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  1. #21
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    I guess you could use consumables to transform into smaller animals, that would clear up the camera while doing vistas.

    Most vistas are on the "easier" scale of difficulty when it comes to jumping puzzles. The hard jumping puzzles don't count towards map progress. But practice makes a big difference here, once you complete all vistas, it's likely that jumping puzzles won't seem so hard anymore. Still difficult, but quite a bit more manageable than without vista experience.
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  2. #22
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    There's actually a few vistas that are jumping puzzles. Like the one in the OP hehe. The Wall Breach Blitz is a jumping puzzle that happens to have a vista at the end. There's another one in Orr... the vizier's tower or something to that effect.

  3. #23
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    Not a fan of jumping puzzles or vistas that should qualify as jumping puzzles.

  4. #24
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    Wow, the Wintersday jumping puzzle looks so awesome! There has got to be a catch somewhere in there, it looks too innocent not to have some type of interrupt knockdown somewhere... <.<

    >.>

  5. #25
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    Well, they did say they would make new jumping puzzles easier to complete, especially those available for a limited time. I wouldn't be too afraid yet. Though it does look like a maze, maybe *that's* the challenge.
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  6. #26
    Its solution will be up on YouTube within 5 minutes of it being available. Depending on instancing then you probably just have to follow the conga line.

  7. #27
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    Quote Originally Posted by RabidCoqui View Post
    Its solution will be up on YouTube within 5 minutes of it being available. Depending on instancing then you probably just have to follow the conga line.
    You don't like to fill the glass much past the halfway line, do you?

  8. #28
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    Even with youtube and conga lines, I find ANet's jumping puzzles to be very fun. Not unforgiving like Super Meat Boy (frustrating imo) but also diverse and skillful enough.
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  9. #29
    The success/difficulty of jp's shouldn't be predicted by whether the camera behaves!

    Also, as these @&% things are required for world completion, we should have more control over movement sensitivity.

  10. #30
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    Agreed the camera needs some work especially with the charr.

    Although I find the comment about map completion weird... considering the actual challenging jumping challenges are not required for it. The ones tied to vistas are generally pretty easy, and hard ones are tied to chests instead of vistas. The only exception I can think of is the wall blitz, and that one is hard mostly because there are fights along the way.
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