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Post your Warrior build
http://www.gw2builds.org/create/bwe_...5-5.11.4.8.4.8
I can never decide which weapon to use, so that portion may change. It is also why I don't pick any +% weapon damage tactics up.
Also, the old build tool had a tactic under Tactics that would activate Shake it Off if you had more than one condition. I don't see it in the new tool, so maybe it was removed. If not, I'll probably go for that and reduce the points in Discipline and Tactics (though that -5 sec weapon swap is nice...).
EDIT: An alternate since the above site was down.
http://www.gw2build.com/builds/simul...0.20.0.30.5.15
Last edited by RD; 30-08-2012 at 01:32.
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Builds for what?
Played mostly PvE, there I run Greatsword for mobility and AoE damage, sword/horn for mobility. All traits to offense! + Bulls Charge, Frenzy, For great justice, Elite signet.
For dungeons I have so far been using mace/shield with hammer or rifle. + bulls charge, kick, shake it off, elite banner.
I've been playing my Warrior since I started and I've never really given much thought to the build. Currently, my build looks like:
Linky
Stats, I've just been going for Berserker's whenever I can.
I realize this build is rather poor but since PvE is so easy I never bothered trying to make a decent one. I switch weapons often and currently I'm going to start using GS so there are some obvious changes in trait selection I would make... but it made me think that I might want to try to get more out of the character.
Any suggestions?
I'm also interested in thoughts on stat allocation. My stats are currently:
Power - 1976
Precision - 1583 (36%)
Toughness - 1257 (Armor 2405)
Vitality - 1258 (Health 21792)
Crit Dmg - 69%
POST NO BILLS
My warrior is purely WvW, and her entire purpose is to hit as hard as possible. IMO, dropping one person immediately contributes more to a fight than AoEing 5 people who just heal it off or cycle to the back of the zerg.
http://www.guildhead.com/skill-calc#...nmxG9MGVRaVMVo
All of her gear is crit damage (runes of divinity on the armor) except for one valk axe that has the stacking accuracy sigil. When I'm running in a zerg I will switch the level 20 arms trait to make rifle shots pierce. I keep an eye out for people trying to revive when they shouldn't, line up the kill shot and hit everyone involved for 10k or more each.
For tower defense I pop FGJ and the signet, go out the door, hit skill 2 and then skill 5, leaving behind a pool of bodies around the rams. Rinse and repeat. That's what the two defense utilities are for, to allow me to survive that.