In order to get a wide view of things, I typically scroll back to an overhead view behind my character. Things mess me up when I'm in an area with a lot of objects like a forest. Whenever a tree or a wall comes between my camera and my character, the camera zooms in to a very disorienting closeup.
This has been a problem for me since GW1. However, in GW1 there seems to be about a two-feet bubble around anything solid in GW1 that mitigates the problem a bit. In GW2, that's gone, and the problem is exasperated by the presence of tight spaces that weren't there in GW1. So when I'm in a tight space, like a narrow stairwell or in a small cave, I can't see much beyond the wall about a foot in front of me.
And when I'm down, it's just like being dead in GW1. The camera decides to float around in whichever way that is the most inconvenient (in GW2, it's typically showing the feet of the enemy that is finishing me off). In GW1, I suppose that's just as well since I'm dead anyway. But in GW2, during the most crucial moments when I'm trying to stay alive, the camera control is at its worst.
Does anyone have a solution to this (maybe I'm missing some trivial settings of the camera or something)?