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  1. #271
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    0 Not allowed!
    it makes you get trough contents faster, i never said anything about being upset.
    i just straightened it out, you said your self that ppl skip content with it which is nothing more then a guess, you save time getting trough it and that's all.
    it's alive but cannot be living, it's dead but lives a mortal life.

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  2. #272
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    A guess?

    Why would you use XP boosts if not for skipping content?
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  3. #273
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    0 Not allowed!
    unlocking skills faster, unlocking slots faster, getting traits faster.
    everything is scaled anyway, skipping content is nothing more then your own choice not the reason.
    it's alive but cannot be living, it's dead but lives a mortal life.

    sorudo.9054

  4. #274
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    Fine. But I already said that XP boosts gives you the ability to skip content, it's quite irrelevant whether people actually skip content or not. What is central to my point is that people who don't pay actually get access to the same content.

    As a reminder:

    Quote Originally Posted by Alaris View Post
    People don't get upset about pay2savetime because it is actually the opposite: they pay to skip content they already paid for. The content is there and accessible whether they choose to pay or not.

    /winthread
    Emphasis added here.
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  5. #275
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    Pay2win infers that you lose if you don't buy said item, however if I can still reach level 80 I win. So I don't lose by not buying the boosts.

    I am willing to bet that 99% of all people equate win with there also being a loser.

    Winning in PvE is reaching level 80 as best as anyone can state. Raspberry, who loses if you don't use the boosts?

    As a player I still win, in that I achieved my goal and didn't have to pay anything extra to get there. Yes you can pay and win faster than me, but then you are out the money. I don't lose as you have admitted if you get to 80 faster, and I don't lose money if I don't buy the boosts so that is a win for me too in my opinion. So I win double by not buying the boosts and lose nothing, therefore how can you consider the items pay2win. I will win whether I use them or not, and in my opinion I win double by not paying money for the boosts. So in my opinion that is paying for convenience, not paying for winning.

  6. #276
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    Exactly, Deuceswild.

    In PvE, it's not so much a competition, there is no loser when someone wins. The loser in PvE has always been those who fail to complete the game despite trying. That is, you lose at levelling if you don't reach level 80, you lose at the storyline if you don't complete it, you lose in a dungeon if you don't finish it, etc.

    Pay2savetime don't help you finish those things. They just help you do them faster, and marginally so. As opposed to Radiant Defense where everyone lose, unless they buy the weapons, then they have a chance at winning. That's pay2win (you still have to win on your own, but at least you have to weapons to do so after paying).
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  7. #277
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    Hell even a better argument using raspberry's 100m race metaphor.

    If I run the 100m in 15.6 sec and win the race, it doesn't make any difference if I could run the race in 10.2 sec.

    Yes the second time is more efficient, but it doesn't mean that all of the sudden my first time is not good enough to win. Yes it is more efficient, but I can still win with the 15.6 sec time and I saved $5000 I would have spent on those supercharged shoes that got me down the track faster.

    Raspberry, you and you alone seem to be saying that the 15.6 sec time becomes a loser because I was unwilling to spend the $5000. But I hope you understand that a better time is not the difference between winning or losing, it is simply a matter of time versus money. You may personally feel that being perfectly efficient is all that matters but most of us want to do whatever makes us enjoy the game and it won't impact our feeling of winning the game if we are not perfectly efficient. You seem to be quite alone in this opinion, but I hope this makes it clear that this is just your opinion of what winning is.

  8. #278
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    Also, it's not a race, because the win is defined by crossing the line but not by how long it took you. Which is why the 100m race example is fundamentally flawed, it's not the same thing at all.
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  9. #279
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    Quote Originally Posted by raspberry jam View Post
    You would be right, if the game ends when you hit the level cap. But it doesn't. You will always gain something by getting there faster, especially if you are not doing anything else different. It's not about you getting to 80 in 9 days and someone else getting there in 10. It's about you getting there in 9 days or you getting there in 10 days. Both the "or" instead of "and", and "you" instead of "someone else" are crucially important here. It's a personal choice, both for PvE pay2savetime and for PvP pay2win.

