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It gets harder and more complicated in the 15-25 zones. There are camps with lots of badguys inside. Soloing those would be nigh impossible.
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In my eyes, a good game starts simple, and the further you progress, the harder it will become. So, the earlier levels can be done solo mostly, but the further you get, the more people are welcome or even required. It's the same in GW1. Pre-searing is for a party of 2... And you try to kill a foe on the 20+ areas (where foes are 20+, I mean) with your starter weapon and armour... This is perfectly possible to do in post-searing ascalon...
Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
Don't agree that the game is too easy. I almost never died in GW1, but I get downed constantly in GW2.
One problem I have with the game is that it is SO open that I constantly end up in the wrong area, too high for me, because I was following a group or a DE chain. Also the game is too fun and isn't out yet. Those lst two are my biggest complaints.
Tapatalk'd
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| Received: 64 |
Lady Rhonwyn (sister of Danea, Katlinel, Gwendydd, and the rest)
Officer of GWOnline [GWO]
"Kind of a big mouth", "People Know Me, whether they like it or not", "I'm very vocal", "I wrote many leather bound books", "My Guild Hall is the forum", "Goddess posting amongst mere mortals" (courtesy of Cardinal Cyn)
I find the play similar to old-school MUDs where you had to CONsider a mob before taking it on and found out you had stumbled into a high level area by accident and stood a high chance of getting stomped.
This is a good thing. Got to be aware of your surroundings.
Having played in all the weekend beta events and stress tests I have to say my initial reaction early on was similar to what I'm reading in here.
But by this last weekend I felt extremely comfortable, didn't die much, and leveled at a very appropriate pace for my play style.
I think a period of adjustment is unavoidable, and when I think back to my first days in pre-searing to about maybe kryta, it was largely the same period of adjustment (for me) in the original game.
Last edited by thulsey; 24-07-2012 at 12:36.
Yeah, as a complaint, it is not a very good one lol
But in terms of considering mobs before you attack them, I think GW 2 pulls you away from the UI so much, makes you really focus on what is going on instead of the details, it is easy to forget to look at mob/quest levels (especially since scaling can boost mob level, anyway).
She has Healing Touch, which she uses at melee characters for some stupid reason. However, that is not a problem at all as long as you bring more than one melee and let the rest of the team do something else than pretending to be WoW-style DPS.
Well, then we have the answer. Guilds will be less personal.
You're not running into people. You're running into faceless bots. GW2 do a lot of things right, but they do a lot of things wrong as well. The ad hoc grouping would not be a problem if we didn't have the massively grindy areas and the single player personal story missions (you can invite others but really...). And I like the personal story missions, they just don't fit in with the rest of the entire game.
It's like raspberry jam. Which is delicious. On pizza. Which is also delicious. But actually the mix doesn't turn out quite right.
Uh... no. It's pretty easy, not that I was ever given a proper chance because you can't ever choose to attempt something on your own. Either you'll be alone or not, but you can't choose that yourself.
Wot? The only thing that made me take my eyes off the UI is the lack of auto-follow.
i only have 2 complains really, the first one is that the game constantly deselects and the second one is the red borders around the screen when being damaged.
when attacking a moving enemy i would really like to keep it selected, it's annoying enough to lose it out of my sight, it's another to also lose the selection and attacking in nothing while the enemy is killing me.
the borders can be really frustrating, it limits the view of things and i really don't like it when the screen is so closed i can barely see around me.
one minor thing that annoys me to no end is the part when you pick up loot, in a mission loot icons keep on piling up but it's blocking the quick exit icon.
sure i can also wait but do i really have to wait that long, why can't it just be text or why can't the loot icon be placed somewhere that doesn't block anything.
Really? I almost never looked at the UI outside of chat and to see if my skills were recharging. My eyes were in the center of the screen, on the combat and the world, most of the time.
I agree with Sorudo on the red border, actually. I don't mind the mechanic, but I think it appears way too early in GW2: Pretty much as soon as you take any damage at all. It should really only appear when you're <50% HP.
Not sure what you mean on "the game constantly deselects" though.