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  1. #221
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    Quote Originally Posted by Nemeon Lion View Post
    It fixes some current problems with the game, mainly by providing a second way to get 20-slot bags without spending the 10 gold for the rune
    There is a much simpler way to solve this "problem": lower the insane cost of the freaking runes! But it seems like they'd rather find yet another way to shaft crafters.

  2. #222
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    Quote Originally Posted by Wethospu View Post
    awfully easy ones
    awfully easy means fun to you ? not for me, sry.
    For me challenge is fun. And that is, according to both you and me not available in the current 8 GW2 dungeons.
    I have seen better ones, thats my problem.
    And I don't see any reason to farm the crappy ones GW2 has now.
    I sincerely hope, the new one is better....

    Quote Originally Posted by Gorani View Post
    I like the possibility to get 20 slot bags.
    why are bags an issue ? I still run 8 or 10 slot bags on all chars and never have a space problem.
    But than again: I have 2 accounts, so in case of overflow emergency (which hardly ever happens, unless i zerg to long in WvWvW) I can simply mail stuff to myself.
    it's also pretty simple to sell stuff w/o tp cost. Enter WvWvW, sell stuff, go back to character selection screen, and voila, you are back in at the same spot in open world, now with clean bags.
    Works also, if you forgot to take enough gathering tools.
    Last edited by Ora; 15-11-2012 at 17:35.

  3. #223
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    For me it sounded like you had issues with completing the current dungeons, not vice versa. Though you can always seek more challenge, such as two-manning Arah P3.

  4. #224
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    Quote Originally Posted by Wethospu View Post
    For me it sounded like you had issues with completing the current dungeons, not vice versa. Though you can always seek more challenge, such as two-manning Arah P3.
    I rather hope anet learned their lesson (there are threads full of similar posts about the gw2 dungeons on the official forums) and the new fractals dungeon is more fun and more challenging.

  5. #225
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    Quote Originally Posted by kokabel View Post
    Most annoying of all, ArenaNet and GW2 were going to be an example of a 'decently, ethically designed game that respects player autonomy' for my dissertation on game design ethics. Now, I may just have to paint them as a poor example instead. Dammit.
    Here's an idea. Write about how ANet with both games are trying to be more ethical, and yet have to deal with real-world issues of monetary gain and player demands. I think it would make for an excellent paper.

    Quote Originally Posted by Ora View Post
    Inside the manor 90% of the time i couldn't even see, what I was supposed to fight
    I had the same problem with my guardian charr.

    Quote Originally Posted by Ora View Post
    Runes of Magic
    You keep saying some of its dungeons are better, but you have yet to say specifically how. Making it much harder doesn't make it fun, it usually makes it frustrating. How did RoM manage to make it harder yet keep it fun?

    Quote Originally Posted by Wethospu View Post
    I think you can choose any difficulty as long as it is available for each party member.

    What kind of worries me is if there is a big enough difficulty difference between fractals. So that eventually only way forward is getting right combination of dungeons.
    Correct. And I would hope they'd tweak it if only one way was feasible to move further... make that way a bit harder, the other ones a bit less harsh.
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  6. #226
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    Quote Originally Posted by Wethospu View Post
    I think you can choose any difficulty as long as it is available for each party member.
    I hope so! The article was a bit ambiguous on that.

    What kind of worries me is if there is a big enough difficulty difference between fractals. So that eventually only way forward is getting right combination of dungeons.
    I like that they aren't just doing "More HP for enemies; enemies hit harder; conditions last half as long" like they did for HM in GW1.

  7. #227
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    Quote Originally Posted by RDarken View Post
    I hope so! The article was a bit ambiguous on that.
    Yes.

    Proof:

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  8. #228
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    Quote Originally Posted by BrettM View Post
    There is a much simpler way to solve this "problem": lower the insane cost of the freaking runes! But it seems like they'd rather find yet another way to shaft crafters.
    Oh c'mon, cry me a river! The 10 gold cost is there because crafting is the easy way out to get the 20-slot bags. You only need time to eventually reach 400 level and be able to craft the bags.

    Doing this dungeon still requires you to actually beat the fractals to get the tokens so it's not like it's easier to get than by crafting. The only thing this update brings is multiple ways to obtain your equipment, just like there's multiple ways of obtaining exotic gear.

  9. #229
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    Quote Originally Posted by Alaris View Post
    Yes.

    Proof:

    That's not really proof; that's actually the part that confused me most. It says you can set difficulty BASED ON the party member with the least progress. This made me think that person's progress would be the lowest you CAN set it, not the lowest you HAD to set it.

  10. #230
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    I don't understand your confusion.

    If someone didn't reach lvl 3 of difficulty you can't (and shouldn't) be able to join a group and start at lvl 3. You CAN change the difficlty at which you go into the fractals as long as everyone in the party reached that level that you want. This mean's you can make it harder or easier.

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