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  1. #121
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    It gets harder and more complicated in the 15-25 zones. There are camps with lots of badguys inside. Soloing those would be nigh impossible.

  2. #122
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    Quote Originally Posted by Wethospu View Post
    I would say big issue is that the game is too easy. You have no reason to team-up, you have no reason to use different weapons, you have no reason to play efficiently.
    Without a reason to team-up you won't care is there anyone else or not. When on BWE1 I wanted to killl a veteran monster I ran of 50m and asked for help which I got. Of course we dispersed after a while because teaming wasn't necessary.
    If the game was really pushing you to the limits you would need to optimize your weaponry. Some weapons may lack something against different enemies. Now you can just press random skills and most likely win.
    No idea if the game is doing it already but it needs to favour going to higher level areas. To actually encourage teaming up and efficient use of skills and weaponry.
    In my eyes, a good game starts simple, and the further you progress, the harder it will become. So, the earlier levels can be done solo mostly, but the further you get, the more people are welcome or even required. It's the same in GW1. Pre-searing is for a party of 2... And you try to kill a foe on the 20+ areas (where foes are 20+, I mean) with your starter weapon and armour... This is perfectly possible to do in post-searing ascalon...
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  3. #123
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    Don't agree that the game is too easy. I almost never died in GW1, but I get downed constantly in GW2.

    One problem I have with the game is that it is SO open that I constantly end up in the wrong area, too high for me, because I was following a group or a DE chain. Also the game is too fun and isn't out yet. Those lst two are my biggest complaints.

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  4. #124
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    Quote Originally Posted by RDarken View Post
    Don't agree that the game is too easy. I almost never died in GW1, but I get downed constantly in GW2.

    One problem I have with the game is that it is SO open that I constantly end up in the wrong area, too high for me, because I was following a group or a DE chain. Also the game is too fun and isn't out yet. Those lst two are my biggest complaints.

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    I had the same problem! I was following the nodes and then looked up to find myself against lvl12 and higher, while I was 2 or 3... Or being completely lost... I love it!
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  5. #125
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    I find the play similar to old-school MUDs where you had to CONsider a mob before taking it on and found out you had stumbled into a high level area by accident and stood a high chance of getting stomped.

    This is a good thing. Got to be aware of your surroundings.

    Having played in all the weekend beta events and stress tests I have to say my initial reaction early on was similar to what I'm reading in here.

    But by this last weekend I felt extremely comfortable, didn't die much, and leveled at a very appropriate pace for my play style.

    I think a period of adjustment is unavoidable, and when I think back to my first days in pre-searing to about maybe kryta, it was largely the same period of adjustment (for me) in the original game.
    Last edited by thulsey; 24-07-2012 at 12:36.

  6. #126
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    Yeah, as a complaint, it is not a very good one lol

    But in terms of considering mobs before you attack them, I think GW 2 pulls you away from the UI so much, makes you really focus on what is going on instead of the details, it is easy to forget to look at mob/quest levels (especially since scaling can boost mob level, anyway).

  7. #127
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    Quote Originally Posted by nkuvu View Post
    As far as Alesia goes, I remember that the thing that got her killed most often was that she thought she was a melee class. With a staff. No, you git, get out of the firestorm, stop trying to attack things, and heal. You have one job. Then again it's been years since I used any of the henchmen.
    She has Healing Touch, which she uses at melee characters for some stupid reason. However, that is not a problem at all as long as you bring more than one melee and let the rest of the team do something else than pretending to be WoW-style DPS.

    Quote Originally Posted by Karuro View Post
    You can join as many guilds as you want
    Well, then we have the answer. Guilds will be less personal.

    Quote Originally Posted by Alaris View Post
    I can see people like you saying that, but in my mind GW2 is MMO done right. Formal grouping has its advantages, mostly that you can put players through a more defined challenge and experience. However, for me, a MMO should be something where you explore and do your thing and run into people... and this GW2 does very well. They reward zerging, and I often ended up grouping ad-hoc.
    You're not running into people. You're running into faceless bots. GW2 do a lot of things right, but they do a lot of things wrong as well. The ad hoc grouping would not be a problem if we didn't have the massively grindy areas and the single player personal story missions (you can invite others but really...). And I like the personal story missions, they just don't fit in with the rest of the entire game.

    It's like raspberry jam. Which is delicious. On pizza. Which is also delicious. But actually the mix doesn't turn out quite right.

    Quote Originally Posted by Giggles View Post
    It gets harder and more complicated in the 15-25 zones. There are camps with lots of badguys inside. Soloing those would be nigh impossible.
    Uh... no. It's pretty easy, not that I was ever given a proper chance because you can't ever choose to attempt something on your own. Either you'll be alone or not, but you can't choose that yourself.

    Quote Originally Posted by RDarken View Post
    Yeah, as a complaint, it is not a very good one lol

    But in terms of considering mobs before you attack them, I think GW 2 pulls you away from the UI so much, makes you really focus on what is going on instead of the details, it is easy to forget to look at mob/quest levels (especially since scaling can boost mob level, anyway).
    Wot? The only thing that made me take my eyes off the UI is the lack of auto-follow.

  8. #128
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    i only have 2 complains really, the first one is that the game constantly deselects and the second one is the red borders around the screen when being damaged.
    when attacking a moving enemy i would really like to keep it selected, it's annoying enough to lose it out of my sight, it's another to also lose the selection and attacking in nothing while the enemy is killing me.
    the borders can be really frustrating, it limits the view of things and i really don't like it when the screen is so closed i can barely see around me.

    one minor thing that annoys me to no end is the part when you pick up loot, in a mission loot icons keep on piling up but it's blocking the quick exit icon.
    sure i can also wait but do i really have to wait that long, why can't it just be text or why can't the loot icon be placed somewhere that doesn't block anything.
    it's alive but cannot be living, it's dead but lives a mortal life.

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  9. #129
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    Really? I almost never looked at the UI outside of chat and to see if my skills were recharging. My eyes were in the center of the screen, on the combat and the world, most of the time.

    I agree with Sorudo on the red border, actually. I don't mind the mechanic, but I think it appears way too early in GW2: Pretty much as soon as you take any damage at all. It should really only appear when you're <50% HP.
    Not sure what you mean on "the game constantly deselects" though.

  10. #130
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    Quote Originally Posted by RDarken View Post
    Really? I almost never looked at the UI outside of chat and to see if my skills were recharging. My eyes were in the center of the screen, on the combat and the world, most of the time.
    I found it more efficient to look at the UI most of the time. Looking at the actual game was a waste (though it looks good of course, but I mean gameplay-wise).

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