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| Received: 49 |
Got to try some 5v5(by which I mean, most of the evening was 5v5). Ohmygosh so fun! It's scratched the itch a little, but I know that by Thursday, I will be pining all over again.
Dea Draconis •
Friendship is Magic •
Dea Felidae
kokabel.5728
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| Received: 6 |
We (2 former guildies of mine and myself) had a blast. We played from start to finish without any breaks. We rolled 3 new characters (Charr Ranger, Guardian and Mesmer) and just ran around killing stuff, doing events, and so on. It was so much fun :D.
Also liked it that when one of us got booted by the server, when we logged back in: we were in the same area (even when there was overflow!) and still grouped :). It was my first real Beta Event (missed the previous one due to other activities) and I loved it. I must say I do kinda miss the red dots and sometimes my target would just switch to something else, eventhough it was still in view and not dead.
Got to make an Engineer, but didn't have a chance to get a real feel for the class. Seems fun.
I wonder if they changed anything from the last beta, in terms of structure. It seemed to crash less when I'm browsing the web while loading.
They said it was the same build.
The test proved to be very smooth for me...logged in without an issue first time and 3-4 other times afterwards, willingly.
Played for an hour and experienced some lag, which is acceptable.
Tapatalking
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| Received: 4 |
A fairly smooth run. Got to see how my new PC handled WvW on max settings. Zero graphical lag, just a couple of lag spikes and a few cases of people randomly vanishing then reappearing elsewhere. Hopefully Anet will tweak Engineer kits to make them more punchy then I'll be set for release.
Go, Evil Bunny Ninjas! Go!
While it has a better experience this time than BWE, I still got some problems - even worse I was not able to report them as client crashed totally needing restarting whole computer.
I am not sure what happened though the crash happened few times after character selection / character creation, giving the feeling that client may crash if server happens to be busy just when client starts loading new content ( cinematics, starter area or character creation screen for example ).
One has to admit they certainly improved on many things. At 20:01 I just logged in, and was never booted. Played around an hour and everything was just fine. Left him for a run, and when I got back after 90 minutes, I was still logged in.
I do feel however that the respawn rate of events was slightly faster, and less people to be found for some reason. Maybe on monday people just play less? I do think that the 20:01 moment was the most important of the stress test which it passed.
I noticed a huge improvement.
I went into the game about 15 minutes into the test, got into game on the first try and played for about three hours. No getting booted and no crashing.