Here are the patch changes for the thief class with the latest patch:
Piercing Shot: Fixed an error in this skillís damage tooltip.
Dancing Dagger: This skillís damage has been reduced by 50%.
Blinding Powder: This skillís recharge has been reduced from 60 seconds to 40 seconds.
Smoke Screen: This skillís height has been increased to help it absorb projectiles.
Shadowstep: This skill is temporarily disabled underwater to keep players from circumventing walls when using it.
Tactical Strike: This skillís damage has been increased by 10% in all formats. This skillís daze duration has been reduced from 2 seconds to 1.5 seconds in PvP.
Leeching Venoms: This trait now scales based on the thiefís power.
Cluster Shot: This skillís damage is reduced by 15% in PvP.
Cloak and Dagger: This skillís damage has been reduced by 33% in PvP only.
Body Shot: This skill now allows players to activate other skills sooner after the ability ends.
Sneak Attack: This skill will now only apply the Revealed buff on the first attack that hits an opponent.
Stab: Damage for this skill has been normalized so that it doesnít deal less damage from behind the target.
Bountiful Theft: This trait no longer applies aegis at odd times.
Scorpion Wire: This skillís range has been increased to 1200.
Shadow Trap: This skill no longer shadowsteps the thief when the trap is triggered. This skill now has two additional abilities: The first ability becomes available when Shadow Trap is cast and will destroy the current trap. The second ability, Shadow Pursuit, becomes available when an enemy triggers the trap. The thief may choose to activate this ability and shadowstep to the enemy that triggered the trap. If this ability is not activated after 10 seconds, the ability will fade and Shadow Trap will be available.
Piercing Shot: This skill is now a small projectile combo finisher.
Ink Shot: This skill is now a projectile combo finisher.