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Thread: Magnetic Grasp

  1. #1
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    Gorani's Avatar
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    Magnetic Grasp


    At last, "Skills of Interests" is back. I chose Magnetic Grasps, because it is currently an underpowered & slightly bugged skill, that has great potential, once it is fixed and perhaps slightly buffed.

    Magnetic Grasp

    , Current GW2wiki description (September, 2012) :

    Immobilize your foe and pull yourself to them with magnetic force.

    Damage
    Immobilized: 2 s
    Range: 900
    Combo Finisher: Leap


    Weapon
    Attune.
    Icon
    Skill
    Traits affecting the skill
    Dagger
    Main
    Hand
    Earth Magnetic Grasp 12

    Change-log (since February 2012)

    • During May 2012 beta tests, the skill did twice as much damage as it is dealing after official release.
    • After the December 15th, 2012 update the Leap finisher is now officially included it the skill's potential

    Skill assessment

    • The skill fires a projectile, that must hit for the movement effect to happen. The projectile can be evaded, resulting in a miss.
    • Although not mentioned in the skill description Magnetic Grasp acts as a "Leap Finisher", so you can wrap yourself in a Fire Armor when pulling yourself to a foe that is standing in one of your fire fields (Ring of Fire, Burning Speed, Firewall)
    • The skill still can bug out, if you hit a small environment object in the pulling path This way you immobilize yourself too.
    • With Geomancer's Alacrity, you can reduce the cool down of the skill to 10 seconds.
    • This skill has some great potential, but the very little damage it does is not out-weighting the chance that you get directly into the danger zone. If the immobilized is not increased by one second or the Elementalist is rewarded by pulling himself into the danger zone of melee by a boon (pretty much everything except swiftness can make sense - 2 sec of Retaliation perhaps, we still lack access to that), the damage should at least be increased to where it was during the beta in May 2012 to make it an all out useful skill.
    Last edited by Gorani; 16-12-2012 at 19:43.
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  2. #2
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    Domitilde's Avatar
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    Thanks for the mini-review. I've looked at it before but shied away, and now I guess my gut reaction was right.

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    Barinthus's Avatar
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    I recently unlocked this skill and so far I'm having a blast using it

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    Quote Originally Posted by Barinthus View Post
    I recently unlocked this skill and so far I'm having a blast using it
    Me too! It's my first skill in my chain. Haven't really noticed that "locking down", maybe I just attributed it to my own clumsy fingers...
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  5. #5
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    Quote Originally Posted by Lady Rhonwyn View Post
    Me too! It's my first skill in my chain. Haven't really noticed that "locking down", maybe I just attributed it to my own clumsy fingers...
    The lock down is still there. You will notice it by the channeling progression bar being up longer and your character frozen in the animation. This is not a visual bug. You can not move.
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    October 22nd, 2012: The responsiveness of skills used after this skill has been improved.


    Hopefully this means an end of the self-immobilizing-effect. If it is bug free now has to be tested.

    PS: Self immobilization still happens.
    Last edited by Gorani; 27-10-2012 at 17:23.
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  7. #7
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    Magnetic Grasp is now officially a Leap Finisher ... but we already knew that.

    Gorani
    Gorani's Guild Wars legacy & the Kurzick Poet NPC in GW1
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  8. #8
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    D/D Earth skill number 3 (Magnetic grasp) change

    So it's now a two part skill, with the first part immobilizing the foe and second (optional) part pulling you to it. This also takes care of the issue with being locked up during the animation. What do you think?

  9. #9
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    Noob ele here... what was it before?
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  10. #10
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    The same... except not separated. I haven't played my ele yet, but I'd be curious to see how it plays with my rotation, specially because I liked to use that with a fire skill to gain fire aura. (My ele is an auramancer)

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