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  1. #1
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    Qin Li's Avatar
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    Camera control goes crazy when in "down" state and backed up against objects

    In order to get a wide view of things, I typically scroll back to an overhead view behind my character. Things mess me up when I'm in an area with a lot of objects like a forest. Whenever a tree or a wall comes between my camera and my character, the camera zooms in to a very disorienting closeup.

    This has been a problem for me since GW1. However, in GW1 there seems to be about a two-feet bubble around anything solid in GW1 that mitigates the problem a bit. In GW2, that's gone, and the problem is exasperated by the presence of tight spaces that weren't there in GW1. So when I'm in a tight space, like a narrow stairwell or in a small cave, I can't see much beyond the wall about a foot in front of me.

    And when I'm down, it's just like being dead in GW1. The camera decides to float around in whichever way that is the most inconvenient (in GW2, it's typically showing the feet of the enemy that is finishing me off). In GW1, I suppose that's just as well since I'm dead anyway. But in GW2, during the most crucial moments when I'm trying to stay alive, the camera control is at its worst.

    Does anyone have a solution to this (maybe I'm missing some trivial settings of the camera or something)?

  2. #2
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    RabidCoqui's Avatar
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    Re: Camera control goes crazy when in "down" state and backed up against objects

    What a coincidence! I just mentioned this in another thread. I pretty much have the same issue but for me even the best camera will not usually save me since I tend to only go down when totally overwhelmed and end up going to defeated almost immediately.

    I'd also definitely be interested on any advice/tips.
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  3. #3
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    They are supposed to be trying to fix this to some degree per this reddit post: (which someone posted in the Jumping Puzzle thread in the PVE forum here) http://www.reddit.com/r/Guildwars2/c...y_norn/c60rkta

    I don't know if they've implemented the changes yet, but it sounds like some relief is coming.

  4. #4
    GWOnline.Net Member sakeel's Avatar
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    Yeah, there's some work needed with the camera. It's particularly annoying for a Thief, where our second downed skill is the ability to shadow step away to safety. It makes seeing the shadowstep placement difficult, and when you do, sometimes you shadowstep to a wall, or something that makes the camera worse. Last night's update claims to have made adjustments to the camera, so we'll see.

  5. #5
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    Mehtis's Avatar
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    Now you can't zoom as far out as before, at least this appeared to be the case on my charr.

  6. #6
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    The camera is so poor that I can't figure out how to get back out of a tight area and have to keep moving and hope to get back out. Whenever it happens, it gives me a headache.

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  7. #7
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    Tsukasa Kusanagi's Avatar
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    I agree. The jumping vistas can be really head-ache inducing a times if you're up against a mountain and look away... it's kind of bad.

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