    You are comparing it to a good meal. That is wrong, because you can still keep eating after you hit 80. You don't miss anything by getting there sooner. Yes, I know about the GW2G thread, but they mean that they don't want to focus on getting xp. With the boosts, you don't need to do that. You will get more xp regardless of how you play, so why not just play as you normally would, except with a boosted xp rate?
    An on top of that, we could discuss how people see leveling from 60 to 80 when led by confirmation bias compared to when they are actually doing it. You will see person after person agree that they hate grind, then see the very same people turn around and not only say that it's required but that they enjoy it.
    Additionally, of course, no one has yet played from 60 to 80. Players are talking about their preconceptions, how they think it will be. Not how it actually will be. Of course, I can't say how it will be either. Except to say that some people will feel pressured to buy boosts to make it go faster.

    As for the 90/100, 100/110 thing. See it this way. Back during Prophecies, you could be competitive in PvP using Prophecies-only skills. Then Factions was released. Using Proph only skills was now competitive for a handful of personal builds and for basically no teams. The new baseline included Factions skills. That was the new 100%. It was not 180%, it was 100%, and Prophecies-only was 60% or something.
    And buying boosts is baseline too because it affects basically everything you do, combat-wise at least.

    No, pay2win items do not guarantee a win. I know what you mean when you say "all other things being equal", but they never are. Also, that definition does not handle cases where one side should win but the other one wins due to pay2win. You could define pay2win your way of course, but a much better definition (and one which also matches the way that the word is actually used) is: a purchase which increases your efficiency and thus the chance that you will win. Buying a 20% damage boost would definitely be considered pay2win, but it does things that fall outside of your description.
    (Imagine a simple game where you do damage to your opponent and the first one to run out of health loses. If both sides do 100 DPS, has 1000 health each, and one has the 20% boost, your definition matches. But if one side does 100 DPS while the other does 90, it does not. Yet the side that does 90 DPS can, with the boost, win, by becoming more efficient.)

    You can't "win" PvE, you can just achieve goals, and one major goal is getting to level 80. However, winning a PvP match is also just another goal. Both pay2win and pay2savetime makes you more efficient at achieving those goals, respectively.

    I've restated this throughout the 260+ posts thread because so far, no one manages to refute this simple point. All they come up with is either "we're just cutting off the pinkie finger, not the entire arm, so it's all good" or "we're not cutting off your toes so it's not actual mutilation".

    (I know that kill xp is relatively little; i used the large numbers for illustrative purposes. They don't have to be large though: consider that in the early days of GW1, people would pay considerably more for a 20/20 sundering mod than what they would for a 19/20, despite the difference basically not being noticeable)
    Sorry, I had meant to say, "If I can get to level 80 in 9 days instead of 10 days by spending $10, that doesn't mean that I will have more fun than if I had taken 10 days and did not pay more cash." The key part of that was that taking less time is not free. It costs money and the money isn't worth it because in this case it doesn't really get you much. And of course you are missing stuff if you level faster, you are missing out on playing at lower levels. Like I said, you and I don't care much about that, but other people do, if only for RP reasons if you want to discount all the players who wanted more levels for other reasons.

    Your GW1 example about Proph/Factions/NF doesn't apply because you are talking about the PVP portion of the game. You could complete the PVE side of the game with the skills in the campaign you owned (well, it admittedly took them like 6 years to fix the necrotic traversal trick for Urgoz, but that was elite content, so it wasn't meant to be completable by everyone.) You don't need p2st items to enjoy the game. You may argue you need them to enjoy them to the fullest, but that would be a personal opinion that wouldn't apply to all players. That's another distinction between p2st and p2w items. In order to have fun, you have to buy p2w items, while that is not true of p2st.

    And I have to disagree that you know what I mean when I say "all other things being equal". Or rather, I think you do know what I mean but you are trying to say it doesn't apply when clearly it does. It doesn't matter if you call it efficiency or how you define the terms of your competitive game. What matters is whether it can affect win results between otherwise equal contestants in a competitive game. If the item didn't affect the win conditions in a positive manner then they wouldn't be p2w items.

    PVE is not competitive and the fun you get from it does not have to be conditioned on how quickly you or anyone else completes content or gains fun vs. doing the same with time saving boosts. It can be, but that will be a personal choice. Unlike PVP where the only real win condition is actually winning.

    (And the 19/20 vs 20/20 difference was always there, however small, you would always do more damage and did not cost real world money to get, unlike the one time goal of leveling to 80 in GW2, where the time saved benefit ends once you reach 80 and costs real world money. The degree of the examples does matter, as does the cost of the boost, which is why the actual examples of the p2st items discussed here makes a difference.)

  10. #280
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    0 Not allowed!
    If I have to pay more to play a game less, then the game is not worth playing.
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