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This morning, Ree Soesbee and Jeff Grubb took to the Guild Wars 2 TwitchTV Livestream to talk about storytelling in Guild Wars 2. Check out the video for all the details. Watch live video from guildwars2 on TwitchTV
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Last edited by Lensor; 23-08-2012 at 14:45.
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IGN Bark N Mad. Leader of The Order of Dii [Dii]
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Have to say... I want my platinum back for the cheap "Made in Cantha" Dragon Sword knock-off I bought in Lion's Arch.
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I really liked how they talked about story progression being like a pyramid -- the tip started with the final showdown with Zhaitan, and then spreading the storyline down to the base by branching in many directions to the start of the game -- then allowing the player to climb their own way up.
Sounds like level 30 is a point in the game where things really start to happen?
I kind of was hoping they would have talked on balancing the RPG of the game between the personal storyline and open world PvE, but nada. They did mention how the storyline -- I am assuming mainly open world PvE -- is kind of told in completely different ways; however the player chooses to wander and meet it. For example, whether a player briefly runs into the Norn and doesn't return there until way later in the game; to be able to have enough story to fill in the moments when a player does wish to visit the Norn, etc. I guess in the end, having enough story/RPG backing to greet the player at every turn they make; better said.