunning attacks, leaving enemies susceptible to further blows
Mace (Off Hand) – ?
Shield (Off Hand) – Provides defensive abilities
Warhorn (Off Hand) – provides Buffs to damage output
Greatsword (Two Handed) - Area-of-effect attacks with the ability to move quickly between groups of enemies
Hammer (Two Handed) - Area-of-effect attacks that can stagger groups of enemies
Longbow (Two Handed) – Ranged damage with arrows that can be set on fire to cause area-of-effect damage.
Rifle (Two Handed) - Single-target ranged weapon for picking fights, pulling or finishing off enemies.