OK, I'll admit it ... the vista jumps have gotten easier. This is likely a "practice-makes-perfect" scenario ... as someone who is deeply inclined to play many different charries regularly ("Hello. My name is Sam and I'm a GW Altaholic.") and an obsessed map completionist ("Need more little shaking chests now!"), I've been forced to repeat most of the vistas which caused me surges of "get-me-something-to-hit-which-is-not-my-keyboard!" frustration adrenaline.
I still don't think that they should have become such a core requirement for map completion. I agree that the different classes are not treated equally ... and different races improve/ruin the camera. (Sometimes it is good to be a tiny Asura.) This seems essentially unfair and poor design to me. There should be a game mechanic that normalizes things ... something you can hold in your hand, for example, that gives you a vista charrie size and skill bar.
On principle, I refuse to even uncork an actual jumping puzzle. I'm keeping it to vistas tyvm. If my OCD completionism gets a hold of that particular game aspect, I am likely to be looking for the "uninstall gw2" button at some point ...