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  1. #61
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    Afaik thief stores stolen items in f2-f4.
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  2. #62
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    Quote Originally Posted by birdfoot View Post
    Woot, you got one heck of a controls panel there!
    Yep, haha, I keep recommending this to pretty much everyone. Finally a set of keys that feel as important as the mouse does.

  3. #63
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    Quote Originally Posted by Alaris View Post
    Afaik thief stores stolen items in f2-f4.
    Really? Is that new? I also did not know that you can preview armour now before you buy (as seen in the "dungeon & cultural armour video)
    I wish Arena.net would have posted some more in depth update notes before each BWE.

    If I can keep stolen skills for a Thief, this could be the tipping point to chose that one over the Ranger, was the pet AI & control still has not won me over, despite my love for ZooCrew extravaganzas in the past.
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  4. #64
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    Quote Originally Posted by Alaris View Post
    Afaik thief stores stolen items in f2-f4.
    I didn't play with the stealing aspect much, but if I remember it's all F1. The F1 key shadow steps and steals, then use the F1 key again to actually use the stolen items.

    But I may be misremembering, or you may be referring to other stealth skills that I didn't encounter at all.

  5. #65
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    Ok, I checked the wiki, and I was wrong. F1 steals, and puts the item in F1, not in F2-F4. You can use the item later, but you cannot store more than 1 item.

    My bad.
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  6. #66
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    Quote Originally Posted by birdfoot View Post
    I actually rebound my keys to to use Q, 1, 2, 3, E instead of 1, 2, 3, 4, 5 for beta since I can reach those more easily. I can't reach 5-0 fast enough without looking, so I intend to bind those to Alt+Q, Alt+1, respectively for the 5 keys (couldn't try this out cos I didn't unlock all utility). Basically, Alt+Q will always be my self-heal. Still figuring out where else to bind my F1-F4 though, since I'm pretty used to using Shift as my dodge. If you play Thief or Warrior, where you only need F1, you can try and bind that to Ctrl-E.
    Hey! That's a really good idea with the alt+key. I never thought of that, and it feels intuitive.

  7. #67
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    Quote Originally Posted by Fluffball View Post
    Hey! That's a really good idea with the alt+key. I never thought of that, and it feels intuitive.
    It might take abit of getting used to at first, I derived this from something similar I used back in WoW days, except that I used a good deal of Alt, Ctrl, Shift and a combination of them as modifier keys over those basic 5.

    Used Tab as my weapon swap in beta, C as my nearest target (GW1-style), Z as shaft/unshaft weapons. Was intending to keep X as about face for instant turnaround.

  8. #68
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    I thought everyone knew to use alt & shift key combos.

    I remember back in the days, being one of the best PvP warlocks in my realm, one of my tricks was to assign my pet to specific keys and I could remove CC, DoTs from my teamies or HoT's and other beneficial effects/buffs in a strinkingly fast fashion. Back in the days, not too many people learned to player with their keyboard that heavily.

    But usually, I either don't alter the UI and bindings at all or alter everything dramatically. GW2 probably won't have much alteration. Being a pianist, my hands move move swiftly, fingers accurately and without attention.


    But. There's still too few skills in my opinion! Darn.

  9. #69
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    Quote Originally Posted by Voiru View Post
    I thought everyone knew to use alt & shift key combos.
    Well, I wouldn't want to see alt & shift skills on weapons in GW2. Here's a few reasons:

    1) having fewer skills means you need to pick your skills carefully, e.g. GW1
    2) having fewer keys to press at the same time is nice in a game where dodging is more prominent
    3) having fewer skills on a weapon means the weapon has more of its unique flavor in terms of its strengths and weaknesses

    So while I think we need more weapons, or we should be able to tweak skills on a weapon (within limits), I don't think having 15 skills per weapon is a good idea (or 60 for elementalist?!?).

    More skills does not automatically make the game better. You need those skills to actually have a reason to exist.
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  10. #70
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    I don't think he's talking about what you're taking about, Alaris.

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