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I think they are unfair, but more than that, I think they should have all been unlocked from the start anyway. I also think that as far as pvp is concerned, one should not have to buy an expansion to be able to use the skills from that expansion. Emphasis on PvP. From a player's point of view, this is what I think makes the most sense. Games should be designed to be as fair and as fun as possible, and money should be a means to that end, not the other way around. When the people in charge start thinking "How can I use this game to make more money" instead of "How can I make this game a better game", the end result suffers from it.
Thankfully the GW2 team seems to have plenty of people still focused on making a game they'd want to play, and the impact of what's currently offered in the gem store should be minimal. But the underlying principle of providing an advantage to players with more disposable income is still present and it's a slippery slope. And it's not just the offerings that are directly in the gem store. With RMT in place, anything that can be acquired with gold can also be acquired with real money. Including consumables that improve in-game fighting capabilities, like food and potions.
It's no game-breaker (far from it), since they're all craftable and so far seem completely unnecessary. But I genuinely believe that the game would be better without RMT and the gem store boosts. And the consumables. All of them. I hate consumables.
Difference being, one opinion is actually correct, and based on reality.
There is no ****ing way that getting to 80 in gw2 is like an Olympic race. The winner gets absolutely no special reward compared to the people who reach 80 after them.
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If GW2 is like Olympics, getting to level 80 is your training (and you can pay someone to help you train) and doing the elite areas and dungeons is like doing the 500m race.
There's nothing you can pay to help you with the race, but paying a trainer will help you get there sooner.
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You can tell the quality of life of people by what they complain about
And you will most probably be a ****tier player for it because the 'trainer' doesn't learn you to time dodging, learn to see and use more combos, and everything else that playing the game might teach you
I can see why some people think it gives people an unfair advantage over others. In a way it is more a 'pay2get some minor advantage directly after the game launches' than 'pay2win', because it's about PvE and not PvP. In the beginning it even gives players in WvW an advantage because they have all their trait lines unlocked. But I'm quite sure that after 25% of the number of days it takes to get to level 80 with boosts, others will also reach the level 80 and the advantage is gone. Those with the disadvantage just learned to play against odds and became better players than those relying on trait lines and skills. In my opinion it's a temporary advantage at best.
I don't give a rat's *** about my armour or weapons as long as it's as good as any other armour or weapon out there. This advantage some might buy can't really upset me, I see why they implemented it (earn more money and pay to save time for those who can afford it). I can't say I wouldn't make some extra profit of something I made if I did have the chance, probably, we all would. I really like how they do not betray their standards with respect to fair PvP and the lack of uber elite gear you need to spend ridiculous amounts of whatever you have on.
Tl;dr... those people who use the boosts will have a slight advantage at the start, but the rest will catch up and once everyone and their mums owns 4 level 80 characters it's just plain pay2savetime.
This is different from people spamming: "LF runner to LA!" how?
Skill at a game is simply the ability to efficiently do whatever the goal of the game is. So yeah, if the goal is getting to level 80 (and as I said, for many it is), then getting to level 80 fast means that you are skilled.
And it doesn't really matter. In PvE you're forced to buy boosts since not buying them would mean you progress slower than you normally would. Not buying boosts in PvP would mean that you win less than you normally would. It's the same thing, if you consider "win" in PvE to be progress at as high a pace as possible.
Which many do.
But purist gamers do back my side. Actual purists, that is. Those that only care about one thing: playing well. And if the game includes buyable boosts, then buying the boosts are part of playing well.
I'm aware that pay2win in GW2 PvP doesn't exist, just as you are aware that I only used it as an example.
1) Indeed. And that advantage partially comes from things outside the game, such as their wallet. It should not.
2) Indeed. Which is why getting to level 80 means a lot. Another reason is that people (if they create a new character later on) want to play a character at full potential, which is only possible at max level.
3) Yes, but in PvE, you're nearly assured of winning anyway. So in PvE, saving time = win.
4) I played 23 levels and if those are like the endgame is then there's no point in playing.
You can also spend time AND money. Your entire argument is therefore invalid.
Hello Shawn I'm happy to hear that you read the entire thread without understanding a single thing of it.
It's against the EULA to pay for a run with real-life money and you could get banned for doing so. Paying with in-game money is ok, same as buying boosts with in-game money would be.