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Too many numbers.
GW2 is not item based. Who cares about items?!
*hides in shadows giggling*![]()
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== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
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You search the corpse.
You find internal organs.
...
...
What did you expect?
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
The magic find in Diablo is very complicated. The way their item tiers are set up, it's absolutely nothing like anything we can imagine the MF in GW would be. That's why you get people running up to 1000% MF in D2. You can't just say "that's the way it always is." If that's where you got your info on what MF in GW2 does, then it's not necessarily correct. There are any number of ways that you can make MF work in terms of game mechanics. Do you have a source, or was that your best guess?
My point about the percentage not being statistically relevant is that it's so small you won't notice a difference, even over seven years of playing GW2. It's so small that it would be akin to random chance, and many people with no MF at all would be getting drastically better drops than someone with 5% MF.
So, it was a joke, but because it's also true, I think the way you are guessing MF works in GW2 is probably inaccurate.
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People are terrible at evaluating frequencies. Which is why statisticians exist. And science. And then we ignore their findings if it conflicts with our experience.
Roflmao at people being able to tell the difference with and without magic find.
== Alaris & clone ==
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Yeah but... if people are saying they noticed a difference, I'm going to assume that it is an added percent and not a multiplied one (meaning that there will probably be a cap under 100% so that magic items don't ALWAYS drop). At least until I get the chance to test it myself, or see some numbers. It'll probably be a bit hard to test as magic items already have a percent to drop, and we don't know what those percents are. Also, some enemies may not drop any magic items, just as dye in pre-searing doesn't drop from level 0 enemies.
Last edited by djacob; 10-05-2012 at 02:51.
Exactly, there is absolutely no way that even a computer could detect a 1% increase in the level of items that drop for you, because statistics are "math's best guess". 1%, even if you know that it's fact, is not going to amount to anything at all when you factor in that drops are random.
1000 people with no MF can track their finds for 7 years of GW2 and find that their drops are 3% better than 1000 people consistently running 3% MF for 7 years. It's utterly useless.
Edit: That's assuming that harniq's notion of how MF works in GW2 is correct, and I don't think it is.
Last edited by Fluffball; 10-05-2012 at 02:54.
No kidding? ;P
Is it worth it to spend ~$2 to have a 1.5% chance to get a magic item instead of a 1% chance for 1 hour... or is it worth it to spend ~$2 on a 51% chance to get a magic item instead of a 1% chance for 1 hour? (Per kill obviously) I wouldn't spend money on such a slight increase as .5%, even though I think 50% is a bit OP I'm still thinking that's what it'll be.
Last edited by djacob; 10-05-2012 at 03:01.