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  1. #1
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    Tips and Pointers for a GW N00b

    Hey,

    My name is Docbartus and I am new to the world of Guild Wars. First and foremost I wanted to introduce myself on this forum and get to know you guys. I just got the GW trilogy and I would like to get some advice on the game from seasoned veterans.

    A little bit about myself. I am a huge fan of RPGs as these were the games that got me hooked into gaming at a young age. I played a lot of JRPGs in my younger days (Legend of Zelda, FF, BoF etc.), but never got into MMORPGs until I recently started playing a bit of DCUO. In the past my time constrains kept me from committing to a MMORPG, but I have always very interested in them. Now that GW2's release date is set I am eager to find out everything I can about the GW universe, hence I purchased the GW trilogy. I hope to see you guys online and if you happen to stumble upon me while I am doing something incredibly stupid , please let me know and help me out. Of course you can always also just say "Hi" if I am not doing anything dumb.

    See ya around,
    Doc

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    Welcome to the forums Doc,

    Shortly we will all be newbs with guild Wars 2 which is released in 2 months. You are welcome to join us all there as well.

    As for just now, with the release date being listed today there will be lots of people on completing their achievements in game to maximise their characters potential gimmicky things for Guild Wars 2.

    If you have any questions which cannot be resolved in game, feel free to post about it here.

    Nice to 'virtually' meet you too!

    -Art

  3. #3
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    Welcome :)

    Hope you enjoy your time here and in GW!

    Tapatalk'd
    Follow us on Twitter and be our friend on Facebook!

  4. #4
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    Welcome, and feel free to ask questions.
    == Alaris & clone ==
    Proud Officer of The Order Of Dii [Dii] - join us
    You can tell the quality of life of people by what they complain about

  5. #5
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    Welcome to both the Guild Wars universe and this forum. When you have questions, feel free to peek the Newcomer and Questions forum too. It's for anyone with questions regarding Guild Wars, from newcomers to veterans.

    Let me start out with some pointers.

    Guild Wars 1 and MMO's:

    Guild Wars 1, from my experience, proved to be quite different from other MMO's in the sense that most of your adventure takes place in its own separate world. Most of the time you will be in a group, but not necessarily group of other players. You will have access to NPC party members known as henchmen, NPC's stationed in outposts with predetermined skill sets, and heroes, customizable NPC's that will join each of your characters as they progress through the story in Nightfall and Eye of the North. Of course you are free to group with other players, but unless you have friends online or are in an active guild, it may be difficult at this stage of the game to find other players to group with.

    The 4 Titles of Guild Wars 1 (wall of text warning, head over to the official wiki page for concise version):

    There are four titles dedicated to Guild Wars 1: the trilogy campaigns consisting of Prophecies, Factions, and Nightfall, and the expansion Eye of the North. Each campaign of the trilogy separately purchased can stand alone as one game or be added to an existing account to unlock areas, and the expansion can only be added to an existing account; but like you most people nowadays opt for trilogy and/or Eye of the North to create single account with full access to all the contents. Important: If you plan on linking your Guild Wars 2 account and gain the linked benefits, make sure you have Eye of the North on your account.

    The order of release for the four titles are Prophecies, Factions, Nightfall, and then Eye of the North. In terms of lore only, it is optimal that you play through the game in this order as the later titles have references to the previous ones, but this may not be the optimal way to play through in terms of gameplay. The pros and cons of choosing each title as the starting chapter is as follows:

    Prophecies - The slow pace allows for slow steady learning and is the richest in terms of storyline, but it is much slower than the other two campaigns. Only core 6 professions are available for character creation. Prophecies is the only campaign where the starter area is exclusive to the Prophecies character and becomes inaccessible once you leave the area.

    Factions - Being the shortest campaign, the pace for leveling and story is the fastest of the three, but there has been reports of being too fast for some people to learn the game system well. Besides the 6 core professions, you are allowed to create Factions exclusive professions assassins and ritualists.

    Nightfall - Being the last campaign of the trilogy to be designed, it has adequate pace for story and leveling. You can create characters of the Nightfall exclusive professions paragons and dervishes in addition to the 6 core professions. Nightfall is also the only campaign where you gain access to heroes without traveling to different campaign or expansion.

    I've seen most recommend starting with Prophecies or Nightfall for their learning pace. What I personally would do first is create a few characters of different professions, at least one from each campaign and play through for a few levels to gain general ideas of the game system and professions. Though this may take some time than simple playthrough, this can later help you choose the profession(s) of your choice. Then I would start preferably with a Prophecies character of preference for the lore and the history.
    ----------------------------satomz----------------------------
    ---------------Fan Arts of all Types and Guild and Alliance Matchup--------------

  6. #6
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    Welcome, enjoy your stay. The most important tip I can give you is to try whatever seems fun and keep poking around to try to understand the game.

    Oh and remember, the team is the important part.

    Quote Originally Posted by Docbartus View Post
    if you happen to stumble upon me while I am doing something incredibly stupid , please let me know
    You have a deal.

  7. #7
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    Hey,

    Thanks for the general tips and the warm welcome.

    The last couple of days I was playing around with different classes and decided to go with the Necromancer. Now I am at the point that I have to decide my second profession (so still at the very beginning). My question is should this second profession something that is totally different than the necromancer (such as the warrior or monk profession) or something more similar to it like the elementalist or mesmer?

  8. #8
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    It doesn't really matter to be honest. You probably won't be using your secondary all that much until you reach the more difficult stuff, and at that point you'll be able to change your secondary profession at will.

    For suggestions, on my Necro I usually stick to either Ritualist, Mesmer or Monk secondaries.

  9. #9
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    Monk secondary is useful if you are playing Prophecies, as it's quite quiet there just now and getting healers together isn't too easy.

    If you are playing Factions or Nightfall, it doesn't matter really, just go with what you think will be more fun.

    -Art

  10. #10
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    make sure you have one or two skills that can benefit you in your skill bar, when the situation looks bare it's good to have something to stay alive so you're not to depended on the healer.
    take your time familiarizing your self with each skill, it can be quite overwhelming with all the skills available so at least knowing the skill functions can help you win allot easier.

    if you want a starter profession i recommend ether a warrior, elementalist or a monk, they are the easiest core professions of the 6.
    necromancers and Mesmer take skill because they are heavily based on hexing and secondary attacks(like minions or interrupts) while the ranger has 2 roles at ones at times so they can be a hand full, just take it one step at a time.
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

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