GWOnline.Net News
PC Gaming News
Page 13 of 13 FirstFirst ... 3910111213
Results 121 to 127 of 127

Thread: Is it Fun?

  1. #121
    GWOnline Content Team Achievements:
    10 PostsVeteran1,000 Posts5000 Experience Points6 months registered

    Posts

    2,669
    Thumbs Up:
    Received: 18

    0 Not allowed!
    Quote Originally Posted by raspberry jam View Post
    We were talking about hearts, not events. In a heart, the objective is to fill up the progress bar by whatever means necessary. If he kills a bandit - a supposed enemy of mine - that I didn't tag, it does nothing for me except making sure that I didn't get that one chunk of bar progress that the dead bandit would represent, thus making me stay there a little bit longer.
    Oops. I confused hearts and events. Sorry. Perhaps that is what Sorudo is doing as well.

    I believe the enemies regenerate, and there is usually more than one way to fill up a heart progress bar, but I believe the discussion is about grouping benefits, so not really relevant to your point.

  2. #122
    Achievements:
    Social10 PostsVeteran10K Posts1,000 Posts
    raspberry jam's Avatar
    Posts

    11,149
    Thumbs Up:
    Received: 22

    0 Not allowed!
    Quote Originally Posted by Alaris View Post
    MMORPGs are notoriously difficult for that, because people share the same objectives and foes.
    True. IMO GW1 got it exactly right because:

    1. Except for killed enemies, I think, you are rewarded for what the team does, not what you do.
    2. It is (usually) detrimental for the progress of the team to AFK.

    These two are very hard to combine, but it was possible in GW1 because of the instancing. In a persistent world, it's much harder. GW2 isn't perfect but I guess it is the best possible balance of these.

    Quote Originally Posted by BladeDVD View Post
    Oops. I confused hearts and events. Sorry. Perhaps that is what Sorudo is doing as well.

    I believe the enemies regenerate, and there is usually more than one way to fill up a heart progress bar, but I believe the discussion is about grouping benefits, so not really relevant to your point.
    Nope, he was talking about hearts, he said they were "the next best thing to a DE", indicating that he knows the difference.

  3. #123
    GWOnline Content Team
    GWOnline Site Pal
    Achievements:
    Social10 PostsVeteranCreated Blog entry10K Posts
    Alaris's Avatar
    Server

    Kaineng
    Guild

    The Order of Dii [Dii]
    Posts

    29,134
    Thumbs Up:
    Received: 186

    0 Not allowed!
    Quote Originally Posted by raspberry jam View Post
    True. IMO GW1 got it exactly right because (...)
    I meant persistent areas. Dungeons (instances in general) are usually no problem.
    == Alaris & clone ==
    Proud Officer of The Order Of Dii [Dii] - join us
    You can tell the quality of life of people by what they complain about

  4. #124
    Achievements:
    Social10 PostsVeteran10K Posts1,000 Posts
    raspberry jam's Avatar
    Posts

    11,149
    Thumbs Up:
    Received: 22

    0 Not allowed!
    Quote Originally Posted by Alaris View Post
    I meant persistent areas. Dungeons (instances in general) are usually no problem.
    Instances give superior possibilities.

  5. #125
    Achievements:
    10 PostsVeteran1,000 Posts10000 Experience Points6 months registered
    Rob Van Der Sloot's Avatar
    Posts

    7,445
    Thumbs Up:
    Received: 29

    0 Not allowed!
    I thought this was a pretty good article. It follows pretty much what I tend to bring up a lot regarding game design as well: It all starts with making a game that is fun. It shouldn't start with a target audience, demographics and marketing. It should be fun, first and fore most.

  6. #126
    GWOnline Content Team
    GWOnline Site Pal
    Achievements:
    Social10 PostsVeteranCreated Blog entry10K Posts
    Alaris's Avatar
    Server

    Kaineng
    Guild

    The Order of Dii [Dii]
    Posts

    29,134
    Thumbs Up:
    Received: 186

    0 Not allowed!
    Quote Originally Posted by raspberry jam View Post
    Instances give superior possibilities.
    I prefer a game with both, but if I had to choose, I would certainly pick a fully instanced world over a fully persistent world.

    Instances do allow for much better fine-tuning of the game experience. I like the chaos of persistent areas, but it's a guilty pleasure rather than a true gaming experience.
    == Alaris & clone ==
    Proud Officer of The Order Of Dii [Dii] - join us
    You can tell the quality of life of people by what they complain about

  7. #127
    GWOnline Site Pal Achievements:
    Recommendation First Class10 PostsVeteran1,000 Posts5000 Experience Points
    Domitilde's Avatar
    Server

    Stormbluff Isle
    Guild

    Veritas Invictus [TRUE]
    Posts

    10,031
    Thumbs Up:
    Received: 39

    0 Not allowed!
    GW2 is fun in many ways, but I'm kind of tired of it now and am wondering when GW3 will be released?

    Veritas Invictus ~ The TRUE Guild

Posting Permissions

Posting Permissions

Smilies are On
[IMG] code is On
HTML code is Off