
Originally Posted by
RealMehtis
It's only for this weekend and only for this area. If you don't want to be upscaled, don't go there. Simple as that. Of course, you'll be missing on the weekend events in that case, so why wouldn't you go there. With so many people bound to be there anyway, they'll pick up any slack your leaving around.
Based on my reading of the link CEMPTb posted:
https://www.guildwars2.com/en/news/l...-mist-dungeon/
Unlike the other dungeons, your party can be any level. We’ve employed World vs. World-style sidekicking to make this dungeon accessible to all players. But keep in mind, our aim was to challenge level 80 players. Going in at low levels is not for the faint of heart!
I think this is a permanent feature, which is kind of neat. Especially for people who plan to bring up a few alts.

Originally Posted by
sorudo
i kinda see the upscale to be a bad thing, if i already got problems with difficulty 1 do you really think i will enjoy an even higher difficulty?
maybe if it's something i can choose then yes but please Anet, please don't make this an auto scale thing.
This is going to be a lvl 80 dungeon. At least auto scaling up here (which, actually, was something they had originally said was going to be in all of PVE, so maybe there's something Jam can be happy about ;-) ) allows everyone a chance to play while still allowing Anet to make a dungeon aimed at people wanting more challenging things to do at lvl 80.
If it's too hard for you (and I mean that as a general you, not specifically you, sorudo) whether upscaled or not then there is plenty of other content in the game now and I'm sure more to come in the future. Not all content in the game is going to appeal or even be doable by everyone who plays as the developers are trying to satisfy multiple demographics.
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Getting back to the gear grind stuff, I've thought about it some more and it occurs to me that, as I mentioned in my first post on this topic, it had always been their intent to introduce higher levels and thus more powerful armor and weapons to the game, but that it was originally intended to be done with expansions. Unlike Factions and Nightfall, the new powers would come from that and not necessarily new skills (since too many skills is part of why they decided to make GW2 in the first place). The key here, as others have mentioned in this thread already, is that we don't really see the current implementation of level and gear acquisition as grind because you can pretty much get everything you need to succeed at PVE by simply playing PVE the way you want to. And that's how they are implementing the new Ascended armor (early parts of the dungeon won't require it and success in there will reward you with the new armor) and will probably be how future upgrades will work too. And with the downscaling system, it doesn't matter how high levels go as the old content will still remain relevant.
Looked at from that perspective, this isn't gear grind, it's the new expansion model, which is to say, more of what we already have with GW2 but new areas to play in and new gear mechanics to learn. It remains to be seen, of course, whether it actually continues to feel (required) grind free as GW2 has so far, but I don't think they've actually said anything (in context of the above) that breaks the promise they made about no mandatory gear grind. And I'm finally feeling a bit better about them increasing levels in expansions now.