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  1. #1
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    Emotional Connections in Guild Wars 2

    In a new blog post today, Ree Soesbee and Jeff Grubb talk about what it takes to make a game emotionally compelling. You can read the whole article at the official ArenaNet Blog.

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    Last edited by Lensor; 23-08-2012 at 14:41.
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    IMO the only thing that is missing from that (and in the game) is the choice of voice, every human character sounds exactly like each other and that is with every race.
    when you not only customize your looks but also the pitch of your voice it becomes more your character and less yet another character, that is the only thing missing.
    it's alive but cannot be living, it's dead but lives a mortal life.

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  3. #3
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    Creating all the dialogue for several voice of both sexes for all races is a bit much to ask.

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    soul caliber has the exact thing, just one voice.
    they however made it so that you can change the pitch of the voice, making it possible to change your voice in a way.
    it's alive but cannot be living, it's dead but lives a mortal life.

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  5. #5
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    Quote Originally Posted by sorudo View Post
    soul caliber has the exact thing, just one voice.
    they however made it so that you can change the pitch of the voice, making it possible to change your voice in a way.
    In Guild Wars' defense, Soul Caliber mostly consists of going 'urg!'.

  6. #6
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    Quote Originally Posted by RealMehtis View Post
    Creating all the dialogue for several voice of both sexes for all races is a bit much to ask.
    That might be true, but I think Sorudo has a point. I already find it off-putting in GW1, when I'm partying with somebody who happens to be party leader and the cutscene starts. And that other character talks exactly the same as my character does! I was disappointed that GW2 didn't at least have some choices...
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  7. #7
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    Quote Originally Posted by Shallowrain View Post
    In Guild Wars' defense, Soul Caliber mostly consists of going 'urg!'.
    you're talking about the old ones, SC4 and 5 has a pretty moderate list of text.
    it's not as massive as GW2 or even 1 but it still shows this is possible, the problem is more to make such a system.
    it's alive but cannot be living, it's dead but lives a mortal life.

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