I think it will be helpful for all the new Elementalists, who are trying to get to maximum level at the moment and those who will follow as secondary characters, to find a comparison on how good or bad your current armour really is - and if you should upgrade.
This table below shows you Fine (mostly even numbers) and Masterwork (mostly uneven numbers) crafted armour you can make yourself as a Tailor or buy fairly cheap (up until Lvl 60/65 items) on the trading post.
Rare (yellow coloured) or Exotic (orange coloured) armour pieces have higher defence values than the items listed here when they have the same requirement level as a Fine or Masterwork armour. High end items are only listed at the bottom with their maximum level of 80.
What I did not incorporate into the table at all, are the stats of the armour, like having "+ Power" or "+ Vitality". I will try to do that later, when I found a good way to present the numbers.
Too many numbers? Want a rule of thumb?
Try not to run around with armour pieces that are more than 10 Levels below your characater level or the level of the area you are in. You will notice a significant increase in "squishy-ness" once you hit areas that do not scale you down.
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22-09-2012, 12:01 #1
So, how is my armor? Comparison table
22-09-2012, 18:52 #2
A little explanation for the info graphic:
- The left column is for players who want to augment their path of critical damage and direct damage. This probably means favouring Fire & Air Magic as your main damage dealers.
- The right column is for players who want to augment their path of condition damage over time. These upgrades are for players that favour Earth & Fire Magic and degeneration via the conditions of those skills (Bleeding; Burning)
The higher up on the graphics the more the upgrades augment active and aggressive game play and play style, which some might call a "glass canon" stereotype. Adding just the upper two groups will result in Toughness being below 1k and the ability to self heal very limited (if no points in Earth or Air Magic traits are spent).
The further down on the graphics the more the upgrades augment defensive and controlled game play, which increases survivability. While Knight's is a general "aggressive" component, Soldier's provides a lot of staying power.
Cleric's, Magi and Shaman's will fit your game play, if you like the support role, as you can heal others better and revive allies faster due to the Healing component. A full set (Cleric's; Shaman's) will lack some punch when fighting foes.
The "Magic Find" of Explorer's & Traveller's adds a passive component, as it does not involve combat stats, like the others. Therefore it was put on the lower end of the graphic, despite the fact that two stats contributes to damage. In a three dimensional graphics, those two would be separate "branches" of the graphic.
It was just a method of organizing to put them there.
23-09-2012, 01:18 #3
23-09-2012, 14:41 #4
- Isle of Janthir
- The Fuzzy Physics Institute
I concur. A very handy chart. Thanks, Gorani.
Sadly, though I have been quite focused on keeping my crafting up as I go, I have fallen further and further behind in my struggle to accumulate materials. Both of my characters are now level 60+ and have just managed to craft their level 50 gear. To do so, they stayed in areas where tier 3 mats drop instead of moving on. Making that set of gear put their armor and weapon crafting levels up to 225, ready to craft level 55 gear immediately, except ... they have no tier 4 mats to speak of. By the time they can accumulate enough of those to do level 55 gear, much less level 60, I fear I'll be well over 15 levels ahead of my gear.
23-09-2012, 16:27 #5
When you have two crafting professions that need fine crafting materials, like blood & scales, you will run into trouble. My Elementalist is Lvl 80 now and has Artificer & Tailor. My Artificer is stuck at Lvl 118 at the moment, as I ran out of mats, as both need them.
Go to the BLTC trading post and buy Lvl 60 stuff, if you don't have that already. Seriously. I got a complete set for like 8 silver. The higher you get, the more beating you take. I have entered Frostgorge Sound today and I get my leafy butt kicked at the Lvl 70-80 monster level.
And take a look at the heart vendors at lakes and the sea. The re-breather is your weak point when going under water and as far as I can say, your worst piece of armour you are wearing.
PS: I will try to give you a similar table for weapons, when I find the time in the upcoming week.
04-10-2012, 23:12 #6
I have added the numbers for Lvl 80 Rare and Exotic armour. Please note that Rare armour can be found from item level 25 upward and you need to have reached level 65 for Exotic stuff.
Those lower than max (Lvl 80) items have a reduced armour value of course, but are available at a lower level (e.g. my current armour level 111 exotic gloves on my Elementalist do not require Lvl 80).
07-10-2012, 05:03 #7
- Isle of Janthir
- The Fuzzy Physics Institute
I think I would quibble a bit about the placement of a couple of options in the infographic. Valkyrie and Carrion both improve Vitality, which is a defensive attribute, giving up a little offense. These aren't as defensive as some, but I think they are out of the "glass cannon" category. OTOH, I don't see how Explorer's and Traveler's count as high defense, since neither one boosts either Toughness or Vitality. Both are pure glass without the cannon.
Still, it's great to have this information summarized, and the arrangement is less important than the details.
07-10-2012, 08:08 #8