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  1. #11
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    Alaris's Avatar
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    According to wiki:

    In PvE, a character's effective level and attributes are automatically reduced based on the enemy levels immediately around the player, and there can be numerous level scalings per area/zone[1]. They retain access to all of their skills and equipment so the area is easier because of this, but should still be challenging to play.

    The benefits of this are:

    high level characters are prevented from killing enemies too easily and depriving low level characters of rewards;
    low level content doesn't become obsolete once a character reaches a higher level.
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  2. #12
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    Wow thanks for that link, i didn't played GW1 but what i've seen and heard from GW2 it's so much good things. ^^

  3. #13
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    Quote Originally Posted by BladeDVD View Post
    Was the promise for it to be a challenge, or just not a cake walk? They've made so many changes in the side-kicking system, I'm not sure anymore.
    A little of both. They said they didn't want it to be a cake walk, but at the same time also said early level foes should provide some sense of danger when facing them.

  4. #14
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    Great article.

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