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  1. #11
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    Quote Originally Posted by Alaris View Post
    I did the Cats back when it was press beta, and frankly I don't really remember how difficult it was. It *was* difficult, yes, and we did die, but I forget details such as frequency of one-shots etc.
    I did it during the press beta as well. The only thing I know is that there are some kind of puzzles and that it was difficult. I didn't get much more out of it, due to my very low FPS in the dungeon.

    During this beta I simply wasn't high level enough. And even then, I'm not sure those dungeons are things I'd enjoy.
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  2. #12
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    Thrives = thieves?

    I think you need a good mix of damage & survival. Survival comes in many forms, e.g. healing, support, blinds, etc. There's plenty of ways of doing that with any mix of professions, the point is though that you need that. We had too much healing and shutdown back in the press beta. One guardian, one engineer (me), one thief, one mesmer, and one water ele. I wanted to play healer with the elixir gun, but I started using grenades more often instead, and things went better. It was still hard, but we were progressing faster.

    Thieves and mesmers bring a lot of shutdown, so as a result you need less healing.
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  3. #13
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    Thrives=The iPhone thinks it knows English...

    I felt that it was Damage that was lacking for us so I tried to set My necro up for that. The ranger's poisoned traps did us in every time and I figured that a well of power in the right spot and sucking up the conditions to me followed by a return to sender via the plague signet would help in that particular case.

    I do believe that Arenanet has succeeded
    in that most combinations of classes can do the dungeons or whatnot. However it requires people to change their setups accordingly if they are not lucky enough to have a good mix from the start. Everyone can't focus on a condition or heal build.

  4. #14
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    Which, incidentally, is why I so very much dislike respec fees. Experimentation good, "permanence" stupid. IMO of course.
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  5. #15
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    Down with respec fees.
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  6. #16
    Quote Originally Posted by Hersir View Post
    However it requires people to change their setups accordingly if they are not lucky enough to have a good mix from the start.
    When I was doing explorable mode, we were changing the back 5 skills from one location to the next ,in addition to the obvious weapon swaps. That's definitely one of the coolest things about high... uh, difficulty (this isn't high level and there is no end-game) content. In the UW in GW1, you'd have some useless tank that is required for Four Horsemen. In these dungeons, you've always got the right skills available to you.

    I do extremely badly want a third weapon swap as a thief though.

  7. #17
    I don't think anyone was bringing tanks for 4H except speedclears with splits for precisely that reason - they're useless. I do sometimes find myself with useless skills that I thought would be a great idea, though, so switching between encounters is definitely a plus. Paying to respec traits is a bit of a drag, especially when we have to pay to use them in the first place.


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  8. #18
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    Do you need 5 players to do AC or will it scale?

    Also how do you send messages to the entire area in GW2?

  9. #19
    Quote Originally Posted by Ace_wanderer View Post
    Do you need 5 players to do AC or will it scale?

    Also how do you send messages to the entire area in GW2?
    You need 5 players. Ideally there would be 10, but the game doesn't allow that.

    There are check boxes sort of like GW1 in your chat. You can turn on or off things like map, guild, trade etc. chat., as well as choose which one you say things in. The two important ones for finding other players are "say" which is people nearby and "map" which is obviously the entire map.

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