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Oh I would heartily agree with those points and no offense taken btw. My statement that 10 million subscribers must mean fun was also meant as a cynical remark tageted at the imo somehwat simplistic message in Anet's blog that subscription must mean boring content (thats not all they said I know but the message was there). WoW succes is not solely derived from it being an uber game and all others sucky, a lot of it has to do with timing, friends, character loyalty etc as you stated. What I am firmly against however is the theory that all those 10 million subscribers are hapless victims of Blizzards superb means of mind controll. I tend to give gamers a bit more credit then that and certainly my friends that are still playing it.
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A while back, when there was a free trial offer for WoW, a friend of mine convinced me to try it. And since a lot of people I know play WoW, I was able to meet up with some of them hither and yon, so it wasn't like I was just dinking around the game on my own. Even though I enjoyed spending time in-game with these people, I didn't particularly care for the game itself. I especially didn't care enough to pay a subscription fee. Personally, all this means to me is that some my friends like WoW and I don't.
Now those same people don't play GW - I do. I enjoy playing, I have fun and I have other friends who play GW. I've read any number of opinions - both positive and negative - about GW and, now, GW2. While I recognize that each and every person has the right to their opinion - their opinions don't much matter to me. What matters to me? My own opinion, my own likes and dislikes. What someone else thinks doesn't color my enjoyment of the game. I like that I can play when I want and if something comes along to prevent me from playing for a while, I don't have to feel like I'm throwing money away, subscribing to a game I can't play for a month or so.
What people like or don't like doesn't particularly make them mentally deficient, brainwashed or stupid (they can be these things, but that doesn't mean there's a direct correlation between the two). It just means people are different and appreciate different things. It's what keeps the world interesting.
GWOnline Social Media Manager
It's pretty adorable when people say there's no story to WoW. They must go through the entire game without reading a single piece of quest text or NPC chat, while also ignoring any voiced dialogue, scripted sequences, phasing, and/or cutscenes. Every zone has it's own storyline, and dungeons and raids are usually the storytelling method for the overarching story.
But hey, if it makes you feel better hating the game by insisting there's no story, whatever. There are better reasons to dislike the game though.
LIKE HOW THEY RUINED HEALERS ARRGHRHGAHGKLAGDHghHGhghghghaghahhhhhhhrrrrrhgg
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In what game do people actually read texts or listen to dialogs? They want to play a game and they want to play it fast. Reading takes time and that means less time to play...
Edit: that's how I played the BWE's as well. You have absolutely no idea what is going on if you don't read anything (in my case, it's because I don't want to know till release...)
Last edited by Lady Rhonwyn; 20-06-2012 at 12:21.
Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
^Uh, I'd assume all of them, if it's the first playthrough. I know I sat through every cutscene in the gw1 missions the first times through. After that though.. SKIP SKIP SKIP SKIP OH GOD PLEASE SKIP
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Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
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Agreed on both counts, though I wasn't meaning to say it like it's a bad thing. Designing for "fun" should be the main goal of game devs, it's not always.
Fun, yes. But also addictive. Based on known gaming lore. And since it has the highest group, it really kills the chance others have to be competitive as subs. And people don't want to ditch their hard-earned levels to start new. All this adds up.
Also, I clearly remember times in my life where I didn't have fun playing, but I kept playing for the carrot, for the tricks. I've done a big change in my gaming mentality since, I explicitly force myself to quit when that starts. Thankfully I can recognize the signs due to my training, others are not as fortunate.
I'd be playing WoW if not for GW. True story.
== Alaris & clone ==
Proud Officer of The Order Of Dii [Dii] - join us
You can tell the quality of life of people by what they complain about
After I killed my social life due to WoW addiction I made a rule. It's rule #1. Everything is bound to this rule:
- never, ever, date a videogame again. When someone invites me irl for anything, I will quit the game.
And it works pretty well. I didn't plan anything for BWE#1 but my gf cleared out our schedule as a surprise. For BWE#2 I had planned several things so I skipped it entirely. I don't have any bad feelings. I'll just quit in the middle of a group when real life pops up (which happens quite often if you have friends).
Yes, that means quitting a dungeon group just before the big boss as a healer. I don't care about henchmen, I mean bots, I mean anonymous random players. Is that rude? Yes it'd be very rude to ignore my friends in favor for bots, I mean some unknown person on the other side of the globe